Please note Counterspell. So, I was a little off with 10s, but there are plenty of lockouts that are more than twice as long as wind shock's.link me a single one thats 8-10 second lock out.... please dont throw out random numbers like they are fact >=(
Wind Shock (soon to be shear)
Cooldown: 6s
Lockout: 2s
33% Lockout time
Kick
Cooldown: 10s
Lockout: 5s
50% Lockout time
Counterspell
Cooldown: 24s
Lockout: 8s
33% Lockout time
Pummel
Cooldown: 10s
Lockout: 4s
40% Lockout time
Shield Bash
Cooldown: 12s
Lockout: 6s
50% Lockout time
Mind Freeze
Cooldown: 10s
Lockout: 4s
40% Lockout time
Spell Lock (Felhunter)
Cooldown: 24s
Lockout: 6s
(silences too): 3s
25% Lockout time
So, in short: Melee have longer lockouts than casters (all of them are 40% - 50% lockout times compared to 33% for casters). Moreover, from the discussion that Wind Shock is "op" with such a short cooldown. It really isn't. It barely interrupts longer than the GCD. It only offers a 33% lockout time if "spammed." This also requires the most micromanagement of any interrupt.