Poll: Do you think Bonecarver is a good idea?

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  1. #21

    Re: New profession; Bonecarver?

    Bonecarving?
    Curious how China would euphimize this profession!

  2. #22

    Re: New profession; Bonecarver?

    I think it's a great idea. Using skinning for something else besides LW. The one thing is, what will you do about getting the bones? Sure, they sometimes come from skinning like gems do from mining but will you have a Prospecting/Milling for leather?
    I can't think of anything that will fit the concept of turning leather into bones. Maybe just a common droprate on the bones that you dont have to use this kind of skills. Anyway, a real nice idea.

  3. #23

    Re: New profession; Bonecarver?

    jah ith ber?

  4. #24

    Re: New profession; Bonecarver?


  5. #25

    Re: New profession; Bonecarver?

    +1 from me aswell.But my guess its that there will be another proffesion using materials from skinning anyway this xpac.
    Quote Originally Posted by tkjnz
    If memory serves me right, a fox is a female wolf.

  6. #26

    Re: New profession; Bonecarver?

    Damn! I like this idea! But maby instead of "bonecarving" being to specific. Why not just "Carving", Then you can "carve" (Is that a word?) wood, stones (rock), and ofc bones and probably other stuff as well. Crystals maby?
    With this they could implement the "stones" (Coarse, rough, heavy and so on) back into the game. So the "Carving" proff could use some mining mats? (I know that mining don't need more to make money on, just an idea)

    Change the name of skinning to "Butchery" which would fit better to cutting away the meat from bones, and skin ofcourse! Or just keep skinning as it is. And they get the skin and a cadaver. Then "carvers" could "butcher" the cadaver just like inscription "mills" herbs.

    Just some brainstorming. Really like the OP's idea! And I can't come thinking about anything better!

    But besides staffs, wands (still think this belongs in enchanting though), cross-/bows, some offhands and trinkets I can't come to think about much else they could do. Maby some "talismans"? Either a new character slot, or to make them work while in the bags much like those we had in Diablo 2?
    Quote Originally Posted by Bahumut5
    I will remember the Colosseum.
    Damn right I will be happy with whatever the hell they create when I keep that raid in mind.

  7. #27

    Re: New profession; Bonecarver?

    I do believe they were called charms

  8. #28

    Re: New profession; Bonecarver?

    So, Blacksmithing with bones.


    No thanks. Not even a little bit.

  9. #29

    Re: New profession; Bonecarver?

    Quote Originally Posted by dontlistentome
    jah ith ber?
    Enigma! I want my old +1 Teleport chestpiece back!

    OnTopic.

    It's a good idea actually, the general idea. The details needs to be fine-tuned a bit more but I could see it working. Staves and Bows... we need them! (Just because not everyone likes the Nesingwary 4000 Super Naaru Bigstick.)
    The Kilt is a Scotsmans friend! Looks good, tells people who ye are before speakin' to them and handy for joe-blobbs too!

  10. #30

    Re: New profession; Bonecarver?

    I just though of undead and skeletons. They should probably also be dropping these, or at least let a skinner be able to take the bones from them like herbers can take herbs from some treesmobs. Also, arrorws and maybe bullets could also be made by this prof.

    But al the things we came up till now are only for some classes. This prof should also have some things likes gems/incripstions/etc. For low lvl probably something like JC's Stone Statues. Atm I can't think fo anything for high lvl.

  11. #31

    Re: New profession; Bonecarver?

    Wands, staves, bows, crossbows...

    Why bones and not wood? I would prefer woodcutting or carving as other posters have suggested before. It would sound more like an actual profession and would fit in better with the other professions. Can you imagine the Alliance races taking up bonecarving?

  12. #32

    Re: New profession; Bonecarver?

    Can you imagine seeing an orc make a nice dress with tailoring? Or an undead? I think I made my point. And why not woodcutting and carving? Because you will have to make another gathering prof while using skinning for something new is better since is only used for 1 prof atm.

  13. #33

    Re: New profession; Bonecarver?

    Bows, Crossbows, Arrows, Trinkets, Idols and Sigils, Necklaces and rings, Staves, Offhands, Maces, Shields...the list is growing well.

    Look at some low level shield designs in the barrens and they are made of leather and bone. Perhaps a bonecarvers shield designs could become more spell/healing orientated as their skill level increases whilst blacksmithing shields (there'd need to be more) could be more melee/tanking orientated. The making of rings, trinkets and necklaces would need to be balanced against jewelcrafting so they're not too overlapped, then again blizz could do more to make professions use items crafted by others, like leatherworkers using Iron Buckles or enchanters using metal rods from blacksmiths: Then bonecarvers could make sword/axe handles, riding crop parts, fine stocks for engineered guns etc.

    I like the idea that the proffesion is carving, so bone, wood and stone can be used with the majority comming from bone, then stone as its plentiful, then wood as theres little existing way to get that except maybe changing treants or herbalism. Or add specialisms in wood(herbalism), Bone(skinning) or stone(mining) at a fairly early level.

    I think generally proffesions are broken at the moment: Blizzard have been moving away from mass use of consumables and commonly bought BoE items towards each profession giving a personal buff or item. So many 450 skill crafters must never use their proffesion once they've leveled.
    Have they fixed hunter pets yet? Didn't think so...

  14. #34
    Warchief Shawaam's Avatar
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    Re: New profession; Bonecarver?

    As many people are mentioning, woodcrafting is a profession which will likely be implented some day. Though that would require a new gathering profession as well and that would also leave skinning in it's current state were it do only truly benefit one profession.

    What I tried to do is make skinning more viable as well as making a profession who can create items no other profession can create, in other words; staffs, bows, crossbows, totems, idols and sigils and better wands.

    Of course other items could be crafted with this as well, maybe mail and plate armor, arrows, shields, offhands, trinkets and necklaces.

    Do we really need a profession which changes the game completley? I find it hard to PvP with PvE-glyphs just because the glyphs do really matter.

    This is a basic profession which allows the creation of yet uncraftable items. Why are you against this?
    Vol'jin fanboy

  15. #35

    Re: New profession; Bonecarver?

    While your buffs seem like they would be a good idea, coupling them to a skills you are always going to use anyway is a bad idea, and would make paladins less skill based again.

    I do like the fact that these effects require the enemy to already be judged. Perhaps put the debuff triggering to excorcism, since that is now tied to a 'Damage them or Heal me?' decision.
    RETH

  16. #36

    Re: New profession; Bonecarver?

    Like the idea but dont see it happening. Would have fit in wotlk (with all the bodies you would expect someone to pick up a leg and take a swing at someone). The collection method is good but what you make is kinda covered by the others and thats where I atleast see the problem. I could see something like making little "dolls" from bone to do small jobs or something possible, maybe making on use shileds (bone walls). Kinda a ohshit button proff. Well actually could see more potential for a class than proff in that (necromancer from D2).

  17. #37
    Stood in the Fire Durenek's Avatar
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    Re: New profession; Bonecarver?

    Mmm this sounds like a pretty intresting potential prof.
    What if, along with staves and wands and whatnot, a bonecarver could make fetishes, something which would give a passive benefit while sitting in your inventory? Simmilar to the old D2 charms. I could see that fitting in with the use of bones and whatnot.
    Build a man a fire, keep him warm for a day. Set a man on fire, keep him warm for the rest of his life.

  18. #38

    Re: New profession; Bonecarver?

    hmm.. "wood-herbalism". Don't think that would be nessesary. Just make "branches" spawn just as other herbs do (Maby a bit more as there might be more needed). Then you go over and herb it. It also works a bit better than "woodcutting" as noone would be able to cut down a tree and drag it home all by yourself. And yes! I do know that the fact that you are able to mine 70ton of rock and gold and carry it home all by yourself. But that is besides the point and I'm trying to make this profession work without implementing a entirely new gathering profession.

    And in the end "carving" would indeed need many diffirent gathering proffs. But I don't see the big problem in that. But just make the materials required to be primarely from "butchery". Or as I have read in some other posts. Salvaging! Salvage the leftovers from smelting or prospecting (OMG! more gold to JC!!!) for stone, salvage cadavers (Skinning again). And also to be able to salvage from "vendor loot", grey items which would have to become white ofc.

    Most of this was inspired or blatantly ripped of, from the other "proffession post" that the OP linked.
    Quote Originally Posted by Bahumut5
    I will remember the Colosseum.
    Damn right I will be happy with whatever the hell they create when I keep that raid in mind.

  19. #39

    Re: New profession; Bonecarver?

    You know what'd be nice? If skinning also allows you to get meat drops. Just as a little bonus.

    Also, Bonecarving...

    Toe bone connected to the foot bone
    Foot bone connected to the leg bone
    Leg bone connected to the knee bone...
    DEAL WITH IT.

  20. #40

    Re: New profession; Bonecarver?

    well I like the idea but it really depends on what you can create with that bones

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