1. #1

    Phase 2+3 Yogg Saron

    Last night my guild successfully entered phase 3 of the 25 man Yogg Saron encounter. We're the type of guild that never gets realm firsts, or seconds, or thirds, but we always end up clearing the content. It just takes us a while because our raid force is smaller than most guilds (most nights we run with 23-24 people). Anyways, we finally got into phase 3, and there were a monstrosity of corrupter tentacles alive. Our raid leader (warlock...never played a melee class...ever /sigh) just told the melee to wipe up everything once we got into phase 3. That sounds nice and all, but I'm telling you, there were probably 10 corrupter tentacles alive. It was ridiculous. I guess what I'm asking here is how can we do phase 2 differently so as to avoid having so many tentacles alive in phase 3.

    As of now, all the caster group worries about is the crusher tentacles while the melee + 1 healer goes into the minds eye and takes out the brain. When the melee pops out, we have like 10 seconds or so to dps the corrupters before we have to go get in position for portals again. Should the casters be taking out corrupters in phase 2? I guess the amount of tentacles up in phase 3 will decrease as we get more practice, but it was just really frustrating seeing it like that last night :P

    Just for more reference, our raid comp usually looks like this:

    Tanks:
    1 Warrior
    1 DK
    1 Bear

    Healer:
    1 Tree
    3 Priests
    1 Paladin
    1 Shaman

    Casters:
    2 Warlocks
    3-4 Mages
    1 SPriest
    1 Boomkin
    1 Ele Shaman

    Melee/Physical:
    1 Hunter
    1 DK (me )
    2 Rogues
    1 Enh Shaman
    1-2 Warriors
    1 Ret Paladin

    The portal group consists of the DK, Rogues, Enh Shaman, DPS Warriors, Ret Paladin, Bear (as a kitty), Hunter, and Tree.

    Once again, I'll restate my question. I guess what I'm asking here is how can we do phase 2 differently so as to avoid having so many tentacles alive in phase 3.
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  2. #2

    Re: Phase 2+3 Yogg Saron

    Well, it all depends, if portal group is going fast, and if ranged are dpsing hard crusher tentacles. The faster you kill crushers, then you'll be able to switch dps to other tentacles before spawn of next crusher.
    And, if portal group will go faster, the tentacles outside will stop spawning, and dps should be able to kill some of them. Hm...and maybe you can switch 1 melee from portal group with ranged outside. (1 additional dps on corrupters, and rest)

  3. #3

    Re: Phase 2+3 Yogg Saron

    Quote Originally Posted by Puppyman
    Well, it all depends, if portal group is going fast, and if ranged are dpsing hard crusher tentacles. The faster you kill crushers, then you'll be able to switch dps to other tentacles before spawn of next crusher.
    And, if portal group will go faster, the tentacles outside will stop spawning, and dps should be able to kill some of them. Hm...and maybe you can switch 1 melee from portal group with ranged outside. (1 additional dps on corrupters, and rest)
    I thought melee wasn't supposed to be on the crushers. I don't really know why. Yea I was thinking it is pretty much up to the casters taking things faster. We are clearing the minds eye pretty quick. We usually have 40+ seconds to take on the brain.
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  4. #4

    Re: Phase 2+3 Yogg Saron

    Have your warlocks, spriests and any other class that can dot up the corruptors, so you'll kill at least some of them . Of course the melee should sue any open time they got to kill them, but often it isn't enough. However, you'll find that as soon as phase 3 starts, you should keep any corruptors that are still alive up. You'll still need to do some dispelling, but you'll find that your healers will have the time for it. Have the shamans put poison/disease/whateverit'scalled totem down, let the melee take care of the immortal guardians and the ranged nuke the boss. Good lucksies.
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  5. #5

    Re: Phase 2+3 Yogg Saron

    few tips, your tanks who are staying up top in P2(should always have 1) need to hit the crushers every tiem they put up the 20% dmg reduction aura, they dont hit too hard till the stack gets to 60+. also heroic throw counts as a melee attack that your warrior tank uses from range.

    if any corruptors spawn near the mouth leave them to the melee when they come out. make sure your ranged is moving as a fairly tight knit group around to break constricors out fast. if you ahve any melee that doesnt go down they should be full time corruptors, crushers when stun happens.

    also you only need 2 tanks for P1 and P3 unless you are doing +0


    question how many portal phases did it take you to get to P3(anymore then 3 and you wont beat enrage)

    also 6 healers is way overkill for most of ulduar, especcially yogg. our first kill we brought 4, can manage 5 now that our brain team has gotten better.

    have your brain team split up into 3 groups once they go down, 3 left 3 middle 3 right. try to balance out the groups so they all get done around the same time. and the better they get at avoiding skulls the move time they can spend killing corruptors when they are topside.

    asloin P3 tank the guardians clsoe to yogg so that the melee splash dmg hits him and the ranged spalsh hits the guardians. also allows the melee to turn and hit yogg a few times when no guardians are up

    you can deal with 1-3 corruptors spamming you with debuffs in P3, so leave a few up. with mimiron helping they cast about once every 7-8 secs.
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  6. #6

    Re: Phase 2+3 Yogg Saron

    Quote Originally Posted by Horic
    I thought melee wasn't supposed to be on the crushers. I don't really know why. Yea I was thinking it is pretty much up to the casters taking things faster. We are clearing the minds eye pretty quick. We usually have 40+ seconds to take on the brain.
    First, you need to udnerstand that there are different types of tenticles spawning in p2- Crushers, Corruptors and Constrictors. The First type can only be ranged as they hit very hard on anyone in melee range and also reduce the raid dmg by 20%; The second type is the annoying one that shoots different types of debuffs towards the raid, for which you need fast dispells/cleanses/etc; The last type grabs someone, need to be nuked down( have low hp). Usually if you have 40s+ to dps the brain inside and the casters outside dont' have enough time to clear small ones, that means you have to fix your micromanagement like when popping BL, WHO exactly you bring to your raid,etc. I suggest using more skilled SPs and at least 1 Affl warlock, they can dot the corruptors while the rest of the ranged group are burning the Crusher. Also, your melee group SHOULD nuke down at least 1 corruptor+constrictor while they exit the brain room and have a gap before the next portals( that means you must watch your sanity inside so that you don't need to run to a sanity well in that gap and dps instead). Our guild pops BL both inside and outside in p2 at about 50s of the first Induce Madness cast, that way the brain dps goes faster, the outside can rly kill the crusher much faster and focus on the closest corruptor after which focus again on the next crusher that spawned after those 50s of BrainDPS. Rly, teach your ranged to handle crushers faster and bring more focus so that they can rly rly burn the corruptors on the way to the next crusher( it's called Gib )

    PS: sry for long post

  7. #7

    Re: Phase 2+3 Yogg Saron

    Man you all are acting like I don't know anything about the fight. /sigh

    "I suggest using more skilled SPs and at least 1 Affl warlock"

    We are not the type of guild that sits someone because they aren't a shadow preist. We enjoy killing bosses with the classes we want to play.

    ANYWAYS, thank you for letting me know that we can keep some corrupters up in phase 3. I guess since everyone will be grouped up, the debuffs will be more easily dispelled. Thanks for the info guys.
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