1. #1
    Brewmaster Thete's Avatar
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    Mar 2012
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    Should Dual Specialisation still exist?

    I have been thinking recently that Dual Spec, which was such an awesome feature when it as introduced, is now a bit of a barrier for us. I have put some general thoughts together here but the main point is that I don't see why would can't just change between all our specs rather than having to choose the two we think we are most likely to need. Thoughts?
    Retribution Paladin
    Mythic BRF kills and Tier 17 Bloopers.
    It is better to remain silent and be thought a fool than to open your mouth and remove all doubt.
    Thete#2661 Recruiting for 17/17 Mythic PvE guild.

  2. #2
    Ideally, yes, all specs would be available and you'd just switch to it. Enchanting/gemming could also be smarter and change dynamically based on spec because it's currently too expensive to do that on the fly, moreso than reforging was, which I actually did change on the fly

    Edit: Just in case this becomes some huge thread I'm aware my opinion is probably a minority one, it's cool
    Last edited by MrExcelion; Today at 09:33 AM.

  3. #3
    Yes, i agree. No choice should ever be meaningul and there should be no consequences. Ever.

  4. #4
    Quote Originally Posted by Thete View Post
    I have been thinking recently that Dual Spec, which was such an awesome feature when it as introduced, is now a bit of a barrier for us. I have put some general thoughts together here but the main point is that I don't see why would can't just change between all our specs rather than having to choose the two we think we are most likely to need. Thoughts?
    The point is that there shouldn't be a need to respec. Dual spec was introduced with the specific purpose of giving healers a quicker, cheaper manner of getting themselves out into the world to do world content. What it was not put in for, was to allow raiders more efficiently kill bosses.

    Virtually all players will pick a class as their main; they don't FOTM reroll to the best at the drop of a hat. At another level, most have their preferred 'home spec' that they'll default to, even hardcore raiders, especially once progress is done and they can 'get away with it'. Most people aren't hardcore raiders, they choose to play a Fire Mage, or an Affliction Warlock, or Marksmanship Hunter... The convenience of being able to switch could actually be seen as an impediment to playing their character - their interface with the game - in the way they prefer because peer pressure could say 'you're not that for this fight'.

    Things like stat specialisations, the "inconvenience" of re-gemming, re-enchanting, are there with the express purpose to help keep that commitment. The new talent trees are designed to give that capacity to re-purpose for the fight, without wholly respeccing to a different playstyle. They've even strived to make previously unattractive specs in certain aspects of the game attractive, by bringing the likes of Frost Mages and Sub Rogues up in PVE for precisely these reasons as well. Making it too easy to swap breaks that whole philosophy.

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