
Originally Posted by
Abani
Facing facts: A successful persistent world needs a grind, needs timesinks, and it *NEEDS* long-term and short-term goals to strive for.
WoW was so successful because it took these concepts and then made them accessible to a much wider audience without cheapening the experience.
As for right now it looks like Blizzard is giving Mario a Flute in World 3, and he's skipping his way to World 7.
(Moreso than it ever has. And I do remember the Sunwell badge gear, and Magister's Terrace. There is hardly a comparison here.)