Last night my guild successfully entered phase 3 of the 25 man Yogg Saron encounter. We're the type of guild that never gets realm firsts, or seconds, or thirds, but we always end up clearing the content. It just takes us a while because our raid force is smaller than most guilds (most nights we run with 23-24 people). Anyways, we finally got into phase 3, and there were a monstrosity of corrupter tentacles alive. Our raid leader (warlock...never played a melee class...ever /sigh) just told the melee to wipe up everything once we got into phase 3. That sounds nice and all, but I'm telling you, there were probably 10 corrupter tentacles alive. It was ridiculous. I guess what I'm asking here is how can we do phase 2 differently so as to avoid having so many tentacles alive in phase 3.
As of now, all the caster group worries about is the crusher tentacles while the melee + 1 healer goes into the minds eye and takes out the brain. When the melee pops out, we have like 10 seconds or so to dps the corrupters before we have to go get in position for portals again. Should the casters be taking out corrupters in phase 2? I guess the amount of tentacles up in phase 3 will decrease as we get more practice, but it was just really frustrating seeing it like that last night :P
Just for more reference, our raid comp usually looks like this:
Tanks:
1 Warrior
1 DK
1 Bear
Healer:
1 Tree
3 Priests
1 Paladin
1 Shaman
Casters:
2 Warlocks
3-4 Mages
1 SPriest
1 Boomkin
1 Ele Shaman
Melee/Physical:
1 Hunter
1 DK (me )
2 Rogues
1 Enh Shaman
1-2 Warriors
1 Ret Paladin
The portal group consists of the DK, Rogues, Enh Shaman, DPS Warriors, Ret Paladin, Bear (as a kitty), Hunter, and Tree.
Once again, I'll restate my question. I guess what I'm asking here is how can we do phase 2 differently so as to avoid having so many tentacles alive in phase 3.