How would you handle the real reason warriors spell reflect then, which is to reflect sheeps and cyclones and other forms of CC? Cause giving a spell deflection halving DD doesn't address that.Originally Posted by omglazor
How would you handle the real reason warriors spell reflect then, which is to reflect sheeps and cyclones and other forms of CC? Cause giving a spell deflection halving DD doesn't address that.Originally Posted by omglazor
When you shoop da whoop, you feel powerful and don't want to lose it, and then a guy in plate armor comes and turns your woop against the shoop, hence, making you got laz0red.
Guild No Quarter - www.nqguild.org
The moment i see my MS crit for 6k in pvp , i will be a happy warriorOriginally Posted by olicon
Battou:
Spell Deflection - you gain a 50/100% chance to resist the next spell. Fix't
It's not spell reflection, but I don't think SR needs a specific buff because it can be an extremely powerful tool if timed right. I do however want to be able to resist POM Pyros, Shatter Combos, fatty Conflags, etc without having to cripple myself.
Skilled warriors understood something like two years ago the purpose of spell reflection; tempo.
And Chains of Ice should use all runes and runic powerOriginally Posted by Raptorg
I can understand stance dancing but Spell Reflect costs 3 GCD's (Weapon changing in combat 1 GCD, Spell Reflect, then you cant switch back to 2 hander until either spell reflect happens or you just decide to dump the cooldown without it being used, then another GCD to switch back to weapon) I think a tier addition to use spell reflect without a shield with either higher CD like they did with Juggernaut nerf would be feasible
I think that I could live with it if they let you reflect say 50% of the spells damage while using a 2h and all while using a shield.
This is pretty much what I had in mind for a spell deflection as well, I would put a higher shared CD with Spell reflection on it as well. Something in the neighborhood of 15-20 secsOriginally Posted by omglazor
When you shoop da whoop, you feel powerful and don't want to lose it, and then a guy in plate armor comes and turns your woop against the shoop, hence, making you got laz0red.
Guild No Quarter - www.nqguild.org
I don't know 15-20 secs sounds pretty brutal, I see no reason why you couldn't leave it at 10 seconds shared - every 10 seconds you have a choice of deflect a spell and continue pew-pewing, or strategically reflect a sheep/cyclone in order to put pressure on their partner.
Combined with charge and intercept, being able to reflect and interrupt that easily would turn the warrior class into faceroll vs certain casters.Originally Posted by omglazor
When you shoop da whoop, you feel powerful and don't want to lose it, and then a guy in plate armor comes and turns your woop against the shoop, hence, making you got laz0red.
Guild No Quarter - www.nqguild.org
Mmm... shatter combo? Teehee ;D
I do agree with you and I might be a tad selfish wanting something like that *evil grin*, however I do think that having both SR and Spell Deflection on a 20 sec shared CD would be too brutal. I would still take SR on a 10 sec CD vs having 2 abilities on a 20 sec CD. 15 sec might be more reasonable.