I can't wait to see these 3.2 changes pan out for shaman viability
- Wind shock no longer on the same cooldown as other shocks
- Ghost wolf allows the shaman to move at at least 100% run speed regardless of snares
- 4 totems dropped in 1 GCD
I really like synergy of the first two. A shaman can frost shock their opponent thats on them, then go ghost wolf to kite them and the frost shock doesn't cost them a cooldown on their interrupt.
These changes might even finally bring resto shamans up to the tier of disc priests and resto druids.