Originally Posted by syanid
Having a DPSer fully dotting up a target and then making all of those DoTs completely undispellable by his arena partners is a bad idea, though, because you say so, right? So would completely removing the healer from the opponents team, either forcing him to blow a cooldown or trinket or forcing his partners to drop what they are doing to stop you would never be a good strategy.
Sorry, I meant an instant ranged snare, that was my fault for not clarifying.Like Frostbolt, glyphed Shadowflame, Chains of Ice, Deadly Throw, or countless others?
Frostbolt has a cast time, Glyphed Shadowflame costs a glyph slot and is melee range only, Deadly throw requires combo points on the target and Chains of Ice is just silly, honestly, although in theorey it has a cooldown because of the runes (even if it doesn't work out like that).
Edited because I can't read ><