I've seen many changes going in all our tree's, i've been playing for 4 years now as a holy/discipline/shadow priest (mainly holy). Most of the changes i liked and agree'd with. One of the changes i extremely liked and enjoyed was the changes in the discipline tree - the amount of points for each talents, the additional pve talents that can be usefull for pvp as well. I was waiting to see these changes in the holy tree, but they have never arrived, adding additional talents for the pvp aspect of the tree was nice. But i had in mind more changes, not so original but mainly refering to the amount of points each talent costed, this to allow more flexability in talent choises - just like the discipline tree has.
So the few idea's i had:
*Holy Specialization - this talent gives us 5% holy crit for 5 points. I think it would be nicer if the amount of points regarding this talent would be reduced. This will allow alot more choise in our tree.
*Holy reach and healing prayers should be combined into one talent. A new talent in the position of healing prayer should be added: a talent that adds a pvp utility or a holy dps utility. This talent should be skipable by raiders and desired for a fun/pvp spec. Increasing the critical bonus of our holy offensive spells, or something similar to blessed ressiliance - perhaps reducing the chance you'll be hit by melee attacks by Xx%. The holy tree does lack another survival/pvp talent - I enjoy pvping as holy but i feel inferior to the amazing mitigation talents and abilities discipline has, i feel like an additional talent can be added.
*Improved healing - This was a great talent in vanilla, and now the value of it drops - since we don't use lesser heal or heal anymore, and we don't have penance as holy, perhaps another healing spell should be added to it, my thoughts tend more towards CoH or Renew.
*Spiritual Guidance which allows benifit of 25% of our spirit into spellpower is atm 5 points, same with Spiritual healing and Empowered healing, i think one of them could be reduced to 3 points. I tend to see Spiritual guidance - and expected it to become a talent that requires 3 points in order to get the 25%, i think Empowered healing could also be reduced to 3 points instead of 5.
*Lightwell - There is alot to add about this one, but i think a nice change would be: make it targetable only by the priest that casted it, or untargetable again - leave it in a way you can't spam click it (if you have a lightwell buff you can't gain a new one untill it faded). Dpser and Tank changing their targets when they click it is not something so great - even if they can see how many charges left: why would they care - you can't spam click it anymore and that is whats important.
I think these small changes in the amount points per each talent can allow most priests to spec in a way they enjoy to play, Some will still prefer to invest only in raiding talents, some will prefer only the pvp talents. But for those who want to have abit of both - atm always need to skip some talent or another that they always wish they could have. Yes we do have duel spec, at the same time i see other healing tree's being alot more easier to chose (not only the discipline tree, but also other healers). I don't find this in the holy tree at all. If i will run down the tree threw the pve talents - i wouldn't have enough points to invest in all of them, if i run threw the pvp talents i would have to pick up pve talents in order to get them. I think a small change in afew talents, reducing the amount of points per talent - such was made to the discipline tree afew patchs ago - is something nessecary to the holy tree as well. I don't see why it wasn't made till now. Why is our talent choises always one against the other, and not combined together. After all, the first thing that was mentioned after the discipline tree was fixed, and some talents that were 5/5 were reduced to 3/3 was that they made it easier to chose the spec and the talents, why can't holy enjoy this?