Originally Posted by
Abbadon
They might not like it, but what they seriously need to do is have totally separate talent trees for pve and pvp. Then they can balance the pve talent trees with the pve aspect of the game and balance the pvp talent trees with the pvp aspect of the game. When you enter an arena, BG or WG you automatically switch to your pvp talent trees, there would be no using pve talent trees for pvp. They can share similar talents, but the damage and how they work would be different for all 3 trees.
For example a DK's frost strike in pve would keep the can't be dodged,parried effect, but obviously in pvp this leads to some nasty unavoidable hits. So for pvp talent trees lower the damage and take off the unavoidable part.
This way you could really balance and fine tune the talents without making a class OP in pve or pvp. When will they realize you can't balance apples and oranges?
I think this would make both sides happy. PvPers would get their balance and not want nerfs for pve.