1. #1
    Deleted

    Crusader strike secondary effect

    How about if they give crusader strike it's old effect back to refresh debuffs/stacks on the target.

    -> seal of corruption -> get 5 stacks up (for 33% extra damage)
    -> switch to seal of command (assuming the damage % stacks)
    CS keeps refreshing the 5 stacks and thus the extra 33%

    The only downside to this is on fights with a lot of movement. The switching can be tedious.
    Also, having SoC up will remove the "crits deal 200% damage" that's linked to seal of corruption.


    Anybody got another suggestion?

  2. #2

    Re: Crusader strike secondary effect

    Think its fine as it might be at 3.2

  3. #3

    Re: Crusader strike secondary effect

    Quote Originally Posted by Svenskpally
    Think its fine as it might be at 3.2
    It would be nice if it at least did something, as it's incredibly lackluster for a 41-point Talent. Even a debuff on the target that would state 'lolpaladin is trying to kill you' would make a lot of people's days.

  4. #4
    Pit Lord iktankniet's Avatar
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    Re: Crusader strike secondary effect

    i dont think its fine as it is.

    the refresh is a viable option, but a bit bland. But Blizzard likes bland fixes so it has a good chance of happening. it is usable in pve and pvp

    for pvp, something like CS stacks a speed debuff. each application adds 10%, max 3 stacks.

    for pve, increased holy dmg taken.

    on a side note, can Vengeance tick crit?

  5. #5

    Re: Crusader strike secondary effect

    Quote Originally Posted by CookieEater
    It would be nice if it at least did something, as it's incredibly lackluster for a 41-point Talent. Even a debuff on the target that would state 'lolpaladin is trying to kill you' would make a lot of people's days.
    Yeah, at least something would be nice.
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  6. #6

    Re: Crusader strike secondary effect

    I'm assuming that when they said Vindication will cause an attack power debuff, it means "the stat that the class does damage with" debuff. I don't see how it would make any sense to try and reduce a casters AP, know what I'm sayin? It'll probably include SP as well as AP.

  7. #7

    Re: Crusader strike secondary effect

    Quote Originally Posted by Handsylton
    I'm assuming that when they said Vindication will cause an attack power debuff, it means "the stat that the class does damage with" debuff. I don't see how it would make any sense to try and reduce a casters AP, know what I'm sayin? It'll probably include SP as well as AP.
    Most likely not, because Demoralizing Shout does not. Oh well.

  8. #8

    Re: Crusader strike secondary effect

    Quote Originally Posted by Handsylton
    I'm assuming that when they said Vindication will cause an attack power debuff, it means "the stat that the class does damage with" debuff. I don't see how it would make any sense to try and reduce a casters AP, know what I'm sayin? It'll probably include SP as well as AP.
    Its attack power only. They don't want melee classes "overpowering" casters anymore.
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  9. #9

    Re: Crusader strike secondary effect

    Quote Originally Posted by Fortehwin

    -> seal of corruption -> get 5 stacks up (for 33% extra damage)
    -> switch to seal of command (assuming the damage % stacks)
    CS keeps refreshing the 5 stacks and thus the extra 33%
    ... thus giving every melee-swing an additional 69% Weapon-Damage as Holy? Are you out of your mind?

  10. #10
    Immortal Ronark's Avatar
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    Re: Crusader strike secondary effect

    I know it would be OP, but having CS stack a damage-taken-increased debuff would be nice... stacks up to 10 times as a Magic effect (maybe?) increasing Holy damage taken by 1/2/...9/10%.

  11. #11

    Re: Crusader strike secondary effect

    Crusader Strike should have a 15% chance to summon a kitten to cuddle the enemy to death.

  12. #12

    Re: Crusader strike secondary effect

    Quote Originally Posted by Fortehwin
    How about if they give crusader strike it's old effect back to refresh debuffs/stacks on the target.

    -> seal of corruption -> get 5 stacks up (for 33% extra damage)
    -> switch to seal of command (assuming the damage % stacks)
    CS keeps refreshing the 5 stacks and thus the extra 33%

    The only downside to this is on fights with a lot of movement. The switching can be tedious.
    Also, having SoC up will remove the "crits deal 200% damage" that's linked to seal of corruption.


    Anybody got another suggestion?
    Only problem with this idea is judging a second seal on a target removes the judgment effect of the first.

  13. #13

    Re: Crusader strike secondary effect

    Quote Originally Posted by Ninjarobot44
    Only problem with this idea is judging a second seal on a target removes the judgment effect of the first.
    play pre wrath? judge crusader (inc. holy damage taken) then judge righteousness / command/blood

    it left the crusader debuff because righteousness/command/blood only did damage not make a new debuff

  14. #14

    Re: Crusader strike secondary effect

    Quote Originally Posted by Zhalseran
    Crusader Strike should have a 15% chance to summon a kitten to cuddle the enemy to death.
    DOES WANT
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