The problem here is that the best gear is only available in arena and that battlegrounds are more of a grind to start up your arenateams.Arenas and grinding for rewardsI think some players like Arenas because they are quick, easy to organize (relative to a BG), often have fast queues, and / or they just enjoy the “purity” (for want of a better word) of just trying to kill the other team without having to worry about flags, reinforcements, bad players not contributing to the war effort, etc. However, a lot of players who may not really like Arenas get drawn into them in order to procure the best PvP gear. This second issue is something we’d like to fix, but we need to develop a way to reward good gear through BGs that isn’t based on endless grinding.
I came up with an idea based on that. People should be able to get PVP gear even when not participating in the Arena's. The amount of points, and difficulty of achieving those PVP-points (not honor points) would vary depending on the battleground. Here we go:
People would get points based on certain feats such as:
-Personally kill X consecutive hostile players while under 35% total health without the help of any other friendly player, completion of this feat will grant you Y PVP-points. Kills must be made in a single battleground. Can only be achieved 3 times per day.
-WSG: X=2 Y= 25
-AB: X=3 Y= 30
-AV: X=3 Y= 35
-EOTS: X=2 Y= 20
-SOTA: X=4 Y= 25
-Capture X flag(s) in one of the following battlegrounds without receiving any healing from any other friendly player, completion of this feat will grant you Y PVP-points. Can only be achieved 2 times per day. Flags must be captured in a single battleground.
-WSG: X=1 Y= 60
-AB: X=3 Y= 10
-AV: X=2 Y= 35
-EOTS: X=3 Y= 45
-SOTA: X=1 Y= 35
-Keep a friendly player alive by any means for at least 60 seconds allowing him to personally kill X hostile players, requires you to stay within 30 yards of that player at all times, completion of this feat will grant you Y PVP-points. Can only be achieved 2 times per day.
-WSG: X=3 Y= 35
-AB: X=4 Y= 15
-AV: X=3 Y= 35
-EOTS: X=5 Y= 35
-SOTA: X=5 Y= 30
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With those PVP-Points you would be able to get every version of pvp gear, be it hateful, deadly or even furious. No i hear you thinking, isn't that the same as a honour grind just for better gear. Well no, these PVP-feats would have hard-modes in them. Take for instance my second PVP-feat:
-Capture X flag(s) in one of the following battlegrounds without receiving any healing from any other friendly player, completion of this feat will grant you Y PVP-points. Can only be achieved 2 times per day. Flags must be captured in a single battleground.
-WSG: X=1 Y= 60
-AB: X=3 Y= 10
-AV: X=2 Y= 35
-EOTS: X=3 Y= 45
-SOTA: X=1 Y= 35
Now let's change it to Hard-Mode version:
-Capture X flag(s) in one of the following battlegrounds without receiving any healing from any other friendly player, within Y seconds, completion of this feat will grant you Z Hard-PVP-points. Can only be achieved once per day. Flags must be captured in a single battleground.
-WSG: X=1 Y= 45 Z=20
-EOTS: X=2 Y= 20 Z=10
These slight hard-tweaks would make sure it's going to be more of a challenge rather then an endless grind.
Ofcourse there would be a vast amount of these feats to attain, yet i hope you all get the idea by this.
Gear would be buyable with either honour, arena points, pvp-points, or hard-pvp-points.
Ideas? Thoughts? Flames (about how everyone should just go arena, even if their class is at a lesser state then theirs)?
Edit: Of course, PVP-points is just the lack for a better word.
Edit2: You would be able to buy hateful with normal PVP points, deadly with hard+PVP points, and Furious solely on Hard PVP points.