Not sure if there was a previous thread explaining these fights
i will tell you guys the easiest way to clear this instance..
Jousting Section
1. When the horde champions and their adds are all out, the 3 adds will come out first
what i do, is tell everyone to attack the middle mob first for each group...there shouldnt be any problems, just make sure to keep your shields up at all times (the '4')
and to knock down the oponents shields when they are up.
2. Then the 3 "bosses" will attack (on the mounts) mark them with skull, x, moon, or whatever...always go healer > rogue > warrior > mage > hunter...thats the priority.
have one person designated to taking shields out in the beggining on the healer (or whever spawned). When the first horde champion falls, have one person stand on him and use shield braker to the other champions, when the second champion falls, have another use shield breaker on the last mob. When these bosses, and everyone, dismounts, you can do one of two things (on my server the fight is bugged) the three bosses are still on the mounts when everyone gets knocked off, or just one boss, it changes...so, we ust run out of the instance, then go back in and they are reset and off the mounts.
3. If you have a hunter or a rogue make sure that use Misdirect or Tricks of the Trade to ensure the tank will have aggro. The healer's attacks/heals are interuptable, i have a DK tank, and just use mindfreeze to interupt heals, and strangulate also.
Healer first for obvious reasons
Then the rogue because of the green poison he summons everywhere
If you are melee heavy, take the warrior out first because of the whirlwinds, when he does start doing, have the melee back out.
If you have more ranged dps, then take out the mage because of sheeps (they can be deadly)
Then finally the hunter, he can hurt, but he isnt really the main focus... after the bosses are down, collect loot and start the next event.
Time for the paladins
1. yeah, i know, your all thinking....omg, a paladin, how OP, we are gonig to wipe...but the bosses are pretty easy once you know what to do. There are 3 groups of 3 mobs ( 3 to the left, middle, and right) they consist of a priest, a lightweilder, and a monk priority here is:
Priest > Lightweilder > Monk
the priest is a healer, lightweilder does damage, and the monk....does what monks do? i think he punches.... not sure..but hes not dangerous. after the last group is cleared the boss is engaged.
2. You can have one of two bosses, one is a male, eadric the pure, for him, the strategy is, when he says to shield your eyes, have everyone look the other way just need to face away from him to avoid a nasty stun and some damage. He also emotes that a play is targeted with the hammer, just means they are taken to about 10% of their health, throw hots on them and get ready to heal them. Rinse and repeat, pretty simple.
3. The other boss is a female, she is a little bit tougher. At about 90% she bubbles and becomes immune...but, sadly, she does not hearth. Instead she summons a random add ( i have not faced them all) and they are previous bosses, i had Van Cleef from Deadmines, he still Dual weilds and it hurts :P the tank must pick him (or whoever the boss is) up before he oneshots a party member. when tanking some of the bosses fear and cast a debuff on party members that does damage and has to be healed through. When he dies, go back to the chick boss, and kill her... collect loot and rebuff.
The Black Knight
1. In phase one, he engages the party and summons a ghoul, the ghoul needs to be killed MD to the tank if you can after the ghould is dead, kill the Black Knight and collect loot!! If it was only that easy :P
2. In phase 2 he summons army of the dead, if you havea deathknight its always fun to use army as well to help mitigate damage, if you have a hunter have him MD the tank then use volley for three ticks, i normally have the tank kite the black knight around the edge and of you see a ghoul that is stopped...get the hell away, he is about to explode, and it does some damage... the dps should all stay on the boss though, he finally dies, but he isnt finished yet...
3. In phase 3, have the dps nuke the boss down, pop Cooldowns / trinkets, heroism if you got it, try and get him down as fast as possible...he throws shadow/frost bolts to each party member in the raid, it cant be interupted but it can be resisted!! If you have a Priest, Shaman, or a Paladin, Have them use frost totem, frost protection aura, or shadow resistance for the priest... this will help the raid not take so much damage, thats all there really is though, pest way is just kill the boss as fast as you can...
4. now, tell your friends and collect loot, congrats...hope this "Guide" helped.
on a side note, for any part of the instance, if someone dies, you can run back and get in, even in boss fights...thats a little tip to help you guys, so that eans, healers, tanks, RUN BACK!!