Basically, I want to see a (pug-friendly)loot system based around this premise:
People who only need a select few items in an instance (thus passing on/already having all the other loot) should have a greater
chance to get those items than people who need many other things as well as those few items.
There are many ways to do this. Here are a couple:
a. A system based on how many times you MS roll during the instance [this would only work on last bosses like KT].
b. Tiered system based on items needed from that instance. [aka, based on how many times you WILL/INTEND TO roll MS during the instance]
1a. ADDON:
An addon would be needed that counts how many times people have rolled for their MS (Main Spec) during the instance.
1b. ADDON:
There should be an addon to atlasloot or something that lets people place a checkmark on each item they need in the instance.
This data should be collected and sent to the Raid Leader's addon, showing him who needs what, and who needs how many items.
A sample ruleset (for option b, the tiered system) would be something like this:
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-For each item a person needs (for Main Spec), they get -3 on their rolls. [optional]
-Once someone only needs 3 or fewer items in the instance, they are placed in the top tier
-Top tier gets a +5 roll bonus on their needed items, and they have the ability to "mark" one item per instance, giving them
a +10 roll on said item.
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Now, thats pretty lenient, and someone that needs a lot could STILL win the best item in the instance with a lucky roll.
Or, you could be a bit more unforgiving, and do something like this:
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The Turning Tide drops.
"Top Tier MS roll"
TT players roll, and if they have that item marked, say "marked", giving them first priority.
"MS roll"
"OS roll"
placing TT MS over everyone else's MS rolls, essentially guaranteeing them that loot.
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This version is probably a bit harder to swallow for new players.
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EDIT:
Another way I think option A would work (and be pug-friendly) is something like this:
everyone starts with 100% roll value
every time you roll on something, you get -3 roll value for the remainder of the instance
every time you win something, you get -9 roll value for the remainder of the instance
(the numbers can change obviously)
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This is probably the simplest option of the post, to address the complaint that most of this is too complicated (which I understand).
Regardless, a system based on this premise rewards hard work and time spent in the instance, and/or rewards players for passing on lesser-needed items in favor of end boss loot that they have greater need of.
However, I can't see how this would work on single-boss raids such as Malygos. It's more directed towards high-content 25man raids.
Feel free to throw around ideas or flame me if you must.