Why? Just because rets were utterly shite doesn't mean warriors were OP. And in S3 Hunter/Druid Warlock/Druid Rogue/Druid were all > Warrior/Druid.Originally Posted by Mysmere
Why? Just because rets were utterly shite doesn't mean warriors were OP. And in S3 Hunter/Druid Warlock/Druid Rogue/Druid were all > Warrior/Druid.Originally Posted by Mysmere
Yeah but MS.. apply a wonderfull thing that is a 50% healing reduction.. So it only needs to hit half as hard as Oblit to be superiorOriginally Posted by Neheb
edit : and don't forget Obliterate get a 45% crit dmg increase.. which means that when it doesnt crit.. yeah it will be lower dmg than a MS non crit.
*French guy inside*
*please forgive my poor english*
(I'm a rogue)
I'd really like to see TG come back. It's a REALLY cool talent, and the dps boost on it is great. You get to wear something that's awesome AND up your dps drastically!! (see Hunger for Blood aka H to Suckless). TG is hot, fury is neat, Bloodthirst and that stuff.
However, I can't see Fury beating Arms atm. Bladestorm's cruel, the mobility is better, and MS =/
That has nothing to do with what was said.Originally Posted by qae
He said warriors was the hardest hitting class ingame.
Nothing about the ms debuff. That is another story.
Pay a man enough, and he'll walk barefoot into hell
Someone said about how warrior is the hardest hitting melee class in the game. But you have to understand that of all classes, warrior's damage is the most dependant on armor class you're hitting at. Rogues, Paladins, Death Knights are all better at heavy armored targets than warriors, simply because they have something other than physical dmg. MS compensates for that, though, so let's hope retri's won't get it in the end.
p.s. sorry that I didn't mention ferals, but ferals are really o.k. from my pov.
im gonna go what some others above said reroll prot get some Bv gear find a prot pally and make people afk out on us in arenas =)
yes i feel that giving up ms for warbringer is worth it because how can you ms something if you can touch it?
prot just brings a lot more to the table and this nerf makes it look that much better.
prolly something like this
http://talent.mmo-champion.com/?warr...3&version=9901
Pros: stun lock like fucking rogue
survivable if targeted
good burst if timed right
PH is the snare used
silences
AoE spell reflect ( gotta love spell reflecting that CC chain or mana burn on your healer)
Warbringer
10% more damage when disarmed(burst potential)
Cons: lose MS
lose bladestorm
lose sudden death burst
lose UA
lose imp ham string
lose SS burst potential
honestly i think its a fair trade off tho its a little gay how strong warbringer is in comparison to juggernaut
Yeah, because an all physical class affected by everything obviously hit the hardest. No.Originally Posted by haravovadia
Warrior IS not the hardest hitting melee class in the game.
No. Again, the only reason a warrior would be "OP" now is because of druids as always. Stop looking at one class when you determine which CLASS is OP when you need to look at the setup. Warrior is in no way OP, but blizzard nerfs warriors instead of druids. Bravo.Originally Posted by joecool914
I seriously hope that is sarcasm.Originally Posted by Shwaam
Instead of a 20s cooldown, the Juggernaut should make it so you don't gain rage from Charge if used in combat.
That sounds like a fair trade, IMO.
Also, the Glyph of Rapid Charge should be changed to "Resets the cooldown on charge if you score a killing blow on an enemy that yields experience or honor."
That is an intelligent post; one that would be very nice to see added into WoW.Originally Posted by fendrix
But we both know Blizzard would never make reasonable choices.
--Hennrehhright wel i can insurance u i dnt hav down syndrome so u can stop sayin stupid stuff lyk that
Originally Posted by ElektrikJust remember, folks. If you use Armory to look up my character, just to make your e-peen larger, it just makes my points more valid.
any warrior that intends to stay arms, pvp, and drop juggernaut is an idiot.
consider this: without juggernaut, in one arena match, how many times to you get to charge? oh... right.. 1. with juggernaut, you get an extra 25 rage every 20 seconds, you can interrupt with stun, and you're right on target once again.
Do u even know hunters?Originally Posted by Nilinor
"Druid must be boss, Hunter is just Drain-monkey.
Hunter scatter this rogue.
Hunter drain that priest.
Hunter where is frost trap. Bad Hunter! No banana!
Hunter where is flare? No flare, you get replaced by retarded warrior!"
-Huainy
warrior:Originally Posted by Gotjuice
charge 20s, intercept 25s
hundard:
scatter 30s
disengage 25s (-5s glyph)
wyvern 1min (-6s glyph)
deterrence 90s
+ traps (extra root)
-----------------------------
so? gg warrior as at observer  ;D ;D
charge->disengage->intercept->scatter+trap?...., bladestorm->deterence and still wyvern up