Down at 8:42 pst
Down at 8:42 pst
lol, well to be honest i was kinda dreading this on heroic, it's the most poorly designed encounter in the game imo so im glad it didn't give you much issue as I was expecting to be cursing quite a bit if these guys got powered up too much for heroic.
Now the real encounters begin ^_^ Good luck.
well done guys
maybe they need to make these encounters a big harder maybe?
can you give an update on what has been added to these bosses?
^^Originally Posted by volrathy
skill, instanity and immortal
prolly > 0 then >25 then 50
Originally Posted by volrathy
cus not dying is the real hard mode? yehright
you should just continually update your original thread; there's no need for 3 independent ones that aren't US firsts.
that said, grats fh on your progression so far.
These are the reported US and World Firsts atm.Originally Posted by puresin
I just think it's a pretty lazy and boring encounter design. Basically throwing us into an imbalanced arena style encounter is not particularly engaging or fun. I suppose the only bonus is that it does keep alot of pugs at bay from getting more loot :POriginally Posted by Antik
I'm speaking from the position of really not enjoying pvp so I don't appreciate having to play by pvp's rules in a pve encounter, it's an opinion so if you like the fight i'm not gonna say you're wrong, i'm sure I like fights that you dislike. But I just feel like there's nothing exciting about the fight, no interesting mechanics or clever strategies, i guess it would be more fun if each enemy npc had some unique non-player skills instead.
I agree with you about using more skills though, i just think it'd be nice to have pve reasons to use the skills instead of having to put a pvp encounter in to force the use of those skills and that amount of multitasking.
Right click on your portrait in game. Go to the "Raid Difficulty" menu and see if that clarifies anything for you.Originally Posted by volrathy