I am just launching this idea, if you have suggestions, comments and if you see flaws or predict that it will be OP please, give constructive comments. I will probably post this on official suggestion forums after receiving comments from different sources.
Just my two cents on what they should have done now...
This is a suggestion for a partial redesign of ret paladins abilities (it will touch other specs too but mostly for pvp).
. CS becomes the only ability (apart from auto attack) that can apply SoCorruption debuff, but its damage is fixed to a certain ammount and CD removed.
. The debuffs from Corruption are not dispelleable anymore.
. Judgement of Corruption does damage based on the # of applications and has 100% chance to crit if target is stunned (that could be a talent instead of Seal of comand).
. Judgement of different seals actually do different effects depending on wich judgement you use:
. Judgement of wisdom, drains mana from your target back to the paladin.
. Judgement of light reduces spell damage and healing DONE by the target by some ammount
. Judgement of justice slows target down by some ammount (yes it would mean druids could shapeshift out of slow, or others could trinket it, I find that paladins are too hard of a counter for kiters).
. Judgements would only do damage if you have 5 stacks of Seal of corruption on your target and judging could consume the 5 debuffs(thus no more burst).
This system would actually add some challenge to ret pvp instead of mashing your head on the keyboard (which is what most good players have against ret pallies). You have to choose between mana drain and regaining mana, lowering healing/SP dmg done or slowing your target to be able to catch it. With this you just added minimum 2 more abilities the paladins have to use. So more intelligence needed in pvp (for PVE wisdom would probably become the choice judgement).
If you count only auto attack + CS to apply the stacks, it would probably take the rets about 6 seconds, and 3 GC to apply 5 stacks (assuming weapon speed of 3.5 and assuming 2 auto attacks land + 3 CS) which is alot better than that whooping ~15 seconds that it is right now. Holy and prot paladins can still apply this from auto attacks faster with a 1hander if they really want to and still get the debuff apply from the different judgements.
This kinda looks like combo points, but Blizzard ALREADY made it like combo points but you only get combo points from auto attacks >.<
Tell me what you think.