1. #1

    New Idea for a Battleground

    Just Thought of an Idea for a Battleground.
    Name - Thoradin's Pass
    Location - East of Arathi Highlands, extending to southern Hinterlands [Maybe More]

    Setting - Destroyed Human Seaside Fortress.

    Number of Players - Im Trying to Choose Between 20 and 40. 40 would be epic but it may be a little big. Ill let the Posters Decide.

    Map Layout - Sorry if its Big.

    How it Goes -
    Each Faction will start at their respective starting zones (Horde in the South, Alliance in the North) Controlling a Supply Caravan that has 4 Vehicles. The Objective of both factions is to Defend their respective Caravans until they reach their target Destination with at least 1 of the 4 Vehicles intact. The Caravans will only move when members of their faction is within 20 yards of any of the vehicles. Graveyards are at the Starting Areas.

    Vehicles -
    Assuming this is a level 80 Battleground [Which it probably would not be if ever implemented], Each Vehicle would have 600,000 Health. The Caravan moves at normal walk speed for any player, and will only move if there is a Friendly Player within 15 yards.

    Paths -
    Each Faction can choose via talking an NPC on top of one of the vehicles which path to take when the time comes, either the Bridge or Cave. The Cave Path is slower but No dangers exist. The Bridge Path is faster but enemy Players can cause a 10 second Pause on movement of the Caravan by "Sabotaging" [Which will probably be right-click functions on certain places under the bridge, accessed via stairs that lead to catwalks under the bridge] it. The Sabotage areas will be limited, would be unfair if made to hard to go across, but still unfair if it was too easy.

    Winning/Losing -
    The way to win is by doing one of two things.
    1. Escorting your factions Caravan to the Endpoint [Alliance is the Blue Crosshairs, Horde the Red ones], it having at least One Vehicle remaining.
    2. Completely destroying the Enemies Caravan.

    If No Caravan is destroyed by the time One Caravan reaches the Endpoint, The Other Caravan will have 5 Minutes to get to their Endpoint, if they do not, the team that made it to the Endpoint wins.
    If Both teams make it to their respective Endpoints, the Caravan that has the most vehicles remaining wins.
    If Both teams make it to their respective Endpoints and they both have the same number of vehicles remaining, It is a Tie.
    [The Point is moving Resources, not time. You would rather have Hundreds of Pounds of Supplies a little later than barely any a little faster, amirite?]

    So what do you think? If this kind of idea has already been thought of, Im sorry. I haven't read any posts like this before so ???

    EDIT: Except for the part where the docks are, the edge of land facing the water is about the height the Thandol Span is (see Wetlands -> Arathi Highlands)
    You are not supposed to swim in the water, and it wont do you much good. But im guessing some Priests, Druids, and Shamans will have fun... lol

    EDIT2: Changed so that the Caravans can be attacked at all times.

    “The shadows will hide me until my true power is recognized.”
    RP Character -- Niklaus "Nick" Giorgiovo (My First)

  2. #2

    Re: New Idea for a Battleground

    sounds cool imo.

  3. #3

    Re: New Idea for a Battleground

    Quote Originally Posted by ookanakka614
    sounds cool imo.
    Damn, I was expecting to get rick rolled.

    Now I feel this strange sense of disappointment.....

    Cool idea though.

  4. #4

    Re: New Idea for a Battleground

    im not that much of an asshole
    “The shadows will hide me until my true power is recognized.”
    RP Character -- Niklaus "Nick" Giorgiovo (My First)

  5. #5

    Re: New Idea for a Battleground

    Wow this sounds really cool. plus it would be a completely new idea! No resources like AB or Generals like AV or flags like WSG.

  6. #6

    Re: New Idea for a Battleground

    Lol, been playing WC3 Campaign lately? :P

    But Yeah, Its a interesting idea, I dont see blizzard actually doing something like that though.

    But if they would, they would probably put a time limit on it, because I can already see people spawn camping while the caravans just sit there, not moving.
    Quote Originally Posted by Torne View Post
    stop being stupid.
    seriously, thats like buying crack from a dealer and then realizing you bought baking powder and running to your friends shouting WTF I GOT SCAMMED BY THE BAD MEN!

  7. #7

    Re: New Idea for a Battleground

    Quote Originally Posted by DonSnorrlione
    Lol, been playing WC3 Campaign lately? :P

    But Yeah, Its a interesting idea, I dont see blizzard actually doing something like that though.

    But if they would, they would probably put a time limit on it, because I can already see people spawn camping while the caravans just sit there, not moving.
    I grabbed a tiny bit from that mission lolz
    “The shadows will hide me until my true power is recognized.”
    RP Character -- Niklaus "Nick" Giorgiovo (My First)

  8. #8

    Re: New Idea for a Battleground

    Quote Originally Posted by Theodekk
    I grabbed a tiny bit from that mission lolz
    lol, I always loved that mission
    Quote Originally Posted by Torne View Post
    stop being stupid.
    seriously, thats like buying crack from a dealer and then realizing you bought baking powder and running to your friends shouting WTF I GOT SCAMMED BY THE BAD MEN!

  9. #9

    Re: New Idea for a Battleground

    Sounds interesting, would need a few tweaks, obviously.

    The biggest problem I see with it now is that it seems a bit too based around defense, leaving very little room for offense, if that makes any sense. It doesn't seem like a good BG, but ONLY because it seems too much like a repeat of what AV was for a long time: a BG where players simply pass each other by on their way to a more PvE-based objective. Since there are 2 paths, what's stopping the Alliance from going west, the Horde from going east, and just bypassing eachother altogether?

    EDIT: OK I missed the part about destroying the other teams caravan being a way to win. But there's something that confuses me:

    Assuming this is a level 80 Battleground [Which it probably would not be if ever implemented], Each Vehicle would have 600,000 Health, and could only be attacked If no player of the controlling Faction is within 20 yards.
    .

    Especially if this is a 40 man, there's no way you clear out all the opponent players before more started showing up. Even as a 20-man, its a stretch.

    Also, at the same time, it seems like the combat is centered around the center of the map which means that you'd have a lot of downtime (waiting for the caravan to get to the center...at walk speed no less), for a few minutes of combat (if teams decide to attack each other), just to sit back and wait more once the combat is over.
    If you don't like it, go on the internet and complain.

  10. #10

    Re: New Idea for a Battleground

    This sounds really cool imo, I like the idea, but if you are to be unable to attack the enemy caravan when there are players within 20 yards, well, a single player could win the game by staying close, but kite the enemy around your caravan.

    Instead, I propose a sort of EotS base-mechanism, where you'd make your enemy's caravan vulnerable if you had more players there, faster the bigger your numerary advantage, and the team that the caravan belongs to can make it invulnerable again in a similar way. This would also balance the game out more, as in order to attempt to destroy your enemy's caravan, you'd have to leave your own vulnerable to your enemy, and it would prevent one player from stopping the entire enemy team from doing their thing.

    Also, a sabotaged bridge-path would need to be slower than the cave way, imo. Not by alot, but if you choose the Bridge, you should also have to defend those sabotage points.

    And I think you should spawn at your own base, until your caravan has cleared the Cave/Bridge part of the map, at which point you will spawn after the cave/bridge, to prevent you from spawning just to get wtfpwned and roflstomped by the opposing team's entire vanguard.

    Finally, I don't think fighting starting too late would be an issue, just look at AV, there's like 2 minutes of riding before you do any fighting - and when you do, it's fighting against the Captains (or fighting to defend these).
    Quote Originally Posted by Zamfix View Post
    I'd ride for the sole fact that its a huge cock. It'd be hilarious.

  11. #11

    Re: New Idea for a Battleground

    I love how you made that map with paint
    Quote Originally Posted by Eltrollo View Post
    [/COLOR]

  12. #12

    Re: New Idea for a Battleground

    I took a look on your map and eyed the post, just got one question:

    Do we get to fight... in the mountains?

  13. #13

    Re: New Idea for a Battleground

    lol @ Swoop

    @ Wadark
    I changed the mechanic of the Caravans only being attackable when there are no Friendly players around.

    @Chronicle
    Hey, it works. ;D
    “The shadows will hide me until my true power is recognized.”
    RP Character -- Niklaus "Nick" Giorgiovo (My First)

  14. #14
    Pandaren Monk Ravasha's Avatar
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    Re: New Idea for a Battleground

    Just give me a 40 vs 40 non-vehicle, non-flag-capturing battleground where the only objective will be killing the 500 opposite reinforcements.
    The battleground itself will be a large place of grass with some rocks for line of sight. Mass slaughter for the win.

  15. #15
    The Patient
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    Re: New Idea for a Battleground

    Quote Originally Posted by Ravasha
    Just give me a 40 vs 40 non-vehicle, non-flag-capturing battleground where the only objective will be killing the 500 opposite reinforcements.
    The battleground itself will be a large place of grass with some rocks for line of sight. Mass slaughter for the win.
    Plus ninjas and pirates, and we are set for the most epic war ever. EVER!

  16. #16

    Re: New Idea for a Battleground

    Quote Originally Posted by Swoop
    I took a look on your map and eyed the post, just got one question:

    Do we get to fight... in the mountains?
    You beat me to it...

    Actually I like the idea, and I think that most players will choose offense, not defense for this (at least at the start). It would be really hard though to defend your carvan close to the enemys spawnpoint if your graveyard is so far away.

  17. #17

    Re: New Idea for a Battleground

    Quote Originally Posted by Ravasha
    Just give me a 40 vs 40 non-vehicle, non-flag-capturing battleground where the only objective will be killing the 500 opposite reinforcements.
    The battleground itself will be a large place of grass with some rocks for line of sight. Mass slaughter for the win.
    I wanna see that
    Quote Originally Posted by Torne View Post
    stop being stupid.
    seriously, thats like buying crack from a dealer and then realizing you bought baking powder and running to your friends shouting WTF I GOT SCAMMED BY THE BAD MEN!

  18. #18

    Re: New Idea for a Battleground

    Sounds kinda like that mining cart scenario from Team Fortress 2. Would be interesting to see it implemented in something other than an FPS.

  19. #19

    Re: New Idea for a Battleground

    Quote Originally Posted by Ravasha
    Just give me a 40 vs 40 non-vehicle, non-flag-capturing battleground where the only objective will be killing the 500 opposite reinforcements.
    The battleground itself will be a large place of grass with some rocks for line of sight. Mass slaughter for the win.
    tbh not a bad idea
    him how about we added some field commanders ?

    and when the reinforcements reach 150 the general show up and by killing him you win

  20. #20

    Re: New Idea for a Battleground

    Quote Originally Posted by Neolah
    Good effort, but please, NO FUCKING VEHICLES I HATE THAT CRAP, worst addition to WoW ever, you get bored of sitting in one spamming 1-2 buttons after 5min, I want to PvP, not dps a damn vehicle with 600k hp or run after it or drive it or defend it, I don't want to be close to it, I want to PvP in a battleground, use my own skills, nothing more, objectives are good to have similar to WSG/EOTS/AB but they must involve players interacting with players and not a mob or a vehicle, then I could aswell go PvE and try maximize my dps on a 2mil hp boss tank n spank, and thats very fun.. no.
    I never said you could use the vehicles.
    “The shadows will hide me until my true power is recognized.”
    RP Character -- Niklaus "Nick" Giorgiovo (My First)

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