more interesting than just shifting into a form then staying in it for the rest of the fight.
When selecting a dps caster, each class must bring its flavour, and each spec must have a style. For flavor, a shaman will bring the caster totems, switching totems mangaing totems etc, the warlock would bring the a pet, the mage nuking, the priest pain, the druid shifting.
then spec specifics is the unique casting style, affliction it's DoTs, demo demon+nukes+dot combo, Destruction its nukes with a fire theme. Arcane it's mana management, Fire it's blasts/burns & AOe, Frost its control & freezes, ele shaman its shocks/bursts, shadow priests its dots and orbs, balance druids its arcane/nature balancing.
A druid is distinguished by its shapeshifting which should be more than just a skin change. for ferals we know its more than a skin change, but for balance it isn't.. this should change. I'd love to see shapeshifting become more dynamic, so people who want the caster with the druid angle of forms have something meaningful when they pic balance and employ shapeshifting.
Atm, moonkin form is no different than shadow form and shifting is not a priest mechanic. In fact metamorphosis for Demo locks is more interesting than moonkin form.
Example of Dynamic more interesting Shapeshifting for Balance Druids
1. Firstly passive buffs like crit/haste aura etc should go to the talent tree so it is available in all forms. This frees up moonkin for other things.
2. Dynamic criteria: at certain points in your rotation you do more DPS if you're in Moonkin form, and at other points you do more if you're in caster form. This immediately now demands you start shifting to maximize your output.
for e.g. when the eclipse slider is at a full lunar eclipse, casting in Moonkin form gets a damage/crit/haste buff, and when it's at a full solar eclipse casting in caster form gets the damage buff to casting
3. There's more. Every 5mins moonkin can empower (like a trinket) for x secs (say 20secs), during this period Moonkin form will cast Starfall, Starsurge, Moonfire, Starfire & Wrath in enhanced ways e.g. starfrie hits more than one target, wrath channels like arcane missiles, etc. Caster form on the other hand can lets say cast a hurricane without channelling once every 2mins.
4. Moonkin can get some unique abilities. It's weird this big feral creature has not even one melee ability, where metamorphosis does, I man moonkins are 10ft tall weighing about 3000 lbs they're a huge. Maybe maul and a sonic screech that causes a disorientate. In addition a moonkin slowfall (it's a bird afterall) and a moonkin slide (it's feather afterall)
This makes changing form interesting, dynamic during pvE combat, and also strategic, it is an element to the class that you must master, it's the druid thing. It doens't seem right that shapeshifting is so meaningless in this spec atm. When GC s9oke about ToL form changing, he did mention that having to use caster form and ToL is more interesting than just lumping in one form. Same goes for balance.
[if you like these thoughts, post em on the US Damage Dealing forums so GC can read.]