Judgement of justice????????????? Have you ever heard of it????? Its not mythical, its actually the druids bane IMO.Originally Posted by Sorrow_Blast
Rabble, rabble... (in a good way, as in i may be wrong rabble rabble)Originally Posted by Ronark
Hmm.. not in a place where i can test it atm, but i'm sure i've seen the effect going off when in groups... If it's not the judgement causing those numbers to pop over the heads of the other mobs, what is? I've been fairly certain it's worked off judgements ever since i judged a mob and had it break the repenetence i had on the other mob, but i haven't been watching the combat log for positive affirmation.
My only guess at this point would be an auto attack swing immediatly after the judgement, or it was changed in one of the recent patches. Suppose i'll have to go back tonight and test it while watching the log.
Not seal of justice, not repentence, judgement of justice. Just like judgement of light and Judgment of wis. Judgment of justice completely negates any movement speed increases and it also stick with the druid through shifting. Add in any other cleave with some type of slow and thats a GG on a druid running to drop the stacks. Nice try though.Originally Posted by Vashdakari
Hehe, i wasn't really responding to the JoJ on a druid portion of this thread.
But thanks for thinking of me. ;D
Unless of course you meant to quote the guy who posted after me....
Paladins will get a new aoe after Shaman do. Which is never
While I agree with what your saying I do have to say that if your having issues tanking 2-3 mobs at once your doing something wrong, 4 or more is where I usually encounter some AoE threat issues when tanking on my warrior, where as on my paladin throw me as many mobs as you want me to tank and I won't have an issue.Originally Posted by FroggyChaos
As to the OP while it would be nice to have just one more AoE ability, we don't need it.
You already have three AoE spells baseline(Chain Lightning and Magma/Nova Totems) use able by all specs and one talented(Thunderstorm), Paladins have two baseline[Holy Wrath(Undead/Demon Only) and Consecrate] potentially use able by all specs and two Talented(Divine Storm and Hammer of the Righteous).Originally Posted by acidragoon
I think Paladins should get one more baseline to make it even.
Just kidding :P
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I think i'll have to agree with the no to another AoE ability. Even though as a retri offspec i don't have the best gear, i seem to be able to hold my own even with people in better gear. All round i think pallie's are pretty well done although a few tweak's in PvP wouldn't go a miss but that's just a personal thing.
One thing i am finding quite annoying though and im wondering if it's just me, but when you die and ressurect in PvP, the santified retribution talent seem's to bug out and you only get 3% damage increase. You can only get the 6% back if you switch aura's, which in pvp you will do so not so much of an issue but im wondering if it happen's with instances too, for instance, if you die and get ressed in the instance ?
So should CS :|Originally Posted by Snowhammer
damn pvp.. break everything since 2.0Originally Posted by Ronark
When we don't have to change targets yeah- I really hope they address the SoV ramp-up time in 3.2.2 or 3.3.Originally Posted by ewhenn
As do I. Unbuffed my ramp up time is 13 secs. Raid buffed I'm not exactly sure what it is, because I don't really stop to count, :P, but its probably around 12ish. I wouldn't even mind if it was added to an attack that has a longer CD, like Exo. A ramp up time of 10 secs seems ideal to me. Thats basically one less auto attack.Originally Posted by Ronark
To use my Exo example: Just add it to the AoW talent.--When Exorcism is used as an instant attack is will apply one stack of SoV, whenever SoV is used.
http://us.battle.net/wow/en/characte...rytoz/advanced
If there's one thing I'm not, it's in control.
well for people who want to know their ramp up time, get the last version of Rawr its includedOriginally Posted by Eurytos
Edit : oh wait nvm.. i mixed up 2 thing, it give you how much time the mob need to be alive before SoV get better then SoR )_)
/fail
Still a helpful tool. I wonder what the time is? My guess would be after about 6-7 secs SoV becomes better.Originally Posted by Nienniora
I don't have RAWR, as it has problems running on MACs. It's being beta tested now for easier MAC use. Hope it works. YAY!
http://us.battle.net/wow/en/characte...rytoz/advanced
If there's one thing I'm not, it's in control.