Haven't seen a thread on this yet.
Replenishment is going from 0.25% a sec to 1% per 5sec. Essentially a 20% nerf to this ability.
Mp5 from gear will be increased by 25%.
With these changes, what will be the best mathematical model for regen in 3.2?
I'm looking for those folks on this forum that will help break down the raw numbers w/ me. No anecdotal responses please.