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  1. #1
    Administrator Boubouille's Avatar
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    Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    Reminder - You can support this site by using MLGVoice for your ventrilo servers!

    Patch 3.2 Left Menu is here!
    The menu for the Patch 3.2 is here and I'll fill it in the next few hours/days. Feel free to report any bug with the articles, I had to do a bunch of changes to list all these items.


    Patch 3.2 PTR Notes Update - Quest Tracking feature removed
    The Patch 3.2 Notes have been updated and it seems that the built-in Questhelper has been removed from the patch. In the current state of the PTRs, some of the quests have their objectives displayed properly on the map but for most of them they just point to a random map location in Hillsbrad.
    • Call of Air (Totem Bar 3) is now named Call of the Spirits.

    Warrior
    • Battle Shout: Radius increased to 30 yards.
    • Commanding Shout: Radius increased to 30 yards.
    • Devastate: Weapon damage and bonus per Sunder Armor on the target increased by 100%. This ability now requires a shield to be equipped.

    User Interface
    • Quest creatures and objects will now show on the player's world map.

    Bug Fixes
    Items
    • Sigil of Arthritic Binding: The bonus damage from this relic is now added after diseases have increased damage by a percentage, instead of before.

    Battle.net Mobile Authenticator Update
    Originally Posted by Blizzard (Blue Tracker)
    Battle.net Mobile Authenticator Now Available for More Phones
    The Battle.net Mobile Authenticator, an optional security tool to help prevent unauthorized Battle.net account access, is now available for a wide range of mobile phones and carriers in the United States and Europe. Previously available only for the Apple iPhone, the Battle.net Mobile Authenticator is a mobile application that generates a one-time password to use in addition to your regular account ID and password when logging in to a Battle.net account or any merged World of Warcraft accounts.

    Visit mobile.blizzard.com to purchase the application for 99 cents, or to download Blizzard Entertainment ringtones for $1.50 each and wallpapers for 99 cents apiece. iPhone and iPod touch users can download the Battle.net Mobile Authenticator for free from the Apple App Store. For more information, visit www.battle.net/bma or check out the Battle.net Mobile Authenticator FAQ.

    Design Q&A with Ghostcrawler
    Originally Posted by Ghostcrawler (Blue Tracker)

    Question #1: Pure VS Hybrid DPS - I think the community as a whole understands and accepts the fact pure DPS classes need to do the most damage due to the inflexibility of their roles. My question is there is a large gap between certain hybrids and their counterparts in other specs. Currently, DK's and Feral cats compete almost, but not quite, with the pure dps classes. In no particular order, priests, moonkins, ret paladins, shamans, warriors lag significantly behind, or, at least currently in 3.1. I know you have taken steps to curb feral DPS, and you have removed some of the "Splash" damage of DK AoE, but is it your intent to bring DKs/Feral cats DOWN to the other hybrids, or bring the other hybrids UP closer to the to their kitty/death knight counterparts?

    DK and Feral dps should both be lower in 3.2 compared to 3.1. A few other specs received slight buffs, but overall we're pretty happy with the PvE dps balance. You have to look at a lot of different boss fights and break the data down in different and relatively complex ways before you can really stack rank damage done with any kind of authority. As soon as we add a new boss, it's all going to change anyway. Nobody's dps seems so low that it's a liability to bring them. The few damage-oriented specs that are low in PvE have alternative specs in other trees that work out fine. It's always going to be the kind of thing we tweak a lot -- it's a process not a destination.

    Question #2 Caster DPS VS Melee DPS in PvP: - Even the most jaded of melee classes will admit ( I hope) they are dominating in PvP, which the possible exception of frost mages. In this author's view, it is because mages have the ability, much more so then any other class, to "open the gap" and prevent the melees from making contact. I've seen from your previous responses you don't want to have every other class have warmed over or simply reprinted mage skills, and I know I personally agree with you. But I think it's fair to say a little tweaking needs to be done to the casting dps classes, specifically, to make them not want to pound their desks in frustration. I know you don't want to give everyone Frost Nova, but it seems casters, from warlocks to shadowpriests to moonkins, desperately need a way to get out of the speeding truck we call melee.

    This is a really large topic that's beyond the scope of a brief answer here. In general I think the "melee owns casters" mantra is too simplistic. As you point out, Frost mages generally do well in 3s and Enhancement shamans are not generally feared to the degree rogues and DKS might be, so you already have to caveat it a lot.

    Question #3 Spellpower Plate - I'd have to say a good 80% of the people who raid WoW are really, really sick of spellpower plate dropping in raids. When SP plate drops one spec of one class can use this, which means you have 29 out of 30 disappointed specs. God forbid two pieces of spell power plate drop from the same boss. The oft-suggested and effective fix would probably have a passive talent trainable by Paladins to convert Attack Power into Spellpower. I realize this would take some rebalancing of Paladins, ensuring Holy Paladins had mana(converted from Strength?) and roughly equivalent spellpower to heal. The talents Sheath of Light and Guided by the Light would probably need to be adjusted and maybe those spots in the talent trees might be a good place, and this is just me brainstorming, to have prot paladins run a little faster (they hardly need more threat or another tanking CD, come 3.2) and give Ret paladins an interrupt that they do honestly need.

    We would like to get rid of spellpower plate, but we don't have a great system yet to make loot work without it. We want Holy paladins to wear plate and we don't want them to be great at say damage or tanking without having to swap gear.

    Question #4: Tri Specs - Give us an inch, we'll ask for a mile. Now that we've had a taste of the sweet life of dual specs, we realize how useful it is. And, for this we thank you. But I know there are classes who would like to experiment with the last tree of their class, or perhaps build a pure pvp spec without the not-quite compromise of the guild who require their hybrids to have both specs PvE optimized for raiding. I don't really think this would totally break your raid style encounters, do you? Any word on this?

    Talent spec is still supposed to be meaningful. We don't want characters to be swapping through talent specs the way they do gear sets in Equipment Manager or your favorite mod. The Dual-spec feature was intended to make it easier to flip between two commonly-used specs. It wasn't supposed to make spec not a commitment. It will be a long time, if ever, before we take this to more than 2 specs.

    Question #5 - My fifth and final question is about haste scal...just kidding. I don't I would be far wrong in saying the community as a whole would really like something to do with our achievement points. This would also make good business sense for you if you set the bar steep enough. Something unique in game, such as our names written in gold or perhaps a master ( in my case) priest class tag. Perhaps a passenger mount that flies or a 2nd hearthstone location. Something to do with our hard won achievement points I think would be a fun addition to the game.

    Achievements are not intended to improve player power. They are supposed to be a totally optional path to achievement. Even though they don't improve player power, they are still enormously popular, so we don't think we need to do anything to make them more enticing. Other games may use their achievements as a form of character progression, but we think we've got that covered already with things like character level, gear progression, reputations, etc. The 310% speed mounts were an exception, but they've also been an extremely controversial and problematic exception and I'm not sure we'd handle that the same way if we could do it all again.

    We will continue to explore "vanity" or "prestige" rewards that don't inflate character power. We still wouldn't require you to spend points as a form of currency though. Generally, except for tweaks we make to the system, achievement points should only go up.

  2. #2
    Stood in the Fire
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    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    I guess they just removed the build in QH because it was bugged and gonna add it in a later patch ( like the gear manager).

    Doing Photoshop requests.

  3. #3

    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    hah - saw that coming a mile away... ;D

  4. #4

    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    Items on your map for quests? They really are bending over backwards to make progression easier. Now slash XP required 1-60 plz thks.

  5. #5
    Scarab Lord bbr's Avatar
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    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    Authenticator on your phone, is a great idea.
    But.... I'd sooner accidentally lose my phone than the authenticator...
    Though, the auth might run out of batteries.

    At the same time, my nokia is old, and has no pc interface xP
    I doubt I could get it to run anything to start with.

  6. #6
    Pandaren Monk treston323's Avatar
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    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    Woot time to get a authenticator. I been waiting for it to come on my phone for a while!
    specs

    Intel Core i5-760@4.0GHz
    CM Hyper 212 cpu cooler
    GIGABYTE GA-P55A-UD3
    Nvidia GTX 460
    4GB DDR3 1600 ram
    CM Storm Scout case

  7. #7
    Keyboard Turner
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    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    Oh, cmon! No windows mobile based phone

  8. #8

    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    First the iPhone WoW Armory and now this! I love my iPhone!

  9. #9

    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    About plate SP, and Palas converting attack power and strength to mana.. And he talks about rebalancing the pala so they had mana and sp. 1. What about the other plate dpsers? Dks arms/fury warrs and retris.. Almost every 10 man group has 1 pala. In 25 man often between 3-5. If every pala took ap/str gear. That would mean around 6-8 in a normal grp set up. That would not be balanced. 2. This would make palas pretty Op if they could heal as a Holy Pala and dps like a retri without switching gear. This would be easly fixed though, making an converted item not able to convert back.

  10. #10
    Mechagnome
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    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    why boost prot warr threat when i can allready do around 9k tps on any boss and spikes at 13k tps and vallys are 6k tps

    i rater they buff warrs hp or avodens witch it really low compared to other tanking classes end game (and they can eze the nerf on DK a tad aswell)
    BTW i pull the most threat of all the tanks in my guild even tho the paladin tank has better wep and shield than me

  11. #11
    The Patient
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    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    Nothing about the EU/USA authenticators for me, all greyed out.

  12. #12
    Mechagnome
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    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    Ok, every class except Rogues and now a design Q&A.. wheres the Rogue love!?

  13. #13
    The Patient
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    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    QQ MY oold phone, and phone before that have authenticators, but not my new one ???

  14. #14

    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    Quote Originally Posted by Harith
    why boost prot warr threat when i can allready do around 9k tps on any boss and spikes at 13k tps and vallys are 6k tps

    i rater they buff warrs hp or avodens witch it really low compared to other tanking classes end game (and they can eze the nerf on DK a tad aswell)
    BTW i pull the most threat of all the tanks in my guild even tho the paladin tank has better wep and shield than me
    Werent they more talking about increasing Warrior dmg in Prot spec since it falls short against the dmg Paladins, Druids and DKs tanks do (Dont have much past expirience from DK tanks though) This was mentioned somewhere in the Warrior Q&A i think.

    I would still love to have some more regular AoE threath builder since thats one area where we fall short or its made considerably harder for us than let say Druids and Paladins.

  15. #15
    Blademaster
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    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    just downloaded the mobile authenticator for 6 swedish kronor, fuckin sweet, it worked with my old w200i :> and i was able to log in so seems to work, first good thing blizzard has done this expansion

  16. #16
    Blademaster
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    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    sick! grats bou. ive been waiting for this featured menu, nice to see it up n running!

  17. #17
    Field Marshal
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    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    Quote Originally Posted by Collected
    Items on your map for quests? They really are bending over backwards to make progression easier. Now slash XP required 1-60 plz thks.

    You're JUST hearing about this now? They've had this particular feature in the PTR for about a week or two already. And as for the "ZOMG it's all casual gamers now!!" mindset, Blizzard has been trying for a couple years now to get things people use addons for that are popular into the game itself so they don't have to run with tons of addons (and possibly get teh dreaded keylogger that only really happens if you don't pay attention). They did it with Scrolling Combat Text, they did it with Outfitter/Closet Gnome, and they're also now doing it with Carbonite/QuestHelper.

    Honestly I was cheering for this inclusion to hit with 3.2. QH has a horridly large footprint, and I'm a person who will never pay for an addon (donations are fine if I like the addon enough, but outright paying for it? NO), so seeing Blizzard tackle the situation made me quite happy. Heck, I was already gearing up to delete my QH folder and use the WoW version if it was good enough...

  18. #18
    Stood in the Fire
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    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    Quote Originally Posted by Ryuuji
    Ok, every class except Rogues and now a design Q&A.. wheres the Rogue love!?
    They want to make it perfect, since we are (not)

  19. #19
    Field Marshal
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    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    Quote Originally Posted by Wymorence
    Honestly I was cheering for this inclusion to hit with 3.2. QH has a horridly large footprint, and I'm a person who will never pay for an addon (donations are fine if I like the addon enough, but outright paying for it? NO), so seeing Blizzard tackle the situation made me quite happy. Heck, I was already gearing up to delete my QH folder and use the WoW version if it was good enough...
    /sign

    I just hope it doesnt gets delayed until 3.3 or something :/
    Don't even try. Sound reasoning and common sense are lost to a great many on these forums...


  20. #20
    Stood in the Fire Biernot's Avatar
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    Re: Patch 3.2 Menu & Notes, Blizzard Auth, Blue posts

    Spell Plate:
    I don't like the idead of letting holy paladins scale of melee stats. An easy & simple solution would be to remove spell plate and let them roll on spell mail. As a compensation for the loss of armor they could tweak one of the talents further down the tree (so it can't be reached by prot or retri) to improve armor ("increases the armor benefit from mail items by 50%", "increases armor by 300% of your intellect", ...).
    Spell mail already has all the stats a holy pala needs and i think ele shamans would be pleased to see a little more mail without mp5.
    Why do something simple, when there is a complicated way?

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