1. #1

    A "not unreasonable" list of SP PvP changes

    Sorry for making another "sp pvp" thread but i wanted to get this list visible in its own thread.

    I'm not suggesting every change would be needed, BUT I'm also confident that if all of these changes were made SP's would be at the very most "competetive" in PvP.



    1. Remove change to Imp MB. Add it to Shadow Focus or Shadow Weaving making it equivalent to mages talent.

    2. Add to New VT 3 Second silence on dispel.

    3. Increase armour by 10% and charges on Inner fire by a further 10-16 to help save a GCD against fast hitting rogues.

    4. Add snare effect to the lst tick of Mind-Flay, slowing the target to 50% for 3 seconds.

    5. Change Dispersion glyph to decrease CD by 30 seconds (down from 45) and add in self heal of 4-6% per second.

    6. Add snare Immunity onto fade of 3 seconds to stop immediate application of Crippling poison.

    7. Reduce Psychic Horror CD to 1min or 1min 30seconds. Edit: And remove the "facing target" requirement.

    8. Increase healing from DP by 5%.

    9. Add a proc which would allow some kind of burst damage or faster casting:
    Something along the lines of "Your (insert dot name here) critical strikes have give your next Mindblast 100% chance to critically strike" or
    "your (insert dot name here) critical strikes have 50/100% chance to make your next mindblast instant cast"

    Obvisoulsy need to be tweeked so as not to interfere with PvE but you get the idea.

    Sorry if this is old hat but........desperately hoping for some further usefull changes befor 3.2 and rather depressed at what Ive seen so far apart from the DP change.


  2. #2

    Re: A "not unreasonable" list of SP PvP changes

    Quote Originally Posted by redderz
    Sorry for making another "sp pvp" thread but i wanted to get this list visible in its own thread.

    I'm not suggesting every change would be needed, BUT I'm also confident that if all of these changes were made SP's would be at the very most "competetive" in PvP.



    1. Remove change to Imp MB. Add it to Shadow Focus or Shadow Weaving making it equivalent to mages talent.

    2. Add to New VT 3 Second silence on dispel.

    3. Increase armour by 10% and charges on Inner fire by a further 10-16 to help save a GCD against fast hitting rogues.

    4. Add snare effect to the lst tick of Mind-Flay, slowing the target to 50% for 3 seconds.

    5. Change Dispersion glyph to decrease CD by 30 seconds (down from 45) and add in self heal of 4-6% per second.

    6. Add snare Immunity onto fade of 3 seconds to stop immediate application of Crippling poison.

    7. Reduce Psychic Horror CD to 1min or 1min 30seconds.

    8. Increase healing from DP by 5%.

    9. Add a proc which would allow some kind of burst damage or faster casting:
    Something along the lines of "Your (insert dot name here) critical strikes have give your next Mindblast 100% chance to critically strike" or
    "your (insert dot name here) critical strikes have 50/100% chance to make your next mindblast instant cast"
    What we need, is dispel protection.
    If I was a Blizz server technician, I'd hijack a server and use it to download porn 24/7. Guess why the instance servers always are full B]

  3. #3

    Re: A "not unreasonable" list of SP PvP changes

    Quote Originally Posted by Pheonixis
    What we need, is dispel protection.
    I agree. Read number 2 again, and then maybe say on which other dots you would add dispel protection, and how?

    We also need better escape options and survivability against melee which is what the majority of the listed changes are aimed at.

  4. #4

    Re: A "not unreasonable" list of SP PvP changes

    Quote Originally Posted by redderz
    I agree. Read number 2 again, and then maybe say on which other dots you would add dispel protection, and how?

    We also need better escape options and survivability against melee which is what the majority of the listed changes are aimed at.
    How about adding an additional effect for Shadow Focus, that reduces the chance that our spells will be dispelled by 10% per rank?
    If I was a Blizz server technician, I'd hijack a server and use it to download porn 24/7. Guess why the instance servers always are full B]

  5. #5

    Re: A "not unreasonable" list of SP PvP changes

    How about adding an additional effect for Shadow Focus, that reduces the chance that our spells will be dispelled by 10% per rank?
    so 60% from talent? not going to happen

    Add to New VT 3 Second silence on dispel
    so a copy of a lock ability...blizz already told this is not going to happen

    Add snare Immunity onto fade of 3 seconds to stop immediate application of Crippling poison
    nice ability on a too low coldown to be balanced...basicaly we get out of melee..as soon as melee come to us again, we have the cd ready ( or nearly ready ) to get out of melee again....better to add it to dispersion

    . Add a proc which would allow some kind of burst damage or faster casting:
    Something along the lines of "Your (insert dot name here) critical strikes have give your next Mindblast 100% chance to critically strike" or
    "your (insert dot name here) critical strikes have 50/100% chance to make your next mindblast instant cast"
    way too powerfull in a pve environment....
    in that way we are going to have each MB crit using pve gear

  6. #6
    Dreadlord
    Join Date
    Mar 2009
    Location
    Elune
    Posts
    996

    Re: A "not unreasonable" list of SP PvP changes

    Quote Originally Posted by Sefa
    way too powerfull in a pve environment....
    in that way we are going to have each MB crit using pve gear
    I would agree with that too; increasing the crit chance of Mind Blast is not gonna happen. However, giving a talent similar to Surge of Light that would make Mind Blast instant cast in some cases would have little effect in PVE but would add some burst damage potential. However, I would say that adding something like that to a DoT that doesn't require active casting would be OP since it would proc without you having to do anything special at all. Maybe if they were to implement it they could attach it to a chance on Mind Flay and possibly Mind Sear crits so at least you'd have to stand there and channel for a second or two to get it. If it were on a DoT, you'd just keep moving and DoTing things up and casting random Mind Blasts whenever they happen to proc.

  7. #7

    Re: A "not unreasonable" list of SP PvP changes

    Quote Originally Posted by Sefa
    so 60% from talent? not going to happen

    so a copy of a lock ability...blizz already told this is not going to happen

    nice ability on a too low coldown to be balanced...basicaly we get out of melee..as soon as melee come to us again, we have the cd ready ( or nearly ready ) to get out of melee again....better to add it to dispersion

    way too powerfull in a pve environment....
    in that way we are going to have each MB crit using pve gear
    I agree about the proc changes, thats why I was cautious in mentioning them in relatiojn to PvE. Although I would love something for PvP and PvE that would give us something approaching that "on-demand" burst for the heroism pop. Its complicated though, and yes, I dont want us ending up like other classe and having their spells, but what we have at present is more reliant on RNG.

    I disagree about the fade change however.

    I think the 3 second immunity would be perfectly balanced. I can't recall it ever taking 15 seconds for a rogue to get back on me after a fear. Fade does not release you from melee, so in actual fact it is only of any use in gaining ground after a fear. Which should be 24 seconds CD. Far too often that leaves melee still very close to you, close enough to immediately re-apply the snare.
    I have though seen many many occasions when a Fear is met by an almost instant WotF, only to have the rogue turn to face me and have crippling applied instantly, sometimes from outside melee range. And talking of balance, there surely can't be a more UN-balanced foght in WoW than Rogue v. SPriest.

  8. #8

    Re: A "not unreasonable" list of SP PvP changes

    Quote Originally Posted by Sefa
    so 60% from talent? not going to happen
    Do pvp spriests take Silent Resolve? Didn't know.
    If I was a Blizz server technician, I'd hijack a server and use it to download porn 24/7. Guess why the instance servers always are full B]

  9. #9

    Re: A "not unreasonable" list of SP PvP changes

    VT should heal you for the damage it does when its dispelled. That or make their character your pet with 100% increased run speed ;D

  10. #10

    Re: A "not unreasonable" list of SP PvP changes

    If rogues can cast while under cloak of shadow why cant SP cast while in dispersion? Dispersion should remove all phsical effects the same way cloak removes all magics. Would you trade getting rid of the mana regen for the ability to cast while dispersed?

    I dunno it seems to me that there are a bunch of cooldowns mele have that are anti casters that dont hurt them at all but casters only have ones where they have to give up somthing to defend vs mele.
    When people say "pls" just because its shorter then "please", I feel totally justified to say "No" just because its shorter then "Yes".

  11. #11

    Re: A "not unreasonable" list of SP PvP changes

    Quote Originally Posted by TwistedPower
    If rogues can cast while under cloak of shadow why cant SP cast while in dispersion? Dispersion should remove all phsical effects the same way cloak removes all magics. Would you trade getting rid of the mana regen for the ability to cast while dispersed?
    I've thought about this and, well. No. I like the mana regen on dispersion and I think blizz does too. Their recent move to try and get us to put 5 points into Mindblast might well have the effect of forcing players to take points out of mana conserving talents. I've a suspision that they see dispersion as a neccessary mana regen tool in PvP.

    The only change I wold like to see to dispersion as it stands is the re-addition of the healing component. What I often find, when focused by melee is that I can last a long time with all my cooldowns and by briefly getting the pressure off with fear and PH, but my self heals, heals from VE and DP are pitifully low, too low to really make any difference against the pressure damage of melee, particularly rogues.

    Imo, adding in a 6% health regen and reducing the glyph to 30 seconds would be fair and balanced and would allow us just thel little more breathing space and perhaps a little more than a 1% chance of winning against undead rogues.

    The snare effect at the end of Mindflay would also help lots.

  12. #12

    Re: A "not unreasonable" list of SP PvP changes

    Completely removing all effects in exchange for removing the mana regeneration might make a nice glyph, though.
    I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.

  13. #13

    Re: A "not unreasonable" list of SP PvP changes

    Quote Originally Posted by Abandon
    Completely removing all effects in exchange for removing the mana regeneration might make a nice glyph, though.
    Yes it might. That is if Blizzard are'nt "done" with our changes and give us something else which helps us against melee. As it stands, Dispersion+Glyph appears to be the bone they're throwing us. Sadly, they seem oblivious to the fact that melee sticks to us like shit to a blanket, no matter how short the dispersion CD is.

  14. #14

    Re: A "not unreasonable" list of SP PvP changes


    We'll approaching patch, and Blizzard seems to have removed the most interesting of our changes. Namely the DP change.

    I can't believe that in the short time since this change was made it was found to be OP in PvP or PvE.

    Can anyone on the PTR tell if its been removed or not?

  15. #15

    Re: A "not unreasonable" list of SP PvP changes

    Quote Originally Posted by redderz
    We'll approaching patch, and Blizzard seems to have removed the most interesting of our changes. Namely the DP change.
    What makes you think they have removed this change? They decided to make Devouring Plague a major part of our rotation so why should one dispel completely castrate our DPS? I do not think other classes have any abilities that can not be reapplied after being removed.

  16. #16

    Re: A "not unreasonable" list of SP PvP changes

    Quote Originally Posted by Dominada
    What makes you think they have removed this change? They decided to make Devouring Plague a major part of our rotation so why should one dispel completely castrate our DPS? I do not think other classes have any abilities that can not be reapplied after being removed.
    Are you on the PTR? Is the change to DP still on the PTR? If so then fine.

    Only reason I'm saying is that, I cant find the DP change listed in the most recent patch notes. I may be hard of reading or looking in the wrong place however.

  17. #17

    Re: A "not unreasonable" list of SP PvP changes

    Quote Originally Posted by redderz
    Are you on the PTR? Is the change to DP still on the PTR? If so then fine.

    Only reason I'm saying is that, I cant find the DP change listed in the most recent patch notes. I may be hard of reading or looking in the wrong place however.
    Blizzard's patch notes tend to "forget" major changes, whether it's people that got lazy or forgot to put them in themselves, or they said "Hey everybody already knows this change is coming, what's the point?". Don't fret too much, they've been doing things like this for years.
    ~Former Priest/Guild Wars 2 Moderator~
    Now TESTING: ArcheAge (Alpha)
    Now PLAYING: MonoRed Burn (MtG Standard)
    Twitter: @KelestiMMO come say hi!
    ~When you speak, I hear silence. Every word a defiance~

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •