^^Originally Posted by Jagwar-VenCo
Dumbass lol
^^Originally Posted by Jagwar-VenCo
Dumbass lol
Definition of useless -
Q. Any plans for an untalented spell to help warlocks deal with stuns?
A. Possibly. It’s also possible we may take a look at stuns in general. But overall stuns will feel less impacting in an environment where players have significantly more health than they do today.
Hey, what about Prot PvP, people? Prot PvP destroys everything but Disc Priests and Resto Druids.
...and maybe Prot Paladins? I don't know about this one, I'll let you know if I ever, ever see one in a Battleground.
That's just between you, me, and my pal Captain Winky.
Try reading the thread and you'd see several already mentioned prot pvp.Originally Posted by Elanale
Reading is fer sissies. I just hit the keyboard and hope for the best. I'd ask if I'm getting lucky and forming sentences but since I'd never know the answer there's no point in trying.Originally Posted by Craz
That's just between you, me, and my pal Captain Winky.
No wonder you struggle in pvp huh?Originally Posted by Elanale
Only against Disc Priests and Resto Druids, like I said. And assuming that the posistion of key talents doesn't change (and that's an erroneous assumption, given their promise that passive percentage talents are getting nixed) 85 will allow for a neato MS/Second Wind Devestate/Warbringer hybrid build that solves that problem, too.Originally Posted by Craz
That's just between you, me, and my pal Captain Winky.
How so? A rogue takes much more damage when being stunlocked than the warrior is.. Any gladiator quality rogue will beat a prot warrior as well.
Arms warriors are 50/50 if played correctly (i.e if he doesn't try the usual "charge/intercept lol")
They will have no problems killing you. They're much, much better against melee than a prot warrior is (though they'll be destroyed by ranged, explaining why we don't see so many)....and maybe Prot Paladins? I don't know about this one, I'll let you know if I ever, ever see one in a Battleground.
Everything but DKs, paladins, rogues, shamans, warlocks, priests, druids, hunters, mages and warriors (what?) :P
So you really think a prot warrior's damage shields does "MUCH MORE" damage than a rogue? ROFL?Originally Posted by Wani
The main difference between prot and arms warriors vs rogue:
When dismantled: both have near same armor, Prot is disarmed for LONGER. Prot can shockwave, arms can piercing howl (both used to gain distance till dismantle is over). Prot is a complete sitting duck while dismantled, hes got no shield and isn't getting healed from second wind, can't really attack fpr 10 secs compared to arms 5 sec.
Advantage = Arms
When stunned: both have near same armor (arms will have put on a shiield), both have 0% avoidance (rogue is attacking from behind). Arms is healing, prot is not.
Advantage = Arms.
Arms can also bladestorm to go immune to stuns/blind etc. When pulled off while rogue is snared it can easily kill the rogue if he doesn't feint, sprint, evasion (jump away while facing warrior so you can dodge).
A prot warrior only has the duration of concussion blow + shockwave to kill the rogue, if he doesn't by then he'll never win in a 1v1.
Only person my prot warrior cannot solo is a prot pally, holy is hard but I just cant get the prot ones down. Any other class, usually I win 90% of the time, a full prot, tier geared warrior, with BiS in almost every slot is very hard to take down. Sslams are 5-9k each, revenge is like 5-6k each, shockwave and concussive combined with charge and you can pretty much lock anyone down.
it takes awhile to chew through 40k hp when ur wearing plate and have lots of avoidance.
Phyta-[H] Gorgonash - 85 Tauren Warrior - Beastmode Tanking / Arms Deeps
Suberror-[H] Dragonmaw - 85 Undead Priest - Healing made Easy Holy MS [PvE] / Disc OS [PvP] 3824 resil
PvP Arms spec has piercing howl.Originally Posted by Redd911
im a rogue and i really struggle against warriors.
there may be something im missing in my pvp strats, but from my experience warriors are pretty good vs. rogues.
Originally Posted by Voidmaster
So does a PvP Prot spec. O_oOriginally Posted by Craz
EDIT: And if your Prot PvP set doesn't have a weapon chain or (better still) the -disarm plating on his shield you're doing it wrong.
That's just between you, me, and my pal Captain Winky.
Or you can just pvp in your pve prot spec which doesn't have piercing howl. And your shield may not have the disarm plating if you are pve geared.Originally Posted by Elanale
I have pvp arms spe, and pve prot. I use both in battlegrounds. Mostly use prot for AV. If you get piercing howl in your pvp build you are giving up other talents such as -20% stun/charm duration, extra rage on charge, deep wounds, 10% extra dmg on crit etc.
Dude, you can't do that. You can't compare a PvE spec to a PvP spec and then list all the strengths the PvP spec has over the former, especially when the PvP spec is in a more traditional PvP tree to begin with. It's misleading, is what it is. If you want to PvP as Prot, you'll pick up Piercing Howl for sure, since there's no Hamstring in Defensive Stance.Originally Posted by Craz
EDIT: Seriously, try it with Blood Craze/Piercing Howl, Cruelty, Armored to the Teeth. Being unkitable and not needing to ever switch stances is PvP utility I wouldn't want to give up. I was Prot with extra points in Arms at first, but now I just take the 5 points of Parry and leave it at that. I don't miss Charge and with Piercing Howl TacMastery becomes for the first time in my PvP experience unnecessary.
That's just between you, me, and my pal Captain Winky.
as arms; huntards
as fury; Locks
as prot; rogue + more
I've no idea what to write here.
Rend ticks that are absorbed in a shield means no thirst for blood (IE no overpower)Originally Posted by Baggen
/bowsOriginally Posted by Craz
think I lose here :P
think I must be facing frost mages that are too well geared or my gear isn't up to the task, admittedly its a long fight, guessing you have bit more HP and res rending the mages useless, thanks will have to play around a bit more.
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