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  1. #41

    Re: MMO Champion: Clear my Raid Instance

    SEE BOTTOM OF POST

    2 tanks
    5 healers
    18 dps
    note with this set up, Boss + spawn 1 2 and 3 will be tanked by a dps, spawn 4 and evolved sister will have an actual tank

    (0-30 seconds)
    Boss A
    total tank(2) damage done = 120k
    total Dps(18) damage done = 2,160,000
    Overall damage done = 2,280,000
    Boss A hp at the end of the phase = 2,720,000

    (30 sec - 1 min)
    Spawn A Starting health 3,536,000
    Total tank(2) damage done = 120k
    total dps(17) damage done = 2,040,000
    Overall damage = 2,160,000
    Spawn A hp at end of phase = 1,376,000

    Boss A hp with dps(1) = 2,600,000

    (1 min - 1.5 min)
    Spawn B starting health 1,788,800
    DPS STOPS WITH 1% OF BOSSES HP REMAINING
    Spawn B 1% hp = 17,888
    Damage required = 1,770,912
    number of DPS needed to reach this = 1.48
    Classes allocated to this boss 1 tank, 1 dps (Reasoning, tank has 2k dps, he is 0.5 times as powerful as a dps class, so he can fulfil the extra "0.48" of a dps class needed)

    One tank and 16 dps move to Boss A for the entire of this phase
    Boss A with dps(1) hp = 2,480,000
    + the assisting tank and 16 dps = 500,000 Hp left on Boss A

    Spawn A with Dps(1) hp = 1,256,000

    (1.5 min - 2 min)
    Spawn C starting health 23,255
    ONE DPS PICKS THIS ADD UP, GAINS AGGRO AND DOES 0 DPS
    Spawn C hp at phase end = 23,255

    Spawn B has had no additional damage done to it = 17,888

    Boss A hp with dps(1, assuming tank and 16 dps did nothing for the 30 seconds of this phase) = 380,000
    +3 dps stay with this boss for the 30 seconds, ontop of the 1 dps that is "tanking" = 20,000 hp

    Spawn A hp with dps(1, assuming no other damage source for the duration of phase)= 1,136,000
    + 1 tank 13 dps from boss A and 1 tank from spawn B, ontop of the 1 dps "tanking"= More than enough to kill Spawn A so it is left at 1% hp = 11,360

    (2min - 2.5min)
    Spawn D starting health = 30,232
    ONE TANK PICKS THIS MOB UP AND DPSES IT SOLO TO 10%
    Spawn D end health = 3023

    Boss A, Spawn A B C are left alone during this time frame, all gain 0 addtional Damage
    Boss A hp = 20,000
    Spawn A hp = 11,360
    Spawn B hp = 17,888
    Spawn C hp = 23,255

    (2.5 min - 2.6 min approx)
    Spawn E starting health = 3930
    16 dps + 1 tank instantly gib this spawn

    Other spawns hp remains unchanged

    EVOLVED SISTER SPAWNS(Timer reset. 3 min 55 sec remaining)
    Boss A hp = 1,020,000
    Spawn A hp = 1,011,360
    Spawn B hp = 1,017,888
    Spawn C hp = 1,023,255
    Spawn D hp = 1,003,023

    1 tank aggros the sister

    as i realise i need to use 3 tanks not 2, :-X

    Il edit this maths for 3 tanks soon, this will give people some insight/tips anyway.
    While editing i ntoiced some calculation errors >

  2. #42

    Re: MMO Champion: Clear my Raid Instance

    Christ, you've almost got it. One thing I'm confused with however, is the pic. <Patchwerk's Evolved Sister> (<PES>) does not have the Blue Ring Aura, it's the normal Sisters that have it. So your pic should have 5 normal sisters with normal aura and Blue Ring Aura and one <PES> with just normal aura. Basically, we should be seeing a lot of blue rings in the pic!

  3. #43

    Re: MMO Champion: Clear my Raid Instance

    Quote Originally Posted by Detective
    Christ, you've almost got it. One thing I'm confused with however, is the pic. <Patchwerk's Evolved Sister> (<PES>) does not have the Blue Ring Aura, it's the normal Sisters that have it. So your pic should have 5 normal sisters with normal aura and Blue Ring Aura and one <PES> with just normal aura. Basically, we should be seeing a lot of blue rings in the pic!
    Oh right, il edit that, i just finished the calcs with 3 tanks, enrage was triggered(given i didnt mess the calcs up somewhere, again) :-X il post it in a minute with a new raid layout.

    New layout

    Still cant find a way to have the aura overlap 1 or 0 spawns.

  4. #44

    Re: MMO Champion: Clear my Raid Instance

    Found out why,
    I CALCULATED THE WHOLE THING WITHOUT GIVING THE DPS AN EXTRA 1K EACH :-\
    and then realized the tanks lost 1k dps :'(
    Too much new calcs to do, is this the correct method anyway?

    THREE TANKS
    5 healers
    17 dps
    note with this set up, Boss + spawn 1 2 will be tanked by a dps, spawn 3,4 and evolved sister will have an actual tank

    (0-30 seconds)

    Boss A
    total tank(3) damage done = 180k
    total Dps(17) damage done = 2,040,000
    Overall damage done = 2,220,000
    Boss A hp at the end of the phase = 2,780,000

    (30 sec - 1 min)

    Spawn A Starting health 3,614,000
    Total tank(3) damage done = 180k
    total dps(16) damage done = 1,920,000
    Overall damage = 2,100,000
    Spawn A hp at end of phase = 1,436,000

    Boss A hp with dps(1) = 2,660,000

    (1 min - 1.5 min)
    Spawn B starting health 1,866,800
    DPS STOPS WITH 1% OF BOSSES HP REMAINING
    Spawn B 1% hp = 18,668
    Damage required = 1,848,132
    number of DPS needed to reach this = 15.4
    Classes allocated to this boss 1 tank, 15 dps (Reasoning, tank has 2k dps, he is 0.5 times as powerful as a dps class, so he can fulfil the extra "0.4" of a dps class needed)

    2 tanks move to Boss A for the entire of this phase
    Boss A with dps(1) hp = 2,660,000
    + the assisting 2 tanks = 2,540,000 Hp left on Boss A

    Spawn A with Dps(1) hp = 1,316,000

    (1.5 min - 2 min)

    Spawn C starting health 24,269
    ONE TANK PICKS THIS ADD UP, GAINS AGGRO AND DPS TO 10% OF HP
    Spawn C hp at phase end = 2427

    Spawn B has had no additional damage done to it = 18,668

    Boss A hp with dps(1, assuming no other damage source) = 2,420,000
    +2 tanks and 14 dps move to this boss for the 30 seconds, ontop of the 1 dps that is "tanking" = 620,000 hp

    Spawn A with dps(1) = 1,196,000

    (2min - 2.5min)

    Spawn D starting health = 3155
    ONE TANK PICKS THIS MOB UP AND DOES 0 DPS
    Spawn D end health = 3155

    Boss A hp with dps(1, assuming no other damage source) = 500,000
    +4 dps stay and dps, ontop of the 1 dps “tanking” = 20,000 hp
    Spawn A with dps(1) = 1,076,000
    +10 dps and 1 tank ontop of the 1dps “tanking” GET THIS MOB TO 1% HP = 1076
    Spawn B and C take no additional damage

    (2.5 min - ??? min approx)
    Spawn E starting health = 4102
    15 dps + 1 tank instantly gib this spawn

    Other spawns hp remains unchanged

    EVOLVED SISTER SPAWNS(Timer reset. 3 min 55 sec remaining)
    Boss A hp = 1,020,000
    Spawn A hp = 1,001,076
    Spawn B hp = 1,018,668
    Spawn C hp = 1,002,427
    Spawn D hp = 1,003,155

    1 tank +14 dps (58k dps overall between them) now take 104 seconds to kill the evolved sister

    Health after 104 seconds(dps and 90% shield calculated in)(sister respawns at 144 seconds)
    Boss A hp = 645,600
    Spawn A hp = 626,676
    Spawn B hp = 643,268
    Spawn C hp = 815,227
    Spawn D hp = 815,995

    Boss A + 1dps, with the help of the tank and dps who were on sister dies within 10 seconds

    Health after 114 seconds

    Boss A hp = 0
    Spawn A hp = 586,676
    Spawn B hp = 603,268
    Spawn C hp = 795,227
    Spawn D hp = 795,995

    Spawn A +1 dps, with the help of the tank and dps who were on Boss A dies in 9 seconds

    Health after 123 seconds

    Spawn A hp = 0
    Spawn B hp = 563,268
    Spawn C hp = 775,227
    Spawn D hp = 775,995

    Spawn B +1 dps, with the help of the tank and dps who were on spawn A dies in 8 seconds

    Health after 131 seconds

    Spawn B hp = 0
    Spawn C hp = 755,227
    Spawn D hp = 755,995
    Spawn C +1 tank, with the help of the tank and dps who were on spawn B is killed in 10 seconds

    Health after 141 seconds


    Spawn C hp = 0
    Spawn D hp = 725,995

    Spawn D+1 tank, with the help of the tanks and dps who were on spawn C is damaged for 3 seconds, sister respawns.

    Health after 144 seconds

    Spawn D hp = 503,993
    Sister hp = 8,000,000

    2 Tanks + 17 dps(72k dps overall) take 111 seconds to kill the sister, enrage timer triggered, game over.

  5. #45

    Re: MMO Champion: Clear my Raid Instance

    EDIT: should have uppdated more before posting... its the same tactic Mitsukuni used (but with the right numbers). so it "should" work atleast

    Done all the calculating now, and it is possible to beat the timer! Cant be arsed to make a picture of the raid as it would look just like the one Mitsukuni, so ill give him creds for it and use it.

    raid settup
    3 tanks
    5 healers
    17 dps.

    0-30 sec
    A(boss) takes (3*1k+17*5k)*30 = 2640k dmg, that leaves her on 2360k life

    30-60 sec
    B(clone) spawns with 3068k life
    B takes (2*1k +17*5k)*30 =2610k dmg, that leaves her on 458k life
    A takes 1k*30 = 30k dmg, that leaves her on 2330k life.

    60-90 sec
    C(clone) spawns with 595,4k life
    C takes (1k +17*5k)*7 = about 600k dmg, but the dps slack a bit and leaves C with ~20k hp.
    B takes (1k*7)+( 1k +17*5k)*5,5 =458k, and again they slack some and leave B with ~20k hp
    A takes(1k*12,5)+(1k+17*5k)*17,5 = 1517,5k, that leaves A with 812k life

    90-120 sec
    D(clone) spawns with 26k hp, a random plate dps takes agro on it, but deals as low dmg as possible
    C is still tanked by tank1, and got ~20k hp
    B is still tanked by tank2, and got ~20k hp
    A is tanked by tank3, and the dps removes the last 800k to get A too ~20k hp

    120-150 sec
    E(clone) spawns with 26k hp, a random plate dps takes agro on it, but deals as low dmg as possible
    D tanked by a dps, and got ~20k hp
    C gets taunted of tank1 by a dps in the end of this time to free up a tank for the hard mode, and is still alive
    B is still tanked by tank2, and got ~20k hp
    A is still tanked by tank3, and got ~20k hp

    150 sec, hard mode starts! And enrage timer resets too 03:55

    0-84,5 sec, hard mode timer
    Tank1 gets the <Patchwerk's Evolved Sister> from now PES
    A,B,C,D,E gets the 1000k heal, so all 5 is at just above 1000k

    Would have added a picture here of the possitioning if Mitsukuni didnt beat me too it!

    We got 14 dps and 1 tank on the PES, that means it takes 79 sec to kill it first time.
    (1+14*5)*84,5 = 6000k
    In the same time are the 3 dps and the 2 tanks doing 39,5k for dps and 7,9k for tanks dmg on tier targets ending it up like:
    A, 1000k hp
    B, 1000k hp
    C, 970k hp
    D, 970k hp
    E, 970k hp

    84,5-124,5 sec
    All dps and the tank from PES jump target E for (1+15*5)dps, so it takes about 13 sec to kill it.
    Then to D that got 970-5*13=905k life now. Here we got (1+16*5)dps, so it takes 11 sec to kill it
    Then to C that got 970-5*24= 850k life, now with (1+17*5)dps, so it takes 10 seconds to kill it
    Then to B that got 1000-34=966k life, in the last 6 seconds is that reduced to 444k duo too raid doing (2+17*5)dps


    124,5-217,5
    PES spawns again, now with 8000K life, with (1k+17*5k)dps does it take another 93 sec to kill it again&#160;

    217,5- (now 17,5 sec left until enrage)
    Raid gets back on B and burst down his last 435 (took 9k dmg at the PES phase) in 5 seconds and moves on too A that now got 986K life. That takes 11,2 sec with a raid dps of (3+17*5) and we beat the enrage timer with over a second!! Loots the epics and are all very happy






  6. #46

    Re: MMO Champion: Clear my Raid Instance

    Well my set up is slightly different. If a tank with 40k hps cant tank 2 adds hitting for 15k each then we have a problem.

    2 tanks
    18 dps
    5 healers (3 holy pallys)

    I'm gonna sumerize calculations bc anyone else doing this has done them all already.

    First 30 seconds
    92k dps for 30 seconds. Boss taunted by Holy Pally and held in far corner.

    30 sex-1 min
    92k dps for 30 seconds on Spawn 1. Brings down to nearly 100k. Taunted by Holy Pally 2 and moved to corner.

    1 min - 1.5 min
    Dps goes to Boss, blows him down to roughly 50k. Spawn 2 held by Holy Pally 3

    1.5 min - 2 min
    Spawn 3 tanked in bottom right corner by Tank 1. Dps brings them all down to roughly 50k

    2 min - 2.5 min
    Same, Spawn 4 tanked in bottom right corner by Tank 1.

    Hard mode
    Tank 2 tanks her in spawn location.
    1 tank and 18 dps kills her in 66 seconds.
    Travel time minimal, 3 seconds as Tank 1 brings Spawn 3 and 4 to group.
    Both downed in 24 seconds. 92k dps against 2 adds with roughly 1 mil hps.
    Spawn 2 taunted by Tank 2 after Spawn 4 is dead, so no travel time.
    At least 9 seconds of damage on Spawn 2 bringing it to around 200k.
    Spawn 2 retaunted by Holy Pally 3 and returned to corner.

    @ 1:46 into new enrage timer she rezzes.
    8 mil hps with 92k dps takes 87 seconds.
    Spawn 2 (200k) brought to group and dies in 2 second, 3 seconds travel time.
    Spawn 1 and og Boss are taunted by tanks 1 and 2 and brought to group, 3 seconds travel time.
    Spawn 1 and og Boss dead in 24 seconds.

    7 seconds before she rezzes again and 9 seconds before enrage.

  7. #47

    Re: MMO Champion: Clear my Raid Instance

    Okay. Group setup is....
    4 tanks at 1000 DPS each.
    5 healers at 0 DPS each.
    16 DPS at 5000 DPS each.

    I'll bracket everything out this time into separate phases...

    0 seconds to 30 seconds:
    The main boss as 5 million HP (5,000,000) and with 4 tanks and 16 DPS, that's [(16*5000*30) + (4*1000*30)] 2,520,000 damage dealt to the boss. So that means that the boss will then have 2,480,000 health at the end of this thirty seconds. 130% of that health is 3,224,000 health which is what the add will spawn with.


    30 seconds to 60 seconds.
    All the DPS then swap to the first add. They bring the add down to [3,224,000 - (16*5000*30) - (3*1000*30)] 734,000 health. That's with everybody minus the one tank swapping to him. Now then, the one tank is also still hitting on the original boss doing 1000 DPS, so that means he drops him 30,000 HP down to 2,490,000 health.


    60 seconds to 90 seconds.
    Now the second add spawns! We need to keep all of these people up or else we end up failing. So now the DPS break off. 6 DPS deal damage to the newest add who has 130% of the first add's health, (1.3 * 734,000), 954,200 HP. So this add 2 will drop from 954,200 health to 36,700 health in these thirty seconds with one tank and the 6 DPS. [954,200 - (6*5000*30)-(1000*1*30) = 24,200].
    Now the first add we had up has another 4 DPS sitting on top of her wailing about. So the 734,000 health that it originally had will drop to 104,000 health in the 30 seconds that we have to DPS it. So that's 734,000 - (5000)(30)(4) - (1000)(30) = 104,000 health.
    Now the last 10 DPS we have are on top of the boss, bringing it down as much as possible. It had 2,490,000 health since the last time we saw it, so with one tank and 10 DPS on it, it will drop to 1,560,000 health. [2,490,000 - (10*5000*30)-(1000*30) = 1,560,000.


    90 seconds to 120 seconds.
    We now have a lot of standing around and waiting going on. We keep 10 DPS on the boss to help bring it down (we need it down as much as possible for the evolved sister's spawn). So the boss will go from the 1,560,000 health it had before to 30,000 even. [1,560,000 - (1000*30) - (10*5000*30) = 30,000].
    The first add will have just the tank DPSing it which is an additional 30,000 damage - so 104,000 - 30,000 = 74,000.
    The second add has nobody hitting it. There's enough threat that it's now glued to the tank. It stays at 24,200 health.
    The third add that just spawned has 130% of the second's add health at 90 seconds. So (24,200)*1.3 = 31,460 health. The lone tank that's on it will do 30,000 damage to it, bringing it down to 1,460 health at 120 seconds (note: I would normally not go this low but because it can't kill the mob in 30 seconds, it can stay like that).


    120 seconds to 150 seconds.
    The boss stays the same at 30,000 health.
    The first add has the tank still DPSing it, bringing it down 30,000 health from its original 74,000. So it now has 44,000 HP.
    The second add has nothing being done to it, so it stays at 24,200 health.
    The third add is not touched - it again stays at 1,460 health.
    The fourth add that spawned is taunted and stays on the tank until the hard mode boss spawns - it again is not touched and stays at 130% of the heatlh, 1,898 HP.


    150 seconds to 165.
    The boss, second, third, and fourth add are not touched in terms of DPS. The first add, however, has enough that the tank can safely DPS for these 15 seconds. [44,000 - (1000*15)] 29,000 HP is what it ends up with at the end of this.

    NOW the fun begins. The hard mode boss spawns and the timer is reset to 0 seconds. All adds gain the 1 million health they're supposed to (I'm assuming gain it - not heal it. So a mob with a max HP of 1,898 health doesn't just regain that much health, it actually ends up with 1,001,898 health).

    0 seconds to 74 seconds.
    The boss has 6,000,000 HP. This means that with 16 DPS and the one tank that will tank her in the corner as shown it takes 74 seconds to bring her to dead. [6,000,000 = (16*5000*x) - (1000*x)]. So at the end of these 74 seconds, the big boss is now dead.
    The original boss has had a tank DPSing her with the 90% reduction aura on. Which means only 10% of the damage actually works. so all the tanks do (1000*74*.1) damage, or 7,400 damage. So this brings the boss down from 1,030,000 health to 1,022,600 health.
    The first add goes to 1,021,600 from 1,029,000 health.
    The second add will have the same amount inflicted upon her. So 1,024,200 health turns into 1,016,800 health.
    The third add ends up with 994,060 health (down from 1,001,460).
    Aaaandd finally the fourth add will go to a measly 994,498 health from her 1,029,000 health.


    74 seconds to 87 seconds.
    The big boss is dead and in this time the DPS manages to kill the main boss that originally spawned. [1,022,600 - (16*5000*13) - 1000*13 = 0].
    The 4 adds will all have 13,000 damage dealt to them in this time, so I'll just list their current healths.
    Add1: 1,016,000
    Add2: 1,003,800
    Add3: 981,060
    Add4: 981,498

    87 seconds to 100 seconds.
    Another 13 seconds rolls by and the big boss is STILL dead (26 seconds elapsed since her death). In this thirteen seconds, the first add will have the same amount of damage the boss had dealt to her, so she ends up dead just as well. Again the tanks all deal 13,000 damage to their mobs, and down goes the first add. The current healths of the mobs are listed below:
    Add2: 990,800
    Add3: 968,060
    Add4: 981,498

    100 seconds to 114 seconds.
    The DPS go nuts now on the second add that had spawned. And they, once more, manage to kill this add in the 14 seconds allotted. 16 DPS + 1 tank = fairly powerful =P. Anyway, there is still no aura up, so the tanks on adds3 and 4 deal another 14,000 damage to their mobs...
    Add3: 954,060 health.
    Add4: 967,498 health.


    114 seconds to 210 seconds.
    This is where the DPS go back onto the big boss. It takes them 96 seconds to down the boss. Two tanks are freed up as well, so they jump on the boss to help DPS.
    Throughout this the aura is still up, though, soooo.... add3 and add4 don't take us much damage. [1000*96*.1] 9,600 damage is the number the tanks actually end up doing. So that's subtracted from the health right before this one...
    Add3: 944,460
    Add4: 957,898

    210 seconds to 222 seconds.
    Another 12 seconds pass by and the combined DPS of everybody [5000*16*12 + 1000*4*12] is enough to bring down the third add in this time slot.

    222 seconds to 234 seconds.
    The last 12 seconds prove to be fatal for the fourth add, bringing him to his demise and finishing off the raid with, once again, one second left on the enrage (note: all numbers even 11.1 are rounded UP to the next whole number to include time for running around).

    Good game, hard mode patchwerk's sister. It was nice knowin' ya =P.

  8. #48

    Re: MMO Champion: Clear my Raid Instance

    (1.3 * 234,000), 734,000 HP that looks a bit suspect though, as you seem to have added 500k hp to that mob as by my calcs that add should've spawned with 304,200 HP, unless i've missed something off..?

    Seems like you've given the spawns too much hp, I can't verify now as i'm off out for some football, but I'll check back when i get back in and have a proper read.

  9. #49

    Re: MMO Champion: Clear my Raid Instance

    epic thread... good job with it.. nice reading
    It's just a game.

  10. #50
    Deleted

    Re: MMO Champion: Clear my Raid Instance

    Agreed with the above poster. I wish we saw more posts like these on here.

    Stickied!!

  11. #51

    Re: MMO Champion: Clear my Raid Instance

    Quote Originally Posted by Detective
    Christ, you've almost got it. One thing I'm confused with however, is the pic. <Patchwerk's Evolved Sister> (<PES>) does not have the Blue Ring Aura, it's the normal Sisters that have it. So your pic should have 5 normal sisters with normal aura and Blue Ring Aura and one <PES> with just normal aura. Basically, we should be seeing a lot of blue rings in the pic!
    I'm late into this thread and haven't looked at the evolved sister yet, but I want to point out something about this.

    The aura belongs to the other mobs. But, the aura only affects PES. So, if you draw a single circle around PES, it'll show, rather than the aura, the area around PES where the other mobs will be close enough for the aura to affect her. Drawing it that way gives the same information, but clutters the image less

    Oh, and one question. We have to have five healers - are there any limits to their abilities? That is, will we have to account for the damage done to the tanks, or can we just assume that the healers can deal with all but the most extreme incoming damage? And, is 5 an absolute or a minimum (that is, can we add more)?

  12. #52

    Re: MMO Champion: Clear my Raid Instance

    Quote Originally Posted by Fishcake
    (1.3 * 234,000), 734,000 HP that looks a bit suspect though, as you seem to have added 500k hp to that mob as by my calcs that add should've spawned with 304,200 HP, unless i've missed something off..?

    Seems like you've given the spawns too much hp, I can't verify now as i'm off out for some football, but I'll check back when i get back in and have a proper read.
    Good catch. That was just me being unable to read my handwriting and then messing up the wording. The health should be 954,200 health, which is 130% of 734,000.... Not 234,000. I just confused my own 2s and 7s =P.

  13. #53

    Re: MMO Champion: Clear my Raid Instance

    I think I have PES solved too.

    Oh, I'm Tutti, representing WoWaholics... I assume you do mean the guild we're actually in in-game? :P

    Start:
    5 healers
    3 tanks
    17 damage dealers

    Boss: 5 000 000

    0 - 150 (150) sec:
    Move Boss to northwest corner, DPS it
    Move Clone 1 to southwest corner, DPS it
    Move Clone 2 to south corner, tank it and DPS it to ~100k, then DPS Clone 1
    Move Clone 3 to north corner, tank it and DPS it to ~100k, then DPS Clone 1 and Boss.



    Move Clone 2 from south corner to southwest corner, and tank both it and Clone 1.
    Move Clone 3 from south corner to southwest corner, and tank both it and Boss.
    Move Clone 4 to the middle of the room, DPS-tank it with someone ranged.
    Coordinate DPS to make sure all mobs are at ~20k.
    The only hard step here is to make sure nothing dies. Getting everything down to low health is easy, and doesn't need to be typed up (in fact, there is a lot of time for doing nothing). The part AFTER this is the interesting part.

    Enrage time at 385 seconds.

    From now, Clone 4's DPS tank will DPS PES from range when she's up.
    Clone 4 should be glued to them anyway.
    PES spawns now.

    This is the positioning I use for the fight:

    The original boss and the third clone are in the northwest corner, giving each other the aura buff. The same goes for the first and second clone in the southwest corner. They must be kept where they are, as three of them stacking their aura is death.

    The blue circle has been put around PES, and, as I mentioned earlier, doesn't show the blue line aura, but rather the radius around PES any other clone will be close enough to affect her. This clutters the picture less and still shows everything.

    The fourth clone can be seen in the middle of the room. Her aura doesn't affect anyone and noone else's aura affects her, so she will be standing there, with one DPS on her keeping her aggro'd. The DPS necessary to do that hasn't been included in the calculations below, but thanks to how healing aggro work, this is minor enough that rounding up time numbers should even it out. The health numbers have also been rounded up slightly to keep this simple.

    150 - 221 (71) sec:
    Tank 1 pick up PES and tank her at the spawn point
    DPS PES until she dies
    Boss: 1 020 000
    Clone 1: 1 020 000
    Clone 2: 1 020 000
    Clone 3: 1 020 000
    Clone 4: 1 020 000
    PES: 0

    221 - 261 (40) sec:
    Kill Clones 2, 3 and 4, and DPS Boss a bunch before PES respawns
    Tank 4 move to Boss to do DPS
    Boss: 600 000
    Clone 1: 1 000 000
    PES: 8 000 000

    261 - 356 (95) sec:
    Kill PES again
    Boss: 600 000
    Clone 1: 1 000 000
    PES: 0

    356 - 375 (19) sec:
    Kill Boss, then Clone 1
    Done, with ten seconds until enrage.

  14. #54

    Re: MMO Champion: Clear my Raid Instance

    The only thing I find silly is if we're theory crafting these types of raid boss situations - shouldn't it be assumed that the group coming in is designed to do an entire instance... Not just 20 DPS and 5 healers? I mean - Detective. Your idea was very well thought out with a hunter DPS tanking it or kiting it around - but that's not very effective in real-time.

    Yes, yes, I understand that this is all about theory and whether or not situation B, although unorthodox may or may not work as opposed to the general idea of situation A. Buuuttt I dunno =P. There are too many variables at that point to figure out whether or not the plan is actually feasible (plus 20 DPS, no tanks, and 5 healers? well that's a silly raid! xD).

    That being said - it still doesn't retract from the good idea you have running here. And I, personally, am thoroughly enjoying it. All this means then is I might have to think outside the box some more - although I am definitely having fun hitting 1 second before the enrage timer consistently.

  15. #55

    Re: MMO Champion: Clear my Raid Instance

    Quote Originally Posted by OmniscientMoron
    The only thing I find silly is if we're theory crafting these types of raid boss situations - shouldn't it be assumed that the group coming in is designed to do an entire instance... Not just 20 DPS and 5 healers? I mean - Detective. Your idea was very well thought out with a hunter DPS tanking it or kiting it around - but that's not very effective in real-time.

    Yes, yes, I understand that this is all about theory and whether or not situation B, although unorthodox may or may not work as opposed to the general idea of situation A. Buuuttt I dunno =P. There are too many variables at that point to figure out whether or not the plan is actually feasible (plus 20 DPS, no tanks, and 5 healers? well that's a silly raid! xD).

    That being said - it still doesn't retract from the good idea you have running here. And I, personally, am thoroughly enjoying it. All this means then is I might have to think outside the box some more - although I am definitely having fun hitting 1 second before the enrage timer consistently.
    thats why we got dualspeccs!

  16. #56

    Re: MMO Champion: Clear my Raid Instance

    I think I've got a solution for boss1 Hard mode :

    Funfschillin
    <Ad Vitam Eternam> Hyjal-EU

    Time line :

    Tanks: 1k DPS, 50k Health -> 1 (we'll suppose when he's dealing damage in tank gear, he don't gain or loose DPS)
    Damage Dealers: 5k DPS, 20k Health -> 19 (with 4 DK in frost presence + DPS gear to tank the mobs while not loosing DPS because of rune strike mecanic + bladed armor)
    Healers: 0 DPS, 20k Health -> 5

    T0 :
    Boss HP : 5.000.000
    All on boss



    T30:
    1 DPS is tanking the boss, the "tank" is just DPSing
    Damage on boss :
    by DPS : 2,850,000
    by Tank : 30,000

    Boss HP : 2,120,000
    Dup1 HP : 2,756,000
    1 Tank is left on boss
    10 DPS switch to the new add, the other don't change




    T60:
    Damage on boss :
    DPS : 1,350,000
    Tank : 30,000

    Damage on add :
    by DPS : 1,500,000


    Boss HP : 740,000
    Dup1 HP : 1,256,000
    Dup2 HP : 1,632,000
    2 DPS + 1 tank on boss
    6 DPS on dup1
    8 DPS on dup2



    T90 :
    Damage on boss :
    DPS : 300,000
    tank : 30,000

    Damage on Dup1 :
    DPS : 800,000

    Damage on Dup2 :
    by DPS : 1,200,000

    Boss HP : 410,000
    Dup1 HP : 356,000
    Dup2 HP : 432,000
    Dup3 HP : 561,600

    1 DPS + 1 tank on boss
    1 DPS on dup1
    1 DPS on dup2
    2 DPS on dup3




    T120 :
    Damage on boss :
    DPS : 150,000
    Tank : 30,000

    Damage on dup 1 :
    DPS : 150,000

    Damage on dup 2 :
    DPS : 150,000

    Damage on dup 3 :
    DPS : 300,000

    Boss HP : 230,000
    Dup1 HP : 206,000
    Dup2 HP : 282,000
    Dup3 HP : 261,600
    Dup4 HP : 340,080

    1 DPS on boss
    1 DPS on Dup1
    1 DPS on Dup2
    1 DPS on Dup3
    2 DPS + 1 Tank on Dup4 (The tank tank the mob)


    T150 : PES POP <Timer Reset>
    Damage on Boss
    DPS : 150,000

    Damage on Dup 1
    DPS : 150,000

    Damage on Dup 2
    DPS : 150,000

    Damage on Dup 3
    DPS : 150,000

    Damage on Dup 4
    Tank : 30,000
    DPS : 300,000

    Boss HP : 1,080,000
    Dup1 HP : 1,056,000
    Dup2 HP : 1,136,000
    Dup3 HP : 1,111,600
    Dup4 HP : 1,010,080
    PES HP : 6,000,000

    1 DPS on Boss
    1 DPS on Dup1
    1 DPS on Dup2
    1 DPS on Dup3
    Tank takes both PES and Dup4 (he does half of his damage to both)
    15 DPS on PES
    It'll take 80 sec to kill PES




    T80 :
    PES REPOP : -40
    Damage on Boss, dup1, dup2, dup3 :
    DPS : 40,000

    Damage on dup4 :
    Tank : 4,000

    Damage on PES :
    Tank : 40,000
    DPS : 6,000,000

    Boss HP : 1,040,000
    Dup1 HP : 1,016,000
    Dup2 HP : 1,096,000
    Dup3 HP : 1,071,600
    Dup4 HP : 1,006,080
    PES HP : 0

    All mobs takes again normal damage
    It'll take 14 sec to kill Dup4 with the same people

    T94 :
    PES REPOP : -26
    Damage on Boss, Dup1, Dup2, Dup3 :
    DPS : 70,000

    Damage on dup4 :
    Tank : 14,000
    DPS : 1,050,000

    Boss HP : 970,000
    Dup1 HP : 946,000
    Dup2 HP : 1,026,000
    Dup3 HP : 1,001,600
    Dup4 HP : 0
    PES HP : 0

    1 DPS on Boss
    1 DPS on Dup1
    1 DPS on Dup2
    16 DPS + 1 Tank on Dup3
    It'll take another 13 sec to kill Dup3

    T107 :
    PES REPOP : -13
    Damage on Boss, Dup1, Dup2 :
    Tank : 65,000

    Damage on Dup3 :
    Tank : 13,000
    DPS : 1,040,000

    Boss HP : 905,000
    Dup1 HP : 881,000
    Dup2 HP : 961,000
    Dup3 HP : 0
    Dup4 HP : 0
    PES HP : 0

    1 DPS on boss
    1 DPS on Dup1
    17 DPS + 1 tank on Dup2
    Another 12 sec to kill Dup 2 we'll asume that when Dup2 is dead, tank + DPS go

    near PES




    T120 :
    PES REPOP !!!
    Damage on Boss, Dup1 :
    DPS : 60,000

    Damage on Dup2 :
    Tank : 12,000
    DPS : 1,020,000

    Boss HP : 845,000
    Dup1 HP : 821,000
    Dup2 HP : 0
    Dup3 HP : 0
    Dup4 HP : 0
    PES HP : 8,000,000

    1 DPS on boss
    1 DPS on Dup1
    1 tank + 17 DPS on PES
    94 sec to kill PES

    T214 :
    PES REPOP : -40
    Damage on boss, dup1 :
    DPS : 47,000

    Damage on PES :
    Tank : 94,000
    DPS : 7,990,000

    Boss HP : 798,000
    Dup1 HP : 774,000
    Dup2 HP : 0
    Dup3 HP : 0
    Dup4 HP : 0
    PES HP : 0

    1 DDS on boss
    18 DPS + 1 tank on Dup1
    9 sec to kill it

    T223 :
    PES REPOP : -31
    Damage to boss :
    Tank : 45,000

    Damage on Dup1 :
    Tank : 9,000
    DPS : 810,000

    Boss HP : 753,000
    Dup1 HP : 0
    Dup2 HP : 0
    Dup3 HP : 0
    Dup4 HP : 0
    PES HP : 0

    Everyone on boss
    Another 8 sec to kill the boss

    T231 :
    PES REPOP : -23

    Damage to boss :
    Tank : 8,000
    DPS : 760,000

    Time left before enrage : 4 sec !!!

  17. #57

    Re: MMO Champion: Clear my Raid Instance

    Great idea.
    To give healers some utility, you could give them a hps (just like dps) and maybe make tanks take half the damage or something like that.
    This would lift the raid composition issue and make things more complex :P

  18. #58

    Re: MMO Champion: Clear my Raid Instance

    More complex?! its hard enough following the numbers already, don't make something more complicated than it really needs to be.

    Good idea though, maybe for a future fight? who knows..

  19. #59

    Re: MMO Champion: Clear my Raid Instance

    Quote Originally Posted by Mitsukuni
    @ Mitsukuni
    To be honest, ever since I saw the picture you made with all the raid positioning, I knew you'd probably defeat the Hard mode quickly, so I'm not surprised you got it in a couple of posts! You got the raid composition spot on as well as the positioning, the only error you made were with the numbers. Since galtie has posted the exact numbers I was looking for, I guess it's only fair to say you both earned the Forum First! Achievement


    Quote Originally Posted by galtie
    @ galtie
    Your numbers are spot on and since you're using the same composition and positioning as Mitsukuni, everything's spot on! As stated before, I'll be putting both your name's down for the Forum First! Achievement.


    Quote Originally Posted by Reiko
    @ Reiko
    Unfortunately, your raid composition was slightly off since the aura reduces swing timer in half as well as increased damage, the tank will be getting 25k - 30k damage every 1.5 seconds, and in 3 seconds the damage will be enough to kill the tank outright. Now arguably, we could say it's doable if the Healers go in an insane heal frenzy and it is my fault for not mentioning anything about the endurance of each healer, but since we're looking at the most efficient (and/or least risky) method of downing the boss, having only two tanks is not the way. Anyways, good effort!


    Quote Originally Posted by OmniscientMoron
    @ OmniscientMoron
    I knew the reigning champion would have a bash at it! One thing you may not like to hear though, this time you were slightly off, both with the positioning and composition but I do have to commend you for doing things differently and almost pulling them off

    One place where your plan is foiled is when you made these positionings:



    Since you're using 4 tanks and you have <PES> and 4 Dupes in the aura, we are looking at 5 hard-hitting mobs that a dps has no chance in tanking. You would be forced to have a tank tanking two aura'd dupes simultaneously, which may arguably be doable as I stated previously, but it's not the most efficient method and is certainly very risky. Also the numbers were a little off but it seems like you corrected yourself in a later post. It was a great effort nonetheless.


    Quote Originally Posted by Amgyn
    @ Amgyn & Grimlor
    Thanks for the kind words guys! And I'm amazed this got stickied It has motivated me in making this an even more epic raid Instance, I'm just trying hard not to disappoint with my other bosses at the mo :-X


    Quote Originally Posted by tutti
    @ tutti
    You make a great point, I feel a bit silly for not working out that simple piece of geometry. But yeah, by putting the blue line aura ring around <PES> it's a lot less cluttered and gives off the same information too.

    As for your try, I think you made the same mistake as OmniscientMoron, and with one tank less! That means you'll be having two tanks at either side of the room getting hit for around 30k every 1.5 seconds. With 5 Healers, it means you'll have 2 healers on each tank and one healer on <PES>'s tank, which may actually be impossible to pull off healing wise, however it's my fault for leaving the info on the healers very ambiguous, but what we can say is that this method is not the most efficient way of clearing the encounter. It was a good try though.


    Quote Originally Posted by OmniscientMoron
    @ OmniscientMoron
    You do have some valid points. I know it's a bit weird to have an encounter that technically does not require a single tank (if played right) but as galtie pointed out, there doesn't have to be 20dps throughout the whole instance, with Dual-Spec, you can change roles from beginning to end.

    These little gimmicks such as requiring 20 DPS is just to turn these Forum based encounters into something more akin to puzzles etc. If we did translate this boss into an actual Raid Boss on WoW, a few tweaks and changes would definitely be needed, but I like to think their somewhat realistic and a possibility in it's bare-bones form.


    Quote Originally Posted by funf
    @ funf
    Good effort, but stats for Tanks, DPS or Healers cannot be changed, DPS will always have 20k HP and Tanks will always do less dps etc. This is just to keep things from becoming overly complex. At the same time, I see you have one tank tanking a dupe in aura as well as <PES> in the blue line aura, this means that tank is getting 55k damage per 1.5 seconds, meaning instant death!


    Quote Originally Posted by Agarwaen3
    @ Agarwaen
    Cheers! I think that's definitely a good idea, and if you've got any more, or anyone else for that matter with ideas on making this better or giving things more clarity, it'll be much appreciated.


    <Patchwerk's Sister> Hard Mode Explained

    There really isn't much explaining to do, since it's already been explained well enough! The basic trick to this battle was getting the raid composition right, and to get that right you had to have the positioning down to a tee. With the wrong positioning, you may have more than 2 dupes/bosses inside an Aura and that would mean needing an extra tank to tackle those extra problems. Since tanks only do 1k dps, you'd be sacrificing 4k dps for every tank you took with you, and since this was a major DPS race with a harsh timer, that could completely hinder the progress. 3 tanks and 17 dps was the key, that was enough DPS to win the battle quick enough and with the right positioning, you wouldn't need more than 3 tanks.

  20. #60

    Re: MMO Champion: Clear my Raid Instance

    Edited the OP for Forum First! Achievements. Right, the second boss is on it's way, the Hard Mode was cleared way earlier than expected (a common bain in Blizzard's life?) I've got to really adjust some numbers and maybe add some things to make it decent. May take a while, but I'll try get it up as soon as I can. In the mean time I'll give a tiny clue as to what it'll be about on the front page. In the meantime any comments, criticisms and suggestions are welcome!

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