Before wotlk started Blizzard said they wanted to give Holy Paladins a new healing mechanic, however it is still mostly about HL and FoL. In the next patch they are nerfing Illumination which means you can no longer spam HL, instead we would have to settle with FoL and the HoT that it leaves on a target with Sacred Shield. I don't really think it is effective at all... Also Blizzard said they wanted to give paladins more raid healing utility (Beacon change), however raid healing with FoL is pretty bad and boring aswell.
I made a wartool talent tree with some ideas for talents, I will give an explanation below about the new talents.
The link : http://www.war-tools.com/t64122.html
First off, because the healing output is larger with this talent tree, the mana cost of HL and FoL has to go up a little and the second row talent on the right might be a bit hard to read so you can read it down here. Also the numbers of the talents could be changed, it is just an example.
Spiritual Focus - 5 pts
Increased values to allow the use of Aura of Light in PvE. Concentration aura would still be needed in PvP, because of the interrupt and silence duration reduction.
Seals of the Pure - 5 pts
Seal of Light - While Seal of Light is active the amount healed by your healing spells is increased by 1/2/3/4/5 %.
Seal of Wisdom - While your Seal of Wisdom is active the mana cost of your spells is reduced with 1/2/3/4/5 %
Seal of Justice - Increases the duration of the stun by 0.2/0.4/0.6/0.8/1 sec
Seal of Vengeance - Increases the periodic damage from Seal of Vengeance by 1/2/3/4/5 %
Seal of Command - Increases the damage caused by your Seal of Command by 1/2/3/4/5 %.
See it as a sort of Seal Mastery talent, makes the Holy Tree more attractive to other specs.
Judgements of the Pure - 1 pt - Requires Seals of the Pure 5/5
Seal of Light - When the effect of your Judgement of Light deminishes it will cause a Shower of Light. Shower of Light heals 150% of your spellpower to all targets within 10 yards over 12 sec, but increases the mana cost of your Judgement of Light spell by 500.
Seal of Wisdom - When you cast a Judgement of Wisdom while your Seal of Wisdom is active you instantly gain mana equal to your mana regeneration while casting, this effect can't occur more than every 30 seconds, in addition your party and raid members gain Replenishment
Seal of Justice - Your Judgement spells reduce your targets attack speed with 20% for 5 seconds
Seal of Vengeance - The periodic damage from your Seal of Vengeance will have a critical effect once on each target affected after you cast any Judgement.
Seal of Command - Your Judgement spell now also increases the damage of your next Crusader Strike by 5%.
This talent would be a sort of Judgement mastery, which also makes the Holy Tree more attractive to other specs, aswell as offer some choices when it comes to using a certain seal.
These were the big talents, at the next talents i will only give the talents name and a clarification.
Aura Mastery - 1 pt
This talent will now be more attractive for all specs, aswell as giving a holy paladin a chance to do some AoE healing every 3 minutes.
Aura of Light - 1 pt - Requires Aura Mastery
This talent will increase your healing done by 5% (formerly in the prot tree) and increase the healing taken by 5% of all targets affect (former effect from improved devotion aura, also from 6% to 5%). This will help our FoL to be stronger.
Puryifing Power - 3 pt
A buff to the holy tree to pvp, this will make paladins less likely to go prot healing.
Blessed Hands - 2 pt
A buff to the holy tree to pvp, this will make paladins less likely to go prot healing. Making the talent more attractive than before.
Light's Grace - 5 pt
This will remove our haste on demand, instead it will force us to use FoL more often and it would require more skill than before to keep the buff up.
Infusion of Light - 2 pt
No longer increases the critical strike chance on Holy Light, instead now increases our mana regeneration while casting by 50%. This will give us more reason to mix crit, mp5 and haste gear, just like Blizzard wants us to.
Enlightment - 2 pts
Does the same as the old Judgements of the Pure, but instead has the + 20 yd radius on beacon to make it 60 and increases the radius of Shower of Light to 40 yds.
Flashing Light - 2 pts - Requires Enlightment 2/2
This talent will give the HoT on a Sacred Shield target and has a 10% chance to leave the HoT if you cast it on someone without Sacred Shield. This will reduce the Survivability of Ret paladins in pvp (they would have the hot if it was still folded into the Sacred Shield spell) and will give us the chance to switch between off tanks and try to get the HoT up. Also makes FoL a little stronger, because it was too weak before.
Beacon of Light - 1 pt
Now is affected by all healing you cause, this way you could switch your FoL around to keep the HoT on the off tanks and have a fair amount of healing on the MT in comparison to the old HL spamming.
Some talents should perhaps be switched around or could use some changes, but I believe something like this would make Holy Paladins alot more fun and gives us more raid healing utility, aswell as increase the need of a healing rotation and more need to watch your cooldowns. The pvp effects would probably not be very strong, seeing as you would still get increased mana cost on your healing spells and you wouldnt use Aura of Light or Seal of Light in pvp probably, but anyways things could be changed and its only a list with ideas. So what do you think ?