So HoF was nerfed because, well apprently no one could get away from us. Lets not debate that nerf. Lets debate our "snares" that caused the nerf.
PoJ - Well obviously the most OP talent in the game. Moving 15% faster is just, gamebreaking. Its almost a boot enchant that anyone can get but approximately 10x better. Don't ask me where I got the number.
JoJ - restricts players to 100% movement speed. Not considered a snare. Ok take that druids and shamans that run in straight lines.
So one could assume through voodoo logic that this is a snare. HoF = cant be snared. JoJ makes a person run at normal speed. PoJ makes you run slightly faster than a boot enchant. Ok if a person really looked for it, you could call that a 15% snare. Just like a Pinto is a road safe car.
So how about you take JoJ out of the game because, if you used to play a paladin, it was a judgement of Seal of Justice which is worthless to everyone now, not even prot paladins take it. It was brought along for some reason not known to me.
Lets get rid of PoJ because its as blatently OP as Vindication.
Lets make HoF a class defining move that has an long cooldown, like barkskin. A whole 1 minute. Hell leave it at 6 seconds untalented.....make it 5 seconds talented for all I care.
Now shamans, mages, warlocks, warriors, rogues, druids, hunters, death knights have 8 snares, shadow priests even have mind flay that slows, all have snares. Lets put paladin's in that category.
Thats right. Take away our almost snares and give us a real snare. Now we arn't OP because every other class has a snare. No need for a charge. No need for a Death Grip (lol seriously wtf is that baseline skill. it doesnt belong in this game replace it with a charge)
Just my two cents.