You can't even begin to try to relate this game to any real world situations, and anyone who seriously tries to is just being silly.Originally Posted by Nd
You can't even begin to try to relate this game to any real world situations, and anyone who seriously tries to is just being silly.Originally Posted by Nd
Again, armour ignore has nothing to do with it being RANGED. It just happens to be armour ignore. Put it on a melee ability it would do the same thing. The people in this thread are just dense. It's not a critique on ranged classes, it's a critique the the fact that RANGED has no advantage.Originally Posted by Crimsonak
I was trying to point out, that even though now melees seem to be op: If you give casters the range advantage again, it will be the complete opposite and not magically balanced. But maybe that was to hard to understand.Originally Posted by Avarantine
If there was no intended sarcasm, I apologize.
Originally Posted by Parynziux
There is a melee abilty with it, they're called scourge strike and frost strike and guess what they're the only two abilities in the game from a melee that can hit as hard as they do on any target. I was asked to list an advantage ranged classes have.Originally Posted by Nd
The fact you not only do high damage to every target, but also consistant damage to every target. Is an advantage.
Again, this has nothing to do with being at ranged. I didn't ask for the ranged class' advantage, i asked for the advantage for being at range.Originally Posted by Crimsonak
I'm not talking about realism, I'm just talking about things making sense. In a world, where someone could charge someone , at a large distance, who has a gun pointed at you, yetOriginally Posted by sicness
still come out on equal footing... why would there be ranged weapons in the first place? It makes no sense at all.
i really dont get what you are trying to say?Originally Posted by Nd
the advantage of being at ranged is the fact you dont get hit with melee strikes?
Originally Posted by Voidmaster
The advantage of being at range? How about the fact that a melee can't do serious damage to you while you are not hindered by an as significant minimal range mechanic.Originally Posted by Nd
Originally Posted by loftus
Except that's not true since every melee class closes the distance in 1 button press. Thanks for playing.
And that's using real world to try and explain a video game... therein you not making sense...Originally Posted by Nd
Do you not understand the difference between real world and logic?Originally Posted by sicness
I can just imagine the apprentice hunter asking the master hunter what's good about ranged attacks.
The response would be "You can attack melee people at ranged and they can't reach you! Except if they happen to be warriors, druids, deathknights or rogues.. in which case they can charge up a fucking ledge floating in the air, pull you down from the ledge or vanish and reappear on the ledge all almost as fast as you can set up a shot. So really you'll be spending most of your time setting up to do damage but in the end they will just warp to you every time you do"
To which I'm sure the response would be: "well fucketh that shit"
a few years later all magic users besides healers , and all hunters suddenly disappear from Azeroth
Using your real world logic in a video game... and you're serious?Originally Posted by Nd
your question was what is the advantage of being at range.Originally Posted by Nd
i told you.
if your question was 'how are ranged classes useful when melee classes can close the distance much easier than before?'
then i might have answered differently.
stop trying to be funny and actually discuss what you have came here to discuss, you said yourself
'i guess im the only one who thinks a hunter should flatout beat a melee class from large range.'
why would people EVER play melee? in the real world people wouldnt take 15-20 shots before they die either, but it has to happen to make the game work. its game design.
a rogue has sprint, which is on a 2 minute cooldown. you have to get away once then you are at range again.
Originally Posted by Voidmaster
I must have missed the patch notes that gave ret pallys and enhancement shamans an intercept-type ability.Originally Posted by Nd
Originally Posted by Shinshiva
Because melee have a huge advantage close up, just like in any army. It's called LOS, It's called roles. I guess you prefer everyone be the same though huh?Originally Posted by loftus
If real world logic is brought up, threads always tend to get better. Especially if talking about game balance.
Casters (or ranged in general) should maybe get a little push in the right direction (buff), but you can't just run around claiming being ranged in general is just useless.
If you don't do it right you will trade one imbalance against two others.
Originally Posted by Parynziux
Frost shock will snare you, now with the increased range and the bonus for gloves you're almost assured to be in range. Paladins don't but again, I was never talking aboutOriginally Posted by gobtol
ranged classes vs non-ranged classes. I was talking about ranged vs non-ranged in general. The only reason gap closers exist in wow is due to poor game design in general anyway.
Ranged and casters have huge nukes that deserve some downsides. Regular ranged attacks usually hit harder than most melee crits, plus magic completely ignores armor. And they are, well, ranged. You can start raining truckloads of shit on people when they are still 40 yards away, and still think it's unfair if they get a chance to score a couple of hits before getting snared, feared, incapasitated, knocked back or stunned.
realise that everyone who has seen this thread since you first posted has been totally baffled by your logic.Originally Posted by Nd
im finding it very difficult to discuss it with you when i dont get what points you are even trying to make in the first place.
if you wish to be accurate, 'like an army' etc. then just thing of rome.
The gladiators and the collisieum were the closest thing history has had to arenas. People went in there with swords and shields etc. because it was up close combat, an archer wouldnt have the time to ready his bow before he is cut to pieces.
The discussion is about arena combat, so you trying to link it with real life is very strange. casters have tons of tools to create a gap, or defend themselves, not to mention the fact they can all do damage up close in melee, while melee classes can not use their abilities at range.
EDIT: read what gahmuret put. They said exactly what i feel but worded it a million times better.
Originally Posted by Voidmaster
We are talking about arena, but I was extending it to pvp in general. You're crazy if you think that from 50-60 meters away a trained archer would not have an advantage over melee (unless they had a shield of course - mind you the only class-specs that DO you use a shield are ironically healers). There is a reason why in Rome they didn't put people with nothing but a two handed sword vs a guy with a bow in the arena, it'd be a short match.Originally Posted by loftus