Honestly, what's everyone complaining about? Have any of you QQ'ers played through Classic content recently? I recently decided to level a new alt (and yes, I did play WOW back in the days of Vanilla), and anyone who has done the same recently should know that Classic content is DEAD.
If you don't believe me, try leveling an alt by the means that all the old timers used to level through Classic. It takes hours to get a party to run a Vanilla instance. A 60% increase in travel speed to offset the 1000% increased time spent in trying to organize players to do group quests and run dungeons? Seems like a pretty fair trade-off to me. New players are in NO WAY advantaged these days.
The fact that newbies are no longer getting the full experience of Classic is NOT due to the fact that Blizzard is implementing changes to help decrease things like travel time; it is simply due to the reason that WOW, like any other good product, has been out for awhile now and has reached a point where it has saturated its' market for new subscribers. At this point in time, it is critical that if Blizzard wants WOW to continue to succeed as a product, it has to focus its efforts on the installed base and quite honestly, it's existing base of subscribers is a community that is completely dedicated to end game content. In that sense, they need to make these changes, so when they do get new subscribers it helps to get those players to a point where they can play with the rest of the community. Remember that WOW after all succeeds because it is an MMO-RPG. Quite honestly, Classic content is no longer MMO as there is no one to play with. It is primarily solo play which no consumer would be willing to pay a monthly recurring subscription for.
To those that say the way WOW is going is affecting the "skill" of new players; I would have to say I disagree. If anything, leveling through Classic content these days is a daunting task that forces the player to know their character better. The fact that it is near impossible finding a 5 man group these days, means that a fair amount of runs through those instances are done in 4-man groups, which increases the difficulty of the dungeon. Also, it's pretty hard finding people to party for group quests, so you end up having to solo all of them...again more difficult. The people that are actually decreasing in skill, are those that are leveling alts and having high level guildies power level them through instances and the such. They are not necessarily newbies.
And for everyone that's saying its' unfair because there is no recognition of having to have worked for all that same stuff back in the days, whereas in today's WOW it seems that a lot of these things are just "given" to the player...well your reward is that you actually had the opportunity to play through the golden ages of WOW. You got to experience Vanilla content the way it was MEANT to be experienced, you got to down Onyxia, BWL, MC, AQ40 etc... in epic 40 man grps. New players simply don't have a chance to even get to experience that anymore even if they seriously wanted to. The best they'll get now is a 5 man run through those same raids with them and 4 other lvl 80 DK's all specced unholy.

MMO-Champion
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