Thread: Crusader strike

  1. #1

    Crusader strike

    So now when they shall add (i think) a debuff to cs do you think when it deals 75 % dmg normal dmg ..with other buffs on it..PvP hand, talent (15 % buff) it will deal dmg as before or more/less ? That makes it 85 % weapon dmg every 4 second ;>
    So now Crusader strike better/weaker ..for PvP
    When We Ride Our Enemies..

  2. #2

    Re: Crusader strike

    Quote Originally Posted by riflemancho
    So now when they shall add (i think) a debuff to cs do you think when it deals 75 % dmg normal dmg ..with other buffs on it..PvP hand, talent (15 % buff) it will deal dmg as before or more/less ? That makes it 85 % weapon dmg every 4 second ;>
    So now Crusader strike better/weaker ..for PvP
    75% normal damage, 66% normal cooldown. CS is fine.

  3. #3

    Re: Crusader strike

    Quote Originally Posted by Kairu
    75% normal damage, 66% normal cooldown. CS is fine.
    We will see ;P
    When We Ride Our Enemies..

  4. #4

    Re: Crusader strike

    don't forget 133% seal procs.

  5. #5

    Re: Crusader strike

    Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage.
    Having the seal proc off of CS will cause the 33% extra damage, and the double critical damage. Unless this only counts auto-attack swings, I'm unsure (CS swings your weapon.) If it does work on CS, CS will be fine.

  6. #6

    Re: Crusader strike

    this is just adding another problem: gcd!

  7. #7

    Re: Crusader strike

    Quote Originally Posted by zenti
    this is just adding another problem: gcd!
    Which will be solved by a priority calculation from EJ after testing is available.

  8. #8

    Re: Crusader strike

    The patch isn't even out yet and you're already coming up with suggestions?

  9. #9

    Re: Crusader strike

    Crusader Strike damage scales better now.

    Each CS after the 4th is a DPS increase in PvE.

    Old CS in 24 sec: Given 1000 Wep damage --> 1350 * 4 = 5400
    New: 1000 x 6 = 6000 - That's 600 more, add more weapon damage.

    Old with 2400 base --> 3240 * 4 = 12960
    New --> 2400 * 6 = 14400 - Gained 1440 more damage.

    and so goes on, not counting the SoV buff and things like AW and Trinkets that last 20 seconds, where now you can land 5 CSs instead of '3 and almost'.

    Definitely a nice PvE buff, pvp has yet to be tested.


  10. #10

    Re: Crusader strike

    Quote Originally Posted by Sorrow_Blast
    stupid is stupid does.
    and that goes to blizz.
    wtf they try to nerf our brust and stealthnerf our survivability.
    but i dont see a thing bout cc/anticc/gap closr/interrput.
    w/o these^ - we'll be fukkd up even more. coz there will be no more truckload cs grandswing to save the day-.-

    a winrar glyph of holywrath is
    I lol'ed

  11. #11

    Re: Crusader strike

    Wtb repentance back to 10 secs in PvP.

  12. #12

    Re: Crusader strike

    Quote Originally Posted by Sorrow_Blast
    i cry'ed

    I... pee'd.

  13. #13

    Re: Crusader strike

    wtb repetance not interupted through RV...

  14. #14

    Re: Crusader strike

    Quote Originally Posted by Sorrow_Blast
    I....shrugged
    i scratched my ass......then smelled my finger.

  15. #15

    Re: Crusader strike

    Seal of Vengeance gives me a boner.
    Red Bull Gives You Wings!


  16. #16

    Re: Crusader strike

    bottom line: crusader strike is still going to be lame as a 2 legged cat until it does somthing interesting other than attack a bitch.

    This bro told a cool story on 2009-12-03 and proudly took part in the banfest.

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