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  1. #1

    PTR Testing, PTR 3.2 - Build 10128

    Update - Class Q&A Series: Druid (Part 2). Also added PTR Notes update and raid testing schedule at the end of the post.

    PTR 3.2 - Build 10128
    This is a minor build and most of the changes were in the Patch Notes update posted this morning.

    New Halloween Masks!
    I joked about that in the original post but I didn't realize that Blizzard would actually add new masks in the next build just to create some confusion. Oh well, new Halloween masks have been added to the game in addition to the Goblins and Worgens masks from the previous build.

    This update doesn't change my view on the new races of the expansion (Goblins and Worgens) but I'm sure tons of people will be happy to discuss this addition. I'm not getting naked yet.


    Tooltip Comparison
    Originally Posted by Blizzard Entertainment

    Achievements

    Items
    • Darkmoon Card: Illusion now absorbs 1500 damage for 6 sec (up from 400) and regenerates 1500 mana when the shield is removed. (Up from 1200)

    Blacksmithing

    Shaman (3.1 Skills List / 3.1 Talent + Glyph Calc.)
    • Earth Shock now reduces melee attack speed by 10% for 8 sec. (Up from 2 sec)
    • Convection now affects Wind Shear

    Warlock (3.1 Skills List / 3.1 Talent + Glyph Calc.)
    • Improved Shadow Bolt now give your Shadow Bolt spell a 20/40/60/80/100% chance to make the target vulnerable to spell damage, increasing spell critical strike chance against that target by 5%. (up from 3%)

    Warrior (3.1 Skills List / 3.1 Talent + Glyph Calc.)
    • Commanding Shout range has been increased from 20 yards to 30 yards.
    • Battle Shout range has been increased from 20 to 30 yards.
    • Devastate now causes 100% of weapon damage (up from 60%) plus 202 (up from 121) at Rank 5. Lower ranks increased accordingly.
    PTR 3.2 - Patch Notes Update
    The official patch notes have been updated once again!
    Originally Posted by Blizzard Entertainment
    Wintergrasp
    • Industrial Warfare: This achievement has been removed.
    • To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.
    • The queue will accept up to 120 players from each faction, resulting in a maximum battle of 240 players at a time.

    Death Knight
    • Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 25% per disease.

    Engineering
    • Increased siege damage caused by Saronite Bombs and the Global Thermal Sapper Charge.

    World Environment
    • Wolvar and Gorloc orphans have arrived in Dalaran and need your help! Players can find out more by visiting the Eventide District (completing the quests being offered for this event will not count toward any Children’s Week achievements). Players have a limited amount of time to care for these orphans before they take their leave. They will then return again for the regularly-scheduled Children’s Week next year.
    PTR Raid and Dungeon Testing (July 21)
    Originally Posted by Daelo (Blue Tracker)
    Here's the current schedule for Trial of the Crusader PTR testing:

    On the North American test realms:

    Anub’arak - Tuesday Night, July 21, starting at 7pm EDT. Normal and Heroic.

    On the European test realms:

    Val'kyr – Wednesday Night, July 22, starting at 19:00 CEST. Normal and Heroic.

    Some of the tests will have multiple bosses and difficulties available for testing, as noted above.

    We’re going to try and have Test Patchwerks (Tank and DPS versions) available in the Argent Coliseum for testing. Instead of the previous tank test patchwerk that increased melee damage over time, the 3.2 tank test patchwerk will just hit VERY hard (as hard as Algalon) all the time to allow for more lengthy sustained tank parses. We're always interested in seeing combat logs and parses for all raid testing on the PTR, but especially test patchwerk logs. These are extremely helpful to our class team.

    This schedule could change at a moment's notice due to server, bug, or patch status. I'll try to keep everyone informed as much as possible. The Trial of the Crusader and the bosses to be tested will remain also open a variable length of time. How long they stay open depends upon a host of factors including designer availability, bug status, etc. These bosses are very much a work in progress, and this is a test server.

  2. #2

    Re: PTR 3.2 - Build 10128

    Minor certainly is a good word.

  3. #3

    Re: PTR 3.2 - Build 10128

    Don't really understand the warlock change. Wasn't the debuff already +5% crit?
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  4. #4

    Re: PTR 3.2 - Build 10128

    I wonder if a small PTR update means we are close to patch or does it mean they are running in to problems and need a lot more time.

  5. #5

    Re: PTR 3.2 - Build 10128

    more then likely the final 3.2 patch is getting near, hint the minor. wouldnt surprise me begining of august always thought end of august but now begining

  6. #6

    Re: PTR 3.2 - Build 10128

    Nice devestate change

  7. #7

    Re: PTR 3.2 - Build 10128

    Incoming 25 pages race discussion..
    The new masks doesn't look all that well made if you ask me, the quality of the Goblin and Worgen ones are better in my option..

  8. #8

    Re: PTR 3.2 - Build 10128

    We might be one step closer to Boubouille shocking Paris!

  9. #9

    Re: PTR 3.2 - Build 10128

    Get ready to go running naked in the streets of Paris bou.


    ;(

    - Blow it up with Lightning Bolts and Lulz -

  10. #10

    Re: PTR 3.2 - Build 10128

    And I reserve the right to ban anyone who tried to be a smart ass in this post as soon as new races are officially announced.

    I'm not getting naked yet.

  11. #11

    Re: PTR 3.2 - Build 10128

    *ponders an ogre or vrykul race*

    I want ma worrrrgen!..
    To purr, or not to purr...

  12. #12

    Re: PTR 3.2 - Build 10128

    Well played, Blizzard.

  13. #13

    Re: PTR 3.2 - Build 10128

    hmm
    i think they just added those to cover up the 2 new races

  14. #14

    Re: PTR 3.2 - Build 10128

    So, we're gonna have Vyrkul, Murloc, Naga, and.. ogre for the next expansion? Must be, what with masks and all. Guess we'll know by Blizzcon.
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  15. #15

    Re: PTR 3.2 - Build 10128

    Those new masks seem to be low quality compared to the worgen and goblin masks, probably they were just added add some confusion.

  16. #16

    Re: PTR 3.2 - Build 10128

    Is it me or does that bottom right mask resemble Andre the Giant?

    Totally rolling a new toon named Fezzik with the playable ogre race.

  17. #17
    Mechagnome Kuismar's Avatar
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    Re: PTR 3.2 - Build 10128

    i can figure out the viking masks but what is the blue guy?

  18. #18

    Re: PTR 3.2 - Build 10128

    Wow.. 5 new races and not any ethereals. Blizzard could make badass races that everyone loves but instead they make random boring races.

    Next patch better have ethereals in it!

  19. #19

    Re: PTR 3.2 - Build 10128

    Quote Originally Posted by Kuismar
    i can figure out the viking masks but what is the blue guy?
    Ogre, perhaps?

  20. #20

    Re: PTR 3.2 - Build 10128

    So no Goblins or Worgens? :'(

    *Goes sits in a dark corner and cries out*

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