True, if we're to modify the first equation, we get:Originally Posted by dvdjrkns
One point agility = 2 AC X 1.1 (kings) X 1.1 (toughness) X 1.02 (meta) = 2.468 AC per point of agility
Meaning 24.68 AC from an shifting dreadstone.
This was omitted from from initial calculation, but included in the Chardev numbers. Unfortunately, most combat rating are rounded down at a certain decimal place (the cut-off for armor being a whole number) so you still end up with 24 AC