Originally Posted by
Torzak
The only way what I'm saying could not be true, is if every player had a matrix or a list of 10,000+ variables calculated every time they swapped a piece of gear.
...
Then a dice roll of 1 through 10 every single swing timer. In this way, adding hit or expertise would literally only add a non-crit hit in place of where a miss would have been. To accomplish this, every single player would need their own matrix or list of 10,000+ choices with a random number being pulled 1 through 10,000 and then using that number on the list. It'd have to be 10k+ numbers to account for decimal places worth in Hit and Expertise Ratings.
Except in WoW we have to the one hundredth's place in percent chance to be parried, to be dodged, and to miss. Which means you'd have to roll a number much higher than 20 to figure that out for one, and for two everyone's roll of the dice would be different and require their own tailor built dice with which to roll.
Can you explain to me how that would work?