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  1. #241

    Re: Class Discussions Panel

    Quote Originally Posted by Spiritbeast
    Look, I know at least the intellect to spellpower won't make that much of a difference at all.

    For example, I'll take my Priest who has around 1000 intellect and 1000 spirit. Factor in 2 SP for each INT, and .25SP for each Spirit due to Spiritual Guidance, and that would make 2250 Spellpower. Take away the spellpower gains from my pure spellpower gems and trinket, and you get a number very close to that.
    It's just going to water the game down even further. Most healers are stacking Int already, with these changes the DPS will be too.

    GJ Blizz...

  2. #242

    Re: Class Discussions Panel

    DAMN!
    I fall asleep at the panel beginning :'( :'( :'(

    Some amazing changes but why do they want to remove so much stats? I think they want to close more Itemization-Niches :-/

  3. #243

    Re: Class Discussions Panel

    Most of those changes sound good to me... and I say most because the removal of stats imo is just plain STUPID!
    One of the biggest fun of this game for me is figuring out is this item gonna improve me more or not. In some cases an item with a lower ilvl is better then one with the higher one simply because of certain combination of stats and to change that simply because some people cba to "calculate" is beyond me.

    This just... doesn't sit right with me...

  4. #244

    Re: Class Discussions Panel

    Quote Originally Posted by Emerys
    Most of those changes sound good to me... and I say most because the removal of stats imo is just plain STUPID!
    One of the biggest fun of this game for me is figuring out is this item gonna improve me more or not. In some cases an item with a lower ilvl is better then one with the higher one simply because of certain combination of stats and to change that simply because some people cba to "calculate" is beyond me.

    This just... doesn't sit right with me...
    not everyone enjoys drawing up spreadsheets to figure out stats. this will be much better and brings things back to the way they were pre-BC.

  5. #245

    Re: Class Discussions Panel

    That are freaking big changes everywhere for cataclysm. This game will change more than it did anytime before..wow.


    Iam still confused, what does this means? Spirit for Paladin healers?


    They really need to totally redesign all the talent trees and abilitys to make this happn. This is madness.

  6. #246

    Re: Class Discussions Panel

    Not sure if this was touched on or not, not reading through 17 pages.....

    The changes to gear stats is NOT removing AP / SP etc from the game, its removing SP / AP etc from gear, you will still have AP on rings, AP gems, SP trinkets, SP Rings and so on. They are making it so that gear will be a base stat conversion from talents or class, IE wars get AP from Strength, Rogues from Agility and so on.

    You can then Reforge an item to give you a diff stat that you want by lossing a stat currently on the gear, like trading Stam for Haste / Hit / Crit or what not (not 100% sure on how much or what ratio you get, will be watching tomorrow to see what the deal is).

    I just see alot of QQ... trying to do my part to clear up the info, alot of people didn't see the Q&A and are going off what is written down from people who aren't in-the-know.

  7. #247

    Re: Class Discussions Panel

    "omg pre bc pwns ALL i wish we were in PRE BC AGAIN"

    now that you see some changes that resemble old times you QQ just as much.

    remind me of my girlfriend,when i stick it in she screams,when i stick it out she cries.
    make up ur minds

  8. #248

    Re: Class Discussions Panel

    In my opinion the game has simplified enough already. Mass ressurection ? like 4 stats total to go for ? It's just all a bit too ridiculous. The changes to aoe in wotlk were bad enough already now that CC doesn't exist anymore and everyone just zergs whatever they see instead of having to think about it.

  9. #249

    Re: Class Discussions Panel

    For casters, the changes really won't make a huge difference. Spellpower is just on every single cloth item in the entire endgame. Period. Removing spellpower and rolling it into intellect does absolutely nothing except shorten the item descriptions. Rolling mp5 and spirit together doesn't change a whole lot either, really, since as it is now spirit is just mp5 that only works for some classes instead of all. Melee has always gotten more out of raw stats than casters have, so it makes sense to make casters actually give a damn about a base stat.

  10. #250

    Re: Class Discussions Panel

    Personally I am pleased about the Mp5 removal. Mp5 is boring, and it created the need for more different types of loot (ie, Mp5/crit, Spirit/crit, Mp5/hit, Spirit/hit etc etc)

    I am a little worried that gear might start to look boring. 100 Stamina, 100 Crit, 100 Intellect.... Also unless the conversion rate is done well, I personally like having spell power as a visible stat and hate having to make the mental % conversions when I have talents that do that.



    Number one thing that annoys me out of all those lists: Defense rating removal.
    As a dedicated tank i plead PLEASE do not do this. It is useful for people to be able to throw on a set of tank gear and play well in it as a different spec, (especially as you can't rely on everyone to have dual talent spec). You consciously removed +Defense talents when WotLK hit so that it was possible (for example) to tank as a ret-specced paladin. You said you wouldn't balance the game around people having dual spec, but this seems like a step in the wrong direction.

  11. #251

    Re: Class Discussions Panel

    Quote Originally Posted by everydaygamer
    not everyone enjoys drawing up spreadsheets to figure out stats. this will be much better and brings things back to the way they were pre-BC.
    Does anyone actually do that? I feel like that's such a bullshit argument.

    I stack int gems on my Paladin, I stack SP gems on my Warlock. Why? Because those are the stats that they scale best with.

    So next xpack I can stack int gems on both toons, and that's supposed to be progress?

    If anything it's simpler not to have to figure out how much SP you'll get from the int that's replacing SP on everything. I like to think that the whole reason they added these new stats to begin with is because it was getting stale.

  12. #252

    Re: Class Discussions Panel

    Quote Originally Posted by Xentropy
    For casters, the changes really won't make a huge difference. Spellpower is just on every single cloth item in the entire endgame. Period. Removing spellpower and rolling it into intellect does absolutely nothing except shorten the item descriptions. Rolling mp5 and spirit together doesn't change a whole lot either, really, since as it is now spirit is just mp5 that only works for some classes instead of all. Melee has always gotten more out of raw stats than casters have, so it makes sense to make casters actually give a damn about a base stat.
    QFT.... stats are not getting removed, they are making base stats more important for every class to simplify gearing, can't wait to see what is announced tomorrow and get more info.

  13. #253

    Re: Class Discussions Panel

    Quote Originally Posted by Diabloss
    First off, I have to say for the record, Hunter weapon. Now that I have that out of my system, it's about time! Tbh, the legendary bow doesn't really count. Maybe 3 hunters per server had it, as well as rogues and warriors trying to take the bow too, which makes no sense at all. But anyway, besides the bow hunters have only been able to use 1 other legendary, Thunderfury, which wasn't something hunters used in vanilla anyway because for one Rogues Warriors and Pallies were getting the pieces well before hunters, which does make sense.

    Back on track though, this will be the first legendary for hunters specifically, even if it is a dk weapon as well. Hopefully there won't be too many haters, so please just go with it. Anyway, who really expected to actually use THE Frostmourne? Very Very evil here people, I don't think the gods of WoW would want a player with that sword. I mean, come on, right now if you can solo stuff that used to take 20 people, you would become one huge badass, and turn into a superman version of the Lich King. Nobody wants that. So I, for one, am just gonna go with it, and enjoy the novelty. And I hope Blizz doesn't screw it up too bad. Have fun, and please don't be too flamish about it, It's really annoying to scroll through 15 pages of flaming just to see a decent discussion.
    You are right. Except, everything. It will be the 3rd legendary for hunters. Otherwise, if we follow your logic, paladins did not have ANY legendary item. Hand of Ragnaros was in the times where there were no retribution paladins (except duels) and Thunderfury was in the times with no protection paladins (anywhere). Maybe 3 paladins per realm will have Val'anyr.
    Same goes for casters. 3 casters (all classes combined, except Paladins) per realm had Atiesh. And 3 casters per realm will have Val'anyr (mages and warlocks won't even had that).

    So, please, stop thinking that hunters are so poor and miserable that they deserve something more than any other classes.

    Quote Originally Posted by shingai
    atleast now with hunters not using mana, enhancement shamans wont have to roll against anyone for their gear
    Yeah, and everyone will QQ and cry about int mail like they do now about spell power plate.

    Quote Originally Posted by 3cheesed
    Ok, are you proud of yourself? You drove me to create an account on this website, because I was sick of hearing your verbal butthurt.

    You're completely missing the big picture. Alliance also has one extra of a class, which balances, if not tips the scales in favor of the Alliance. Alli now officially, in the Worgen, has one extra what? What is this? Druid. The class that was limited to not 4, not 3 races, but one. There was originally ONE class per faction that could use a druid. And quite enjoying them, and knowing that there were only one per faction, kind of annoyed me as the alliance were getting another race that could use them. One more shaman on the Horde side (that could originally use them!) shouldn't be as big of a deal.
    http://static.mmo-champion.com/mmoc/...trix_en_US.jpg

    What tips the scales in favor of the Alliance? Alliance still gets 13 new class/race (43 overall) combinations, and Horde gets 14 (44 overall). So you kinda just embarrassed yourself and wasted your own time by creating an account.

  14. #254

    Re: Class Discussions Panel

    HOLY MOTHER OF CHUCK NORRIS GODS! I didnt see THIS coming! This is REALLY interesting! (I play since Vanilla) Imho this is the change WoW needed.

  15. #255

    Re: Class Discussions Panel

    I find the "Itemization" part very scary.

  16. #256

    Re: Class Discussions Panel

    No more soulbags!! Yeees!

  17. #257

    Re: Class Discussions Panel

    The focus thing for hunters....ripoff from Lord of the Rings Online? ;D

  18. #258

    Re: Class Discussions Panel

    Quote Originally Posted by Lori
    AP gone, ArmP gone, mp5 gone, SP gone ...World of Easycraft! And that's because these damn casuals are to stupid to choose their gear well?
    omg blizz has changed something is must be for people who only play 2 hours a week!

  19. #259

    Re: Class Discussions Panel

    Quote Originally Posted by Draconius666
    NO WORGAN SHAMMYS. BLIZZ YOU GOT SOME SPLAINING TO DO.
    Dude, look at them, they are humans, they have the same classes as humans except for paladin, which is reasonable since they built a big wall instead of using the light against the scourge :P We saw in the trailer a worgen standing with a night elf. Mabye the Nelfs learned them a trick or two ? That explains the Druid imo

  20. #260

    Re: Class Discussions Panel

    Quote Originally Posted by Klâth
    Why do people act like Blizzard is going to change how things are itemized? What's with this notion that things are going to be obvious upgrades or obvious downgrades? It's going to be exactly like it is now, certain pieces will favor certain stats and you'll have to tradeoff to build a specific way.

    To change your example, here's what I expect things like rings to be itemized:

    Random Cataclysm Ring 1 (iLvl 300)
    100 Stamina
    85 Intellect
    60 Spirit
    Increases critical strike rating by 72.

    Random Cataclysm Ring 2 (iLvl 300)
    107 Stamina
    70 Intellect
    85 Spirit
    Increases critical strike rating by 60.

    Random Cataclysm Ring 3 (iLvl 300)
    103 Stamina
    74 Intellect
    72 Spirit
    Increases haste rating by 38.
    Increases critical strike rating by 36.

    You're still going to have to make choices for gear. Do you want:
    A - A heavy spellpower/crit ring with low regen.
    B - A heavy regen ring with low spell power/crit.
    C - A balanced spellpower/regen ring with low crit, but with additional haste.

    Please, let's try to think about this logically.
    i havent read the following 5 pages yet but i'm willing to bet this post got ignored by all the QQing elitist wannabes

    Edit: what a surprise, i wasnt wrong.

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