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  1. #61

    Re: Thoughts on 3.2 ShadowPriest changes

    Quote Originally Posted by Dominada
    Put silence where imp psychic scream is, but have it tied into 5/5 Imp mind blast. Then in silence's current location put in a new talent "dark control" where fear/silence/Psychic horror cool downs are lowered.

    This way Disc can get 45 second silence if they waste a bunch of talents in MB in the shadow tree (less likely) and shadow can actually have reasonable cool downs on their CC abilities. Mages have a 20 second counter spell, or if its improved it is a silence. Dismantle and disarm are on a 1 minute cool down and dismantle also removes the shield.

    What should Dark command bring everything down to? That is very flexible, but I think 30-35 second cool down on silence, 1-1.5 minute cool down on psychic horror, and psychic scream could be made slightly better too potentially.
    How about Psychic Scream brings back the OLD Psychic Horror effect?
    ~Former Priest/Guild Wars 2 Moderator~
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  2. #62
    Scarab Lord AetherMcLoud's Avatar
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    Re: Thoughts on 3.2 ShadowPriest changes

    Quote Originally Posted by Kelesti
    How about Psychic Scream brings back the OLD Psychic Horror effect?
    Which was SO MUCH better than the new psychic horror (no sarcasm here), but GC promoted the new psychic horror as a "much needed change". Granted with a 1min CD the horror was nice but with 2 min its useless. Even 1 min is barely doable, should have been 40 seconds or something like this. It's only 3 seconds horror + 2 seconds disarm FFS.
    You know what is better than drinking a beer? Brewing your own beer. And then drinking it. And then... Drinking another beer. And then, punching somebody in the snout! That's what!

  3. #63

    Re: Thoughts on 3.2 ShadowPriest changes

    Looks like the patch will be out later today.

    Didn't see in the patch notes of any changes to Devouring Plague...

  4. #64

    Re: Thoughts on 3.2 ShadowPriest changes

    I for one am very happy with these changes. After expeirencing all of them on live at a high rating standard (2650 mmr) I can boldly say we are alot more viable in arena. Vt hits for 6k when dispelled (10k plus when it crits). It is serving as a great dispelprot ATM, healers are thinking twice before dispelling. With the resil change, Inner fire glyph and shadowform 15% passive dmg reduction leads to a not so squishy SP as it seems. Most people are also extactic (typo?) for the current state of shadowplay. Alot of nonexpeirenced sp's (aka previous discs) are getting high rating with shadowplays new-found viability. I am yet to try out shadowplay, but when I do (if I do), the setup hopefully will do pretty good :P these are my thoughts on shadow atm, but maybe 3.2 brings shadowplay countercomps, only going to find that out if I try it for myself

  5. #65

    Re: Thoughts on 3.2 ShadowPriest changes

    Dispersion should remove all physical and movment impairing effects on you. I mean you turn into a freaking puff of smoke how do you bleed?
    When people say "pls" just because its shorter then "please", I feel totally justified to say "No" just because its shorter then "Yes".

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