1. #1
    Deleted

    Resilience in 3.2 No need for stamina gems any more?

    I think resilience will become the best PvP stat next pacth for all classes. 10% less dmg, 10% reduce chance to be crit, 20% reduce crit dmg ... Looks like new resilience change will greatly exceed stamina. Ask yourself what is better: 10% less dmg taken or 10% more stamina? it is not hard to answer this 8). So there will be no point to stack stamina gems any more, if you want increase to your survivability, you will only gem for resilience. What do you think?

  2. #2

    Re: Resilience in 3.2 No need for stamina gems any more?

    maybe...but as long as youre not finding it hard to heal yourself then theres no need to lose health (i mean in terms of casts to full, not incoming damage)

    does anyone know the exact numbers, like if 24stam will greatly outweigh 16resil

    maybe as dps goes up even more and general ilvl goes up, itll be even more important to have high health, it might be that any healer with less than 26k health will just get eaten alive by RNG luck, we'll have to see.

    1k i think is the new baseline for healers at least, anything more than that might have more effect in stam, who knows yet

  3. #3

    Re: Resilience in 3.2 No need for stamina gems any more?

    ok ill give you some simple math here and you can decide for youreslf.

    lets say you have 0 resil and you get ambushed ( raped ) by a rogue for 10k.

    now you get 1k resil ( im going to use enhance shaman as an example since its what i play ) you now remove 10% base and 20% crit.


    so the same thing happens agen. now its 7k not 10k. now if you put 25 stam ( rounding up to make it easyer ) thats 250 hp in your gems. or you get 20 resil you get about .40 damage reduction and .80 crit damage reduction. ( i havent pulled the hard numbers im just giving the close amount )


    so you have 250 more hp giving you a grand total of 25,250. you get crit by a rogue you are now siting at 18,250 hitpoints

    you have 20 more resil giving you 25,000 hp and 1,020 resil you get crit agen you are now siting at ( 7000 - 280 = 6720 - 537.6 = 6182.4 / 25,000 - 6,182.4 = 18,817.6 hit points.

    agen not exact numbers but as close as i could get them

    so get 1 stam gem puts you at 18,250 hitpoints after the ambush
    so geting 1 resil gem puts you at 18,817.6 hitpoints after the ambush

    now if you dont get crit. we will make that number 5k using the same math

    25,250 - 5,000 = 20,250

    5,000 - .40 ( 200 ) = 25,000 - 4,800 = 20,200

    so if my math is correct resill stacks much better on crits and is slightly lower on normal hits. now lets do an entire battle

    you get hit 100 times with 1k resil ( base crit reduction of 10% - we wont put tallents in ) the person your fighting has a 30% crit chance.

    so you will get crit 20 times during that fight

    normal hits are 1,000 and crits are 2,000

    you wil ltake 80,000 damage in hits and 40,000 in crits

    80,000 + 40,000 = 120,000 in total during that fight ( hitpoints wont do all that much for you with a healer )

    now you go up to 1100 resil

    base crit chance reduction is 11% crit damage reduction 22% base damage reduction 11% attacker has a 30% crit chance

    agen 100 attacks

    81 hits 19 crits

    hit damage is lowered from 1000 to 990

    crit damage is lowered from 2k to 1960

    990 x 81 = 80,190
    1960 x 19 = 37,240

    80,194 + 37,240 = 117,430

    1k resil = 120,000 damage taken over 100 hits
    1100 resil = 117,430 damage taken over 100 hits.

    you use 5 20 resil gems to do it so 25 x 5 = 1,250 base health increase

    120,000 - 1,250 = 118,750

    totals are
    1k resil = 118,750 ( 5 gems = 1,250 base health increase )
    1,100 resil = 117,430 ( 5 gems = 100 resil increase )


    the diffrence imo is moot. it isnt enough to warnent going one way or the other stam or resil is probably person prefrence after you hit 1k. however the more times you get hit the more resil will do for you over just stam. so over realy long fights like you would see in a bg were you take quite alot of damage resil would = much more damage reduction then stam would give you. so idk look at it and make your own desitions

  4. #4

    Re: Resilience in 3.2 No need for stamina gems any more?

    Dont forget the one thing resil does over stam other then give buffers on damage till you die.

    It lowers your chance to be crit as well, where as stam gems dont do that. Giving another bonus to resilience. Which is what blizzard wanted to occur.

  5. #5

    Re: Resilience in 3.2 No need for stamina gems any more?

    Quote Originally Posted by meliancill
    so the same thing happens agen. now its 7k not 10k. now if you put 25 stam ( rounding up to make it easyer ) thats 250 hp in your gems. or you get 20 resil you get about .40 damage reduction and .80 crit damage reduction. ( i havent pulled the hard numbers im just giving the close amount )
    A 20 Resi gem is equal value of 30 Stam, thought I'd tell ya so you can redo all that math again :P

  6. #6

    Re: Resilience in 3.2 No need for stamina gems any more?

    Quote Originally Posted by Xacez
    A 20 Resi gem is equal value of 30 Stam, thought I'd tell ya so you can redo all that math again :P
    I smile at your humor
    sure with shaman change there will be people running around shouting "bankai" every time they use unleash weapons.....

  7. #7

    Re: Resilience in 3.2 No need for stamina gems any more?

    lol i know. but the point remaines the same. resil is slightly better then stam. if even not by much. but like i said at the bottom. resil only realy realy shines over stam in realy long fights were you take quite alot of hits. so if your playing games with healers or alot of battlegrounds. stack resil over stam. if you play quick burst fights then you wont be stacking resil or stam but ap / sp.

    take that any way you want it.

  8. #8

    Re: Resilience in 3.2 No need for stamina gems any more?

    Quote Originally Posted by meliancill
    ok ill give you some simple math here and you can decide for youreslf.

    lets say you have 0 resil and you get ambushed ( raped ) by a rogue for 10k.

    now you get 1k resil ( im going to use enhance shaman as an example since its what i play ) you now remove 10% base and 20% crit.


    so the same thing happens agen. now its 7k not 10k. now if you put 25 stam ( rounding up to make it easyer ) thats 250 hp in your gems. or you get 20 resil you get about .40 damage reduction and .80 crit damage reduction. ( i havent pulled the hard numbers im just giving the close amount )


    so you have 250 more hp giving you a grand total of 25,250. you get crit by a rogue you are now siting at 18,250 hitpoints

    you have 20 more resil giving you 25,000 hp and 1,020 resil you get crit agen you are now siting at ( 7000 - 280 = 6720 - 537.6 = 6182.4 / 25,000 - 6,182.4 = 18,817.6 hit points.

    agen not exact numbers but as close as i could get them

    so get 1 stam gem puts you at 18,250 hitpoints after the ambush
    so geting 1 resil gem puts you at 18,817.6 hitpoints after the ambush

    now if you dont get crit. we will make that number 5k using the same math

    25,250 - 5,000 = 20,250

    5,000 - .40 ( 200 ) = 25,000 - 4,800 = 20,200

    so if my math is correct resill stacks much better on crits and is slightly lower on normal hits. now lets do an entire battle

    you get hit 100 times with 1k resil ( base crit reduction of 10% - we wont put tallents in ) the person your fighting has a 30% crit chance.

    so you will get crit 20 times during that fight

    normal hits are 1,000 and crits are 2,000

    you wil ltake 80,000 damage in hits and 40,000 in crits

    80,000 + 40,000 = 120,000 in total during that fight ( hitpoints wont do all that much for you with a healer )

    now you go up to 1100 resil

    base crit chance reduction is 11% crit damage reduction 22% base damage reduction 11% attacker has a 30% crit chance

    agen 100 attacks

    81 hits 19 crits

    hit damage is lowered from 1000 to 990

    crit damage is lowered from 2k to 1960

    990 x 81 = 80,190
    1960 x 19 = 37,240

    80,194 + 37,240 = 117,430

    1k resil = 120,000 damage taken over 100 hits
    1100 resil = 117,430 damage taken over 100 hits.

    you use 5 20 resil gems to do it so 25 x 5 = 1,250 base health increase

    120,000 - 1,250 = 118,750

    totals are
    1k resil = 118,750 ( 5 gems = 1,250 base health increase )
    1,100 resil = 117,430 ( 5 gems = 100 resil increase )


    the diffrence imo is moot. it isnt enough to warnent going one way or the other stam or resil is probably person prefrence after you hit 1k. however the more times you get hit the more resil will do for you over just stam. so over realy long fights like you would see in a bg were you take quite alot of damage resil would = much more damage reduction then stam would give you. so idk look at it and make your own desitions


    i thought the thread was about pvp not pve...... that kind of theorycrafting doesnt apply to pvp for obvious reasons

  9. #9

    Re: Resilience in 3.2 No need for stamina gems any more?

    PvP because of the way its played is unpredictable at best this is true. im just trying to give an example of how they bothe scale thats it

  10. #10

    Re: Resilience in 3.2 No need for stamina gems any more?

    Quote Originally Posted by meliancill
    PvP because of the way its played is unpredictable at best this is true. im just trying to give an example of how they bothe scale thats it
    And you did an excellent job.
    Specs: I5 3570K - GTX 670 - 8 gb ram
    My youtube page: https://www.youtube.com/user/aldrashan

  11. #11

    Re: Resilience in 3.2 No need for stamina gems any more?

    Does the new flat reduction stack on top of the crit reduction?

  12. #12

    Re: Resilience in 3.2 No need for stamina gems any more?

    yes

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