Just Thought of an Idea for a Battleground.
Name - Thoradin's Pass
Location - East of Arathi Highlands, extending to southern Hinterlands [Maybe More]
Setting - Destroyed Human Seaside Fortress.
Number of Players - Im Trying to Choose Between 20 and 40. 40 would be epic but it may be a little big. Ill let the Posters Decide.
Map Layout - Sorry if its Big.
How it Goes -
Each Faction will start at their respective starting zones (Horde in the South, Alliance in the North) Controlling a Supply Caravan that has 4 Vehicles. The Objective of both factions is to Defend their respective Caravans until they reach their target Destination with at least 1 of the 4 Vehicles intact. The Caravans will only move when members of their faction is within 20 yards of any of the vehicles. Graveyards are at the Starting Areas.
Vehicles -
Assuming this is a level 80 Battleground [Which it probably would not be if ever implemented], Each Vehicle would have 600,000 Health. The Caravan moves at normal walk speed for any player, and will only move if there is a Friendly Player within 15 yards.
Paths -
Each Faction can choose via talking an NPC on top of one of the vehicles which path to take when the time comes, either the Bridge or Cave. The Cave Path is slower but No dangers exist. The Bridge Path is faster but enemy Players can cause a 10 second Pause on movement of the Caravan by "Sabotaging" [Which will probably be right-click functions on certain places under the bridge, accessed via stairs that lead to catwalks under the bridge] it. The Sabotage areas will be limited, would be unfair if made to hard to go across, but still unfair if it was too easy.
Winning/Losing -
The way to win is by doing one of two things.
1. Escorting your factions Caravan to the Endpoint [Alliance is the Blue Crosshairs, Horde the Red ones], it having at least One Vehicle remaining.
2. Completely destroying the Enemies Caravan.
If No Caravan is destroyed by the time One Caravan reaches the Endpoint, The Other Caravan will have 5 Minutes to get to their Endpoint, if they do not, the team that made it to the Endpoint wins.
If Both teams make it to their respective Endpoints, the Caravan that has the most vehicles remaining wins.
If Both teams make it to their respective Endpoints and they both have the same number of vehicles remaining, It is a Tie.
[The Point is moving Resources, not time. You would rather have Hundreds of Pounds of Supplies a little later than barely any a little faster, amirite?]
So what do you think? If this kind of idea has already been thought of, Im sorry. I haven't read any posts like this before so ???
EDIT: Except for the part where the docks are, the edge of land facing the water is about the height the Thandol Span is (see Wetlands -> Arathi Highlands)
You are not supposed to swim in the water, and it wont do you much good. But im guessing some Priests, Druids, and Shamans will have fun... lol
EDIT2: Changed so that the Caravans can be attacked at all times.