inc wall of text!!!
alright so we can agree that 2v2 was dominated this season by ms/heal teams.
granted with twos if you have a good strategy you could disrupt a team. but some teams just feel strong.
every class has its strengths and weaknesses. defensive cooldowns offensive cooldowns. some classes have alot some have 1 or 2. for instance, warlocks defensive cd healthstone demonportal dealthcoil and void sac.
seems like a lot but compare it to a rogue mage or hunter its about a fraction.
moving on
first i have to list the different players in an arena game.
1ms=rogue, warrior hunter
2burst=ret, dk, feral elesham
3heal=priest, prolly resto = prot and holly pally and both types of resto classes
4spamcc= mage, lock, boom,
granted:
several classes some sort of crowd control but each class brings its own personal strength.
several classes have side heals
several classes have burst
ok so we have the players time for the strats.
with these four players we can say that
there is the potential to have up to
six teams without any double cc or double heal or double ms or double burst.
we have
ms/burst,
ms/heal,
ms/cc
heal/cc,
heal/burst,
burst/cc
given that this is a very simplistic model for 2v2 can you see where there is a spot for class, and multiple cc's?
with the 3.2 patch making 2v2 nothing more than gladiator mount and point farming, we will probably see a migration to 3v3. since its easier to get three people together than five.
with 3v3 we get to increase the diversity of our team.
i believe 3v3 will become dominated by either
healer/ms/cc or healer/burst/cc
the thing about these two teams is a rogue can fit in both of them. cause lets face it, rogue damage is no where near warrior damage. but lets not get into the pure vs hybrid debate. that should have no bearing in pvp.
so in 3v3 possible competitive teams should be any as follows:
healer/burst/cc
healer/ms/cc
cc/burst/ms
ms/burst/heal
now we have the teams lets look at the players.
this is purely my opinion
best ms
class imo is rogue followed behind by a bm hunter.
reason= rogue has lots of defensive cooldowns good constant damage opener and easy to play
bm hunter= unccable during wrath is mainly on the team for the ms and added damage.
burst
honestly this is a three way draw between ferals rets and dks. each has its benefits can all be interchangable
cc
toss up between a mage and a lock. mages bring food and burst with lots of defensive cooldowns locks can cc more than one target at a time and bring healthstones. personally if you want a cc pick the better player between the two
heals
currently i believe resto druids are the optimum pvp healer. can hot multiple targets good defenses very hard to interrupt can switch forms to avoid burns and they bring good cc. ive seen priests get nuked in two globals ive seen pallies locked out or stunlocked to death. i have never seen a treeform druid rolling hots die in two globals
and if they can los never seen them get oomed.
so for threes i believe the dream team for next season will be made up of a rogue a healer and a mage. but a strong counter comp to this dream team will be surv hunt ret pally resto druid.
why?= druids cant be poly'd counterspell is moot so heals will only have to trinket the blind
ret pally burst with a hunter ms repentance intimidate stun on priest will see the rogue or mage dead or lacking defensive cooldowns. when ms is back up a hard switch to the priest will end up in a kill.
ret pallies cant be polly'd due to hand of sac on hunter or divine sac and bubble.
please feel free to leave your opinions or any supplementary information.