My recommendation is to get rid of the redundancy and get rid of the things that don't bring valuable information.
Exactly - why do that? You only need one or the other, not both. If you have power auras telling you the CD on things, what does Forte do for you?Why have spell timers when you can already display buffs/debuffs?
My point was - why are those buttons showing at all, not what is on the buttons. The only one of those buttons that is giving you information is the CoD button because that spell has a cooldown, none of the other buttons give you any information at all.Irrelevant. I could put 10 different ranks of corruption and the interface would still look exactly the same. If i want to monitor CDs. there are plenty of options available.
Im not trying to be a dick, just trying to offer suggestions about how you could clean up your UI. Maybe I wasn't totally clear about that in my first point, but the bottom line is that you have a lot of redundancy and several UI elements that aren't contributing useful information.
In this case, I asked specifically about backdraft for a reason. During combat, have you ever changed made a decision based on the fact that backdraft is up or not? The only time I can think of where that would be an issue is if immo is about to fall off but a backdrafted immo would clip the last tick. But if that is the case, it means that one of you last two spells was conflag so you know for a fact that backdraft is up without needing the poweraura event to tell you.Originally Posted by asparagus
edit: I see an experience bar on your screen so I suppose you might want to know if backdraft is still up so you can rush to a new mob and blow it up while leveling. But once you start spending the vast majority of your time in dungeons and raids, I think you will find that having that poweraura is information you simply don't need.