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  1. #21

    Re: Priest in Arenas...with hit?

    Quote Originally Posted by rarwzs
    there is no number for how much +hit u need, like 158. and you dont get +hit for mass dispels since u need like 30%+ then. its mainly for fears imo.

    "priest who's main job is to survive?"

    mhm, and for that u need to be abel to fear etc and your job is to cc aswell and for that u need +hit
    +hit is mainly for mass dispels, im pretty sure since wotlk the combat text hsa been changed for it, may be mistaken on that part, but generally when ur mass dispel doesnt work its a "miss", misses are results of not enough hit, when fears fail they are generally "resists" which are affected by spell penetration not hit, so 158 hit is around the cap to make sure MOST of ur mass dispels work, and around 120-140 pen to make sure ur fears hit

  2. #22

    Re: Priest in Arenas...with hit?

    Especially in smaller 2v2 and 3v3 situations, no healer just heals in arenas. Healing is our primary task, but we are expected to help with damage to if/when needed. Especially if you are going up against double DPS teams.

    Plus hit is needed for offensive Dispels and Mass Dispel as well as Psychic Scream.

    Remember, though, that the most popular race in the game has an additional 2% extra chance for all spells to miss them (Blood Elves), and several other races have similar racial resistances that apply to only certain schools (Undead have an additional 2% chance for Shadow spells to miss them, Tauren have an additional 2% chance for Nature spells to miss them, Gnomes have an additional 2% chance for Arcane spells to miss them... there may be more that I'm forgetting).
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  3. #23

    Re: Priest in Arenas...with hit?

    There are two stats for priest spells: hit rating and spell penetration.

    Hit rating means the spell hits or it misses. There is a 4% chance to miss vs a lvl 80, not counting racials. The blood elf racial gives them an additional 2% chance to not be hit by a spell. Most priests go for 6% hit rating, or 158 hit rating.

    Spell penetration deals with resists and damage reduction from spell resistance. Shadow Protection, Shadow Resist Aura, Mage Armor, and Mark of the Wild all provide resistance vs shadow spells (Fear, Dots, Mana Burn, etc.) Players can resist a fear, in addition to a fear missing. The golden number for spell penetration is 130 because it takes care of everyone except a Mage with mage armor + another shadow resist buff.

    Back enchant - 35 Spell Pen, Furious Glad Wand - 31, Off-hand - 55 gets you close, so you'll need to use a few gems to hit 130.

    All Disc spells count as Holy spells and as such are not affected by resists, so they will never be "resisted" but can still "miss". You will get a ton of misses when trying to mass dispel Ice Blocks and Pally's Bubble because of those classes talents preventing their buffs from being dispelled by an additional 30%.

    As a disc priest in arenas, you will heal, fear (CC), dispel/mass dispel, and help DPS the target when able. In order to do these things well, you'll need the 158 hit rating and the 130 spell penetration.


  4. #24

    Re: Priest in Arenas...with hit?

    Quote Originally Posted by lampy.
    There are two stats for priest spells: hit rating and spell penetration.

    Hit rating means the spell hits or it misses. There is a 4% chance to miss vs a lvl 80, not counting racials. The blood elf racial gives them an additional 2% chance to not be hit by a spell. Most priests go for 6% hit rating, or 158 hit rating.

    Spell penetration deals with resists and damage reduction from spell resistance. Shadow Protection, Shadow Resist Aura, Mage Armor, and Mark of the Wild all provide resistance vs shadow spells (Fear, Dots, Mana Burn, etc.) Players can resist a fear, in addition to a fear missing. The golden number for spell penetration is 130 because it takes care of everyone except a Mage with mage armor + another shadow resist buff.

    Back enchant - 35 Spell Pen, Furious Glad Wand - 31, Off-hand - 55 gets you close, so you'll need to use a few gems to hit 130.

    All Disc spells count as Holy spells and as such are not affected by resists, so they will never be "resisted" but can still "miss". You will get a ton of misses when trying to mass dispel Ice Blocks and Pally's Bubble because of those classes talents preventing their buffs from being dispelled by an additional 30%.

    As a disc priest in arenas, you will heal, fear (CC), dispel/mass dispel, and help DPS the target when able. In order to do these things well, you'll need the 158 hit rating and the 130 spell penetration.

    tyvm, glad to see im not the only person who knows the entire situation with hit/pen and miss/resist
    some others may have mentioned it but not in as much detail, wasnt exactly sure what the penetration value was hence me saying 120-140ish :P

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