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  1. #101

    Re: New Shaman Totem Bar

    Quote Originally Posted by Soowoo
    Exactly. You're not a shaman. What the fuck are you posting for? This doesn't affect you. Wow holy shit I don't have to spend 4.5 sec more puttin down totems. All the laZy ass people love this new change. This isn't gonna do shit for pvp. Any high rating resto shaman always has their cd totems on cd, so instant cast four totems doesn't even affect us but maybe in once the entire match. Let's say my opposing comp is Mage rogue. By the time they attack I already have my totems down. How does this totem bar save me when they open up? If they are good, they'll kill me before I'm out of the kidney shot/deep freeze. A pally gets to bubble. Priest pain supress/fear/penance. Druids genarally have hots up and shape shift out of there. A shaman? Sure you can trinket NS/TF/HW macro but that's only 6k health and your restunned and you die. Oh wait I'll press my totem bar and absorb one shot from the mages pet. That'll fucking save me huh?

    Gh bliz on Imp resto pvp. Enhance is op as shit too. Hope the more to come is more then " you can name your totem bar spells and make them different icons!"
    Despite the aggression here this is pretty much true :P It will be really nice for BGs though but for arenas it's relatively useless as of right now. Again, let's hope that more changes are coming.

  2. #102

    Re: New Shaman Totem Bar

    Quote Originally Posted by Balbaroy
    Despite the aggression here this is pretty much true :P It will be really nice for BGs though but for arenas it's relatively useless as of right now. Again, let's hope that more changes are coming.
    You don't have to hope. There are more changes coming. Read the the blue posts.
    We don't really think we need more caster hate in the game right now. - GC

  3. #103

    Re: New Shaman Totem Bar, Shaman Changes (Updated)

    Quote Originally Posted by Dytex
    all totems need now are small feet so they can trail behind the shaman at whatever speed, either way - New totem bar is amazing. Almost did a back-flip when i read it.
    I read this and pictured egbert totem madness!

    Finally one button 4 totems yay! Saves me some gcd time.
    yes i play with 24 men in bed... my desk is broken
    http://thisisryi.deviantart.com/gallery/26436565

  4. #104

    Re: New Shaman Totem Bar, Shaman Changes (Updated)

    > None of this stuff i have read actually fixes shaman in any way for PvP.

    Shaman still will take ridiculous amounts of damage due to the nerf to armor & defense. The totems are not the key to a shaman's victory in PvP. There are only 3 totems that work in that case. Earthbind,Grounding and Tremor totem. Grounding works on people who arent even around you due to the nerf making it less useful for the shaman for starters.

    Earthbind and frostshock and Frostbrand have to be unnerfed to 75% and Buffed to 80%-85% due to the buffs in movement speed other classes and mobs have had. Shaman are not up to date even today.

    The nerfs to Windfury is one of the primary problems. The second is the armor. The thrid if defense is suppose to be higher than any classes in the game but that was nerfed. then you have the pointless nerfs to 2h weapons.

    Then you have the issues with Meaning less buffs to other classes. That do not match the design of the game itself. Rogues using axes. The constant nerfing to Orcs and refusal to add 1 handed axes to the game due to Developements out right hated of shaman. And yes it hated. They buff warriors Mages and Rogues to outlandish levels. Then paladins then DK come along with 4 pets stuns snares that can immoblize for a few seconds and call it balanced.


    Seriously do you believe that making totems more valible is fixing shaman for PvP? Then nerfing Enhancements melee?

    The truth is Blizzard is afraid of Enhancement shaman and want them gone. Yet allow Warriors,Death Knights and Rogues and other fast on demand attacks and spells yet shaman ( Based on luck) being stuck with virtually no abilities that funtion in the game or work when you want them too?

  5. #105

    Re: New Shaman Totem Bar, Shaman Changes (Updated)

    Quote Originally Posted by Voodaman
    Very nice change Blizzard. Bravo!
    How does this change help against classes that stun. Like lets say a rogue and a paladin attack you at once. What can you do?

  6. #106

    Re: New Shaman Totem Bar, Shaman Changes (Updated)

    Quote Originally Posted by Gonard
    How does this change help against classes that stun. Like lets say a rogue and a paladin attack you at once. What can you do?
    spam a button without anything happens and curse blizzard another time for not fixing the main problem in pvp. :P

  7. #107

    Re: New Shaman Totem Bar, Shaman Changes (Updated)

    Im just glad were not getting nerfed again. Its about time with the totem thing too, theyre too difficult to manage with all of them and im glad the cure disease/poison is combined too.

  8. #108

    Re: New Shaman Totem Bar, Shaman Changes (Updated)

    Anyone that complains about these changes should get a punch in the nuts by every shaman out there... seriously these are awesome.. be grateful for once in your god damn life.
    Much love Rivellana

  9. #109

    Re: New Shaman Totem Bar, Shaman Changes (Updated)

    For the people saying that these changes won't help in pvp, you obviously have no idea how much these changes will help. First off ghost wolf allowing you to have permanent freedom while your partner snares their dps is just amazing for those pesky pve geared rogues and desecration spamming DKs.

    As for the people complaining about getting stunned by a rogue and ret and getting killed let me say that at this time in 3.1 I can some times survive a pve geared rogue and pve geared ret on me stunning me so long as your partner doesn't suck he can CC them off you. And I play with a warrior for 2s who's CCs consist of fear and disarm and stuns...

    Add into the mixture we get 7% more HP, and the new version of natures guardian talent, my survival ability has definitely sky rocketed. After I survive the stun locks with the help of the new talents and HP inc, as well as my partner help, I will use the new Tidal Waves to get those much needed crit heals in to survive, then ghost wolf out of crip poison, forcing them to go onto my warrior, (or w/e class you're with).

    So stop crying about these changes, on top of all that mana regen has also gone up since Tidal Waves inc crit = more mana from water shield.

    Our survial is up, our healing through Tidal Waves is up, our mana regen is up. Even totem stomping macros which were a huge disadvantage, has also been fixed. If ANY Shaman dares complain about this, is either ignorant on purpose, or doesn't fully understand the way this class works and where our flaws are in arena.

    Obviously to survive a pve geared ret and rogue like I said you need decent gear, not 18k hp, and still in the stages of "OMFG 2 shot by a ret/rogue/dk again!"

  10. #110
    Epic! velde046's Avatar
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    Re: New Shaman Totem Bar

    Quote Originally Posted by pheus
    Well, we've been asking for them to stop macros killing our totems. Dropping new totems faster helps counter the effect yes, but it is a band-aid fix and they will probably wash their hands of the problem now rather than fixing the actual problem.
    Erm I read somewhere that scipts and macros won't be able to target totems anymore by name in 3.2

  11. #111
    Epic! velde046's Avatar
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    Re: New Shaman Totem Bar, Shaman Changes (Updated)

    Seems great so far all the changes for resto Shammies...
    Just a little whining, can we please finally be able to ditch the 4 totems when we have a totem equipped that is all 4? Would love the 4 slots free in my bank. Kinda tidy about my bag and bank slots....

  12. #112

    Re: New Shaman Totem Bar, Shaman Changes (Updated)

    Quote Originally Posted by kiraly
    For the people saying that these changes won't help in pvp, you obviously have no idea how much these changes will help. First off ghost wolf allowing you to have permanent freedom while your partner snares their dps is just amazing for those pesky pve geared rogues and desecration spamming DKs.

    As for the people complaining about getting stunned by a rogue and ret and getting killed let me say that at this time in 3.1 I can some times survive a pve geared rogue and pve geared ret on me stunning me so long as your partner doesn't suck he can CC them off you. And I play with a warrior for 2s who's CCs consist of fear and disarm and stuns...

    Add into the mixture we get 7% more HP, and the new version of natures guardian talent, my survival ability has definitely sky rocketed. After I survive the stun locks with the help of the new talents and HP inc, as well as my partner help, I will use the new Tidal Waves to get those much needed crit heals in to survive, then ghost wolf out of crip poison, forcing them to go onto my warrior, (or w/e class you're with).

    So stop crying about these changes, on top of all that mana regen has also gone up since Tidal Waves inc crit = more mana from water shield.

    Our survial is up, our healing through Tidal Waves is up, our mana regen is up. Even totem stomping macros which were a huge disadvantage, has also been fixed. If ANY Shaman dares complain about this, is either ignorant on purpose, or doesn't fully understand the way this class works and where our flaws are in arena.

    Obviously to survive a pve geared ret and rogue like I said you need decent gear, not 18k hp, and still in the stages of "OMFG 2 shot by a ret/rogue/dk again!"
    you realize that all the people on this thread were commenting before all the shaman changes were released right? Just checking. But yay for shaman changes finally.

  13. #113

    Re: New Shaman Totem Bar, Shaman Changes (Updated)

    WTF, Where are our new ability icons?
    ;D ;D

  14. #114
    Herald of the Titans Baabinator's Avatar
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    Re: New Shaman Totem Bar, Shaman Changes (Updated)

    YAY! 4-in-1 totem buttons will totally boost our Arena ranks!

    /sarcasm
    Scars show you the remnants and failures of the past.

    ~¡¡¡!!!AND FOR THE LOVE OF GOD, STOP ASKING ABOUT MY AVATAR, I DON'T KNOW!!!¡¡¡~

  15. #115

    Re: New Shaman Totem Bar, Shaman Changes (Updated)

    Quote Originally Posted by velde046
    Seems great so far all the changes for resto Shammies...
    Just a little whining, can we please finally be able to ditch the 4 totems when we have a totem equipped that is all 4? Would love the 4 slots free in my bank. Kinda tidy about my bag and bank slots....
    Yes, u can already do that.
    Quote Originally Posted by Skullmaster
    I'm Scottish and, therefore, awesome.
    I don't really get how Bloodlust fits Shamans...

    "I need to calm the elements, and through our sacred bond we will - wait, is that a fucking boss? I'M SO FUCKING ANGRY! I'M GOING TO KILL HIM! NO, WAIT! I'M GOING TO RAPE HIM THEN KILL HIM! WITH SPOONS! RAAAAAAAAAAAAAGGGGGEEEEEEEEEEE!"

  16. #116

    Re: New Shaman Totem Bar, Shaman Changes (Updated)

    hey Guys I really like this new totem thing.. as enhancement i hate it to choose between burst, dmg support, or purge at the start of a fight.... this will help a bit.. but that's all.
    At the other hand i hate druid healers right now.. with the new resilence and even let's say 10% less dmg dealt to them... they are impossible to kill, right now I take about 5 mins to kill a druid healer with full s7 gear (except 3 set pieces and with 1850 weapons). If this won't be fixed .. enhancement will still suck against ervery druid team, even with an ms partner. Our cc is worthless vs druids.. (okay, we will be able to purge their manareg again), but i really hate it to see how a druid heals in pvp gear and reggs mana while i'm hitting at him all the time, and he only needs to use his hots, no casts.. yeah nice!.. go druid /godmode on!
    So totem fixes might be nice for healers and elemental shamans, but what's about enhancement?... new 1 min cd on shamanistic rage isn't nessessary... i play retri enhancement in 2vs2 and right now i'll survive much longer then him if focussed... so the problem is not the dmg done to us, but the dmg and cc we do!...
    sry, had to mention this before the new heal shaman hype overwhelmes enhancement again :/

  17. #117

    Re: New Shaman Totem Bar, Shaman Changes (Updated)

    For the people saying that these changes won't help in pvp, you obviously have no idea how much these changes will help. First off ghost wolf allowing you to have permanent freedom while your partner snares their dps is just amazing for those pesky pve geared rogues and desecration spamming DKs.
    These changes are not the best Blizzard can offer shaman. Having the ability to use a move to counter another ability is one thing. But these are not changes that help you in PvP. You still die in 4-6 seconds of combat. Which means in mass PvP you wont get off GW because your stunned that 4-6 seconds and are dead during one stun if not 2. You try to run they just sprint or use a ranged attack and kill you.
    Thus You fail.


    As for the people complaining about getting stunned by a rogue and ret and getting killed let me say that at this time in 3.1 I can some times survive a pve geared rogue and pve geared ret on me stunning me so long as your partner doesn't suck he can CC them off you. And I play with a warrior for 2s who's CCs consist of fear and disarm and stuns...
    Having one poorly geared rogue does not qualify as fixed. It still falls under not working effectively. If a DK comes up against you and a Druid or rogue or anyone comes at you, your
    as good as dead.

    Even poorly geared classes use stuns effectively on shaman. Why? Because the class spec cannot resist attacks. So to be given a ability that can only be activated after an effect your just wasting time trying to stay alive. It's not complicated.It is just simple. You cant counter a move due to it not working while stunned or on a Global CD.


    Add into the mixture we get 7% more HP, and the new version of natures guardian talent, my survival ability has definitely sky rocketed. After I survive the stun locks with the help of the new talents and HP inc, as well as my partner help,

    A bunch of crap! Look its simple. If a shamans base armor is not equal to gear of another class -10% in health its not fixed. Just that simple.If a Raid DK can go 30000 health then a shaman can go 28000 health. If a PvP DK can go 25000 then a Shaman can go 22000. If they dont then it isn't fixed.

    Not to mention the armor issue i have said before. How much armor does each class have naked. Then look at shaman. You cant calculate how much base armor migrates your damage if you have NO base armor and only the armor generated from Agility. Because it does not calculate.

    I will use the new Tidal Waves to get those much needed crit heals in to survive, then ghost wolf out of crip poison, forcing them to go onto my warrior, (or w/e class you're with).
    ??? Well LA DE DA! If i was actually a elemental or restoration even i wouldnt give a damn about that because mana is based on a % of your mana pool which means no matter how much you increase it you still use up more mana than needed! So thats not a buff or fix or anything. its a slap in the face for people who don't know about the issue with the class!Making the mana cost a base percent of the mana pool was a bad idea before and it is a bad idea now!

    Our survial is up, our healing through Tidal Waves is up, our mana regen is up. Even totem stomping macros which were a huge disadvantage, has also been fixed. If ANY Shaman dares complain about this, is either ignorant on purpose, or doesn't fully understand the way this class works and where our flaws are in arena.
    Not even in the least is it up. It's still exactly the same. You wont last 10 seconds in a battleground or in Arena as a Enh shaman. When you say survivability is up you only mean one spec of the class which is only for raiding. So NO!


    Obviously to survive a pve geared ret and rogue like I said you need decent gear, not 18k hp, and still in the stages of "OMFG 2 shot by a ret/rogue/dk again!"
    Are you serious? Let me tell you whats it like. Your hit with a stun.(You normaly cannot resist stuns) Hit for 3500 in 1 second 5100 in the next second,2800 the next second, then the paladin comes. And hit you for 8000 damage crit.

    Now during this time your most likely stacking 800 resilience and every piece of gear you have is resilience gear. Your just taking too much damage during the stun. But be you in or out of the stun your suffering MASSIVE damage in combat. Then stopping to heal off the damage. You dont have MW up so you cant instant heal.

    Thats because blizzard moved Nature Swiftness higher in the restoration tree so other shaman couldnt spec it. It was to intentionaly NERF TO shaman. No matter how you say were going to give you need things and buff your class. NONE of this fixes the current issues.

    So you try to heal and get hit for the low damage 2000 here 3000 there and your dead.

    You during that time cannot move and are trying to spam heals on yourself. Your heals are not up to date. You healing should only take 2Healing ways and 1 lesser Healing way to cap out your health which means in good gear you should be healing NON CRIT for 9500 PER HEAL! I cannot make that more obvious! You SUCK! YOU SUCK YOU SUCK YOU SUCK! You KNOW you suck and yet you constantly try to fight people knowing you cant kill more than one target at a time and its a desperate struggle! Please do not insult the shaman community with these pack of ... just .... just LIES! UGH!

  18. #118

    Re: New Shaman Totem Bar, Shaman Changes (Updated)

    By the way. Many of you people out there may be thinking im being too hard on the players and Blizzard. But the fact is. No ones playing. >

    People get sick of constantly trying to tell Blizzard in there blillion dollar corp to fix the issues and then end up getting nerfed and there abilities given to other classes. Free action potion went to paladins. Higher armor druids and all the other good abilities like Flametounge Mortal strike and i forget the other name of the move that gives Maces stuns damage and Axes Crit.


    It was removed due to them NOT wanting shaman fixed. So when you say People dont know what shaman can do. Most dont and they will try to tell you these lies about how new abiltities fix shaman. The truth is They nerfed everything that was working fine.

    You went from a class working fine with only one issue mana regeneration for raiding from patch 1.9 to having the singel worst class in any game in 5 contries and was declared to be the least respected coperation in the gaming world.


    Blizzard right now is MORE hated 2 times over than ATARI! Thats just friggin sad!

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