there are alot of fights where snare removal is nice to have.
there are alot of fights where snare removal is nice to have.
also im gonna be honest with you : you have about 30 or 40 more sp unbuffed than me ... but i do around 4.5k ... up to 4.8-4.9k with boomkin in group on normal bossfights
ur crit / haste are a bit low ... this is where i think some sp are making mistakes. its no longer TBC where all that matters to a shadow priest is spell power... i have around 710 crit rating and i might be getting ahead of myself but on fights like hodir hard mode that makes such a difference... the difference between 7-8k and 11-12k dps ... anyway for the moment check out those macros i told you about cause they really help and try to increase ur crit / haste... like some1 said above : 380-390 haste is enough. Its not all about spell power anymore
Improved Shadow Form is a must, there is shitloads of fights where there's constant AoE damage and pushback reduction is great.
Also, a priest should never, EVER aim for crit rating at their gear. Ever.
Don't spread false information, spellpower is our best scaling stat. What you get from the gear as crit rating - that's fine. Crit around 17% - 20%, haste aroud 360 - 400, and spellpower is our king stat. It's been proven empirically and mathematically.
What you need is proper timer to time your dots / cooldowns and practice to be more efficient when reapplying dots and using Mind Blast.
imp shadowform is a DPS talent...You can keep ur improved VE by dropping imp shadowform ... there aren`t many fights ( if there are at all ) where that is usefull...
if you take a hit you lose casting time from mind flay, mean you lose a tick fo it ( if not more )....it's a musthave talent
nochanneling is a dps lossseries of [no channeling] macros which will prevent you from losing MF ticks
nowatch for sundial to proc and reapply swp
LOL...hard to keep up? on some encounter? only malygos during vortex come in my mind...but then..shield yourself, cast an istant like swd...whateverIllustration is overrated.
Hard to keep up in some encounters.
not true imho....Also, a priest should never, EVER aim for crit rating at their gear. Ever.
or better...crit is a good stat for sp nwo that have it's use with DOT..
ofc spellpower is our best scaling stat...but that's the same for every caster dps class
like alot say...
your haste/crit are low ( also look for haste sweet spot for sp..my advice is to go around 400 haste..not more..but ofc depend on your play style )
your hit is too high
spirit is useless
change spec to 5/5 imp minb blast...and no, don't remove point from meditation cause of dispersion...dispersion is a last resort...you lose load of dps using it
remove spirit tap/imp spirit tap if you want to keep imp ve ( only reason for imp spirit tap is the "dps" part of it....and it's not nearly on par with point in imp mind blast )
use a good dot management addon ( fortex is the best prob...and it help alot to know when you need to start recasting VT )
use shadowgreenlight to understand when to se swp
change you meta
install this addon
http://wow.curse.com/downloads/wow-a...ect-14633.aspx
and check for your fight performance alone...you will see your dot uptime, mb usage etc...rly nice to understand what is goign wrong
I have a question that i've always been curious about.
Let's say you're mind flaying and your VT is about to wear off the moment the mind flay ends, but Mind Blast is now off cooldown and ready to be cast.
Do I Mind Blast first, or do I throw up a VT first.
Further more, should I be cutting off the last bit of my mind flay in order to keep my VT up.
Thanks.
mind blast first
Ok the only boss in which you take hits that shorten ur mf ticks is mimiron ...that is where imp shadowform is really worth it ... and btw that is not a dps race... thats a survival fight in which imp VE is far better. other possible bosses for that talent might be auriaya cause of crazy adds, if ur a sp that does MC like me on thorim hard mode again that is very useful , thats about it .
and no channeling is not a dps lost if you got the right amount of haste and you have a deep understanding of when ur dots will run off and how fast ur MF is... its a dps lose when ur not able to find that balance... that dps lost keeps me up at about 4.8k ... the best sp do around 5.1-5.2 max and that gap of mine is due to gear not macros
Through some gear swapping and some quick enchanting I brought my stats up to date. I still don't have the crit gem in my meta socket, but after tonight I should have another one. (Need to do some mining))
My stats are now,
2280 Spell Power (Inner Fire Up)
16.72 % crit (Going up more once I get that gem)
388 Haste
Update:
So I managed to get around 2.9DPS with the above mentiond stats on an Elite training dummy in Org. Keeping in mind that I lack the crit that'd bump me up, plus the extra 3% crit damage, and the fact that i'm on a crappy connection atm, (Sometimes lagging for a second or two) i'd say that it's a pretty decent start. I also just dropped my 2 points in VE and went for full 5/5 Mind Blast.
Thanks to all that helped. With any luck i'll be more about where I should be next raid.
no ae on hodir ?Ok the only boss in which you take hits that shorten ur mf ticks is mimiron
no time lost on yog due to debuff or other thing around?
no tick lost on council for steel aura ( and you need to nuke as hard as you can at the end ) ?
even on xt hard cause of the spark ?
there are alot more fight than what you think where not having 100% pushback resist is a huge dps loss
nochanneling macro is always a DPS loss this has been discussed milion of time.
i dunno your latency, but if is higher than let's say 50/80ms nochanneling start to be a huge dps loss...
As you know ( or not, dunno ) nochanneling macro mean that the client will wait the cast to finish before sending the "signal" for a new cast to the server.
This mean that every cast you will do it wil take into account even your latency on it...
let say ( random nuber to make it easyer )..with 500 ms latency and 0 haste, using no channeling macro, mean that your second mind flay will start after 3,5 sec...
using a casting bar that take into account latency ( quartx ftw ofc ) will give you a visual information on when you need to recast your spell.
Casting it at the start of the "red spark" on the cast bar mena you will cut that 500 ms cause the casting will be sent to serever "immediatly" and the server will elaborate that, not your client.
So, if you pull 4.8k dps with nochanneling ( dpending on your latency ofc ) withotu it you can only have higher dps...
Then you can see latency and tell..i have 30 ms..so i prefer some easy "mashing" of mf key than bing ultraperfect on the red spark on the castin bar
to the OP...gearwise changing your metagem will be the higher dps increse you can have imho..so do it as priority
Yeah, to be honest, there is so much aoe damage on boss fights that is un-avoidable these days. And little things, like when hodir freezes you to the ground, etc, it's so nice to be able to hit one button and become free.
I got my two points out of Focused Mind since i never had any Mana troubles...
Nuke harder already.Originally Posted by Lostprophet
I can easily oom myself if not using Shadowfiend, and for fights like IC Hardmode, or Firefighter, I prefer to have Shadowfiend as a DPS cd.
And tbh, anyone can go OOM on Yogg-Saron, if they bother dotting up enough tentacles.
why no? i usually wait for sundial to proc and reapply swp for the xtra 590sp as long as swp doesnt fall off it ups my dps and usually is my highest dotOriginally Posted by Lostprophet
MF refreshes SW:P for spell power changes but not damage modifiers (like Maly sparks, Thaddius's charges, General's REsidue, etc.)Originally Posted by theexorcist
So no need to manually reapply swp for sundial proc
What is wrong with people... never do this ever, you are retarded if you do. MF refresh will always update changes in SP, recasting the DoT is a complete waste of a GCD for 0 effect other than reducing your DPS.Originally Posted by theexorcist
Don't get Spirit Tap & Imp Spirit Tap... keep full points in Meditation... the 5 points in Spirit Tap equates to about 7sp... its hardly worth 5 points and with mana as it is atm, you don't need that extra regen. With those 5 points you can pick up shadow affinity & imp VE which are nice utility to have but neither are necessary....Originally Posted by Direshadow
Either you're a troll or you're retarded... while the most effecient DPS stats are Hit > SP > Crit, there is a point where you can't find gear with anymore SP, so you get the items with the same amount of SP and crit. There is also a point where crit becomes > SP... if you have a choice between 1 sp or 10 crit rating the 10 crit rating is the higher dps... it's pretty much common sense. There are also times when a Sp/Crit gem is higher DPS than a pure SP gem if it activates a socket bonus worth having.Originally Posted by syanid
Gear choices are never this black and white... aim for hit cap, then getting as much SP as you can and build your crit and haste acccordingly.
On the assumption you are in a boss fight that is going to last several minutes you always MB first. You do this to break the conflict cycle of VT/MB... if you choose to cast VT first you will guarantee another VT/MB conflict in 15seconds... casting MB first will break that conflict for about 1 minute.Originally Posted by Direshadow
Your mana pool can be stretched in hard modes, no doubt about it... if you're only doing normal modes then you can probably afford to miss a few regen talents. However, I can't see where you could put those points anywhere else more beneficial except for spirit tap which doesn't provide massive amounts of mana to begin with and has a negligible dps effect anyways.Originally Posted by Nezoia