This mentality is an outdated relic of classic wow, and hasn't been relevant since BC was released. Progression based on gear is NOT persistent when biannual expansions function as a gear reset. If you associate the value of your time spent playing an MMO with the quality of gear your character has, WoW will continue to disappoint you - might I suggest FFXI?Originally Posted by Abani
In case you've been living in a cave for the last few months as far as developer comments go, the devs have realized that designing key content(raids) around tiny fractions of their playerbase(srs bsns/ilvl epeen raiders) isn't a good idea. They spend a major portion of their dev resources making raids, and they want the majority of players to be able to experience them. If progression remains flat(X months in Naxx before geared for Uld, X months in Uld before geared for Crusade, X months in Crusade before geared for Icecrown) then a lot of players won't ever see Arthas, and Blizz wants most players to get a chance to fight him. Honestly, if the idea of 'casual' players beating Arthas upsets you, just quit playing now, because it's going to happen.
You and pretty much everyone else complaining about this issue and the upcoming badge change try to misrepresent the issue by making it seem like you ding 80 and get handed a full set of BiS Ulduar 25 epics. The gear selection for casuals is still junk compared to raiding, and the amount of effort-per-piece required to get a full set of badge items from heroics is significantly higher compared to the upgrades a single run of Naxx or Uld 25 will give someone in blues. This change just lets players who started late catch up faster - by the time they've managed to drop their last blues, most raiders who can clear current content(HM or not) will be in mostly t9/equivalent gear.Originally Posted by Abani
tl;dr= Raiding is about experiencing the encounters, not the gear. Suck it, elitist dbags - Blizzard </3 you anymore.
*edited: spelling