1. #1

    Faction Champions Strat

    Just curious if people are trying more of a fast burn strat and rushing in using fear to spread them out or doing a ranged pull trying to spread them out and burn them down like that?

  2. #2

    Re: Faction Champions Strat

    The strat my guild has been using is apparently run headlong into it with a very lengthy and generally well through out plan of attack, then die after killing the shaman and shadow priest.

  3. #3
    Dreadlord Aerikaya's Avatar
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    Re: Faction Champions Strat

    Depends on which healers we get. For the druid healer, we (my prot paly and our prot war) rush into the group, he thunderclaps and interrupts the other healer, I Avenger shield to hold the melee dps. Our DK grips the druid out, dps burn it down.

    Paladin or priest healer the warrior keeps interrupted but we pull with a fear bomb, burn the shaman healer.

    If we get the Paly and preist healers, we just keep the paly interrupted and burn the priest.

    You did not specify 10 or 25, my strats are for 10 and will be vastly different for 25.
    Only 2 things are infinite, the universe and human stupidity, and I'm not sure about the universe - Albert Einstein

  4. #4

    Re: Faction Champions Strat

    What is very good to have, especially for the 25-man version, is a dedicated dispeller. Priest or paladin for the magic/diseases and druid or shaman for the poisons/curses. During or last try I did little but run around dispelling people and throwing shields up here and there. Ended up with 277 dispels done ^^
    If I was a Blizz server technician, I'd hijack a server and use it to download porn 24/7. Guess why the instance servers always are full B]

  5. #5
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    Re: Faction Champions Strat

    Despite being on a PvP server, only a handful of folks in my guild PvP (at all)... so our strategy is usually to sit and discuss it on end, kill the priest (he's ALWAYS there), then die horribly. Come back, discuss it again... kill the priest, and manage - through dint of RNG - to defeat them. Then we go back to being professional and actually downing things intelligently...

    IMO - this is going to sound like John Madden announcing football - the most important thing is to survive. Stay alive long enough to down a few of 'em and it becomes a LOT easier.

    Yes, that should be obvious... but I'm always amazed when I see a caster just stand there with a rogue beating on them, not moving - maybe they're waiting for the tank to taunt (which isn't going to work)? I run, use my teleporter, use Death Coil, use my PvP trinket - whatever it takes to stay alive. Dead DPS don't do DPS...

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