Nerfing PvE because of PvP = not cool. I think the Arena people are the crybabies that need tissues.Originally Posted by dotsdotsdots
Nerfing PvE because of PvP = not cool. I think the Arena people are the crybabies that need tissues.Originally Posted by dotsdotsdots
Wow. Unbelievable.
Is this really how you fix totems?
You make 70% of them not stack with easier to do and longer lasting buffs and then completely ignore the shaman class afterward?
Also. Near all other buffs aren't redone in the middle of a fight. We have to drop our totems again which costs quite a bit of mana guys.
I used to love totems. They're now a joke like so much else in the game. Class mechanic? Yeah right.
Hindrance on mana efficiency is all most totems are now.
I wonder when our around 4 remaining useful 5min totems will be nerfed to not stack with other buffs.
Don't even get me started on our nonexistent healing role, and the scarce reasons to bring more than one resto shaman to any raid.
Don't get me wrong, I love the utility the Resto Shaman can offer. But none of it as effective or efficient as the other classes.
For all the DKs out there, your armor nerf was needed imo. It was because that and your higher stamina multipliers allow you to easily take 2 hits from any 25 man boss in ulduar, whereas a warrior or paladin will have trouble there. When bosses are hitting for 20kish, block means nothing, and DKs don't lose itemisation on it so they get higher dodge/parry chances anyway. DKs were taking way less damage in those areas.
Though granted, it's a change for that reason only, a warrior or paladin will destroy a DK on damage taken when the hits are smaller :S.
<Ascension> - Barthilas AU
wow big nerf on the DK armor
nice to see bloodthirst will cost less rage then whirlwind now since it normally does less damage and maybe i wont be waiting for cooldowns as much anymore when i have to dps nice change imo.... i still think arms is boring
Warrior nerf again ... does someone in blizz staff plays a warrior ? + 5 sec on charge ? WTF IS THAT SHIT ? come on you got to be kiddin' !
I`m kinda confused about the paladin changes.Blizzard said that our dps rotation should be changed in order to lower the burst and add some more place to skills and yet they`re nerfing our survivability instead the dmg? ???
Nerfing DK tanks? Great job... Remember you added DKs so there would be MORE tanks, not less?
i havent even known, that CB ignored things like shieldwall.Originally Posted by Boubouille
WTF they are BUFFING resto druids who are already pretty much unkitable, unpeelable, unhinderable from drinking, un-manaburnable and unkillable?
You know what is better than drinking a beer? Brewing your own beer. And then drinking it. And then... Drinking another beer. And then, punching somebody in the snout! That's what!
Finally nerf to Frost DKs and Resto druids with armor. I'm rogue myself and Overkill isn't too bad. Paladin nerf is too friendly and Arms Warriors too xD
Hmm as I dont play Arena much... I still have to ask: The Juggernaut ability, is it "that" op? Seems to me it shouldnt even had been added... since they´ve thrown it in the meatgrinder every single content-update^^
Srsly ill go fury for pvp again...if that what blizz want
mages can blink with 15sec cd, but warriors charge/intercept with 20/25sec?
Whoa, mimiron fixes finally.
Feels like he's very much nerfed if these go live though.
Perhaps too easy.
Actually, it will be quite good. The fixed set bonus compared to my current gear will grant me over 100dps on stand still fights and even more on moving ones.Originally Posted by anyaka21
True, the initial idea to buff the proc rate to overcome the bug was retarded and GC got really tons of bitching from owls for that :P but at least they did something usefull now.
The retribution paladin nerfs are not fair. The Retribution spec for Paladins are not near being the "best" PvP spec but still it's getting nerfed PvP and PvE wise, this time it was a PvP nerf which had no purpose at all. All they did was to make the spec even more useless and in-attractive for Paladins.
I can't understand what blizzard is thinking of in these late patches, Instead of nerfing/boosting the specs that really need it, they nerf the specs who need boosts and boost some specs who definitely don't need it. I really hope they won't put this patch out in action but instead revise most of the changes in this next minor content patch to something that makes sense.
I personally have a Paladin in retribution spec atm, but I'm sick of waiting on something good to happen. Time to change back to holy! :-\
Nice changes overall.
Ouch DK tanks... Pillars interfere with real game again