Page 1 of 2
1
2
LastLast
  1. #1

    Looking for advices on faction champions hard mode 10man

    So, we started today our way to complete trial of the grand crusade. We killed 2 first bosses pretty easy. Problems started on faction champions. Our team:
    Paladin tank, warrior tank, warrior arms, dk blood, 2 mages, ele shaman, resto shaman, resto druid, holy paladin.
    The faction champions which spawned: disc priest, resto druid, enh shaman, mage, warlock, rogue.
    We were trying to kill priest first, but he is healing pretty hard himself. We were interrupting, purging, etc everything what we could, but he still could heal himself like 50% in 3 secs. We also tried nuking rogue but it was impossible, he had almost always 100% hp. That rogue is also pain in the ass, nuking ppl really hard.
    Any player who is experienced in this fight has any advice for us? Thanks in advance
    Qierol of Vashj

  2. #2

    Re: Looking for advices on faction champions hard mode 10man

    Bang your head on your keyboard a few times mash those keys and stuff im sure all encounters are a faceroll ask anyone on these forums

  3. #3

    Re: Looking for advices on faction champions hard mode 10man

    well i havent done that version of the fight but in others the resto druid is always our number 1 target.

    the priest or paladin can at least be semi shut down by interruptors etc.
    Mannoroth nodded. "The warrior shows much promise... I would see more of his kind, learn their potential..." WoTA

    gee thx Brox...

  4. #4

    Re: Looking for advices on faction champions hard mode 10man

    Basically, everyone in your raid has to not suck.

    Well ,at least 7 out of 10.

  5. #5

    Re: Looking for advices on faction champions hard mode 10man

    next time you have a resto druid sub in a warlock into your group and you'll get that priest kill. banish,fear chains. Not sure but is the faction champion warlock's pet enslaveable? If so subbing in a warlock would be the easiest solution.

  6. #6
    High Overlord Vampiricdemise's Avatar
    10+ Year Old Account
    Join Date
    Aug 2009
    Location
    Portland, Oregon, US
    Posts
    187

    Re: Looking for advices on faction champions hard mode 10man

    The fight really doesn't change that much between normal and heroic on 10man, just the faction champions hit a little harder but will react quicker to CC abilities, healing and CC you as well.

    If bursting down the healer is an issue, maybe try and blow up a DPS? you say you are having trouble with the rogue, maybe put him as the first target to kill so you have less burst going on your group. If you dont want to go with that, maybe start having one person (probably your DK) gripping him and chains of ice the rogue to keep him off your healers or other people and have a mage sheep him once the Diminishing Return is up on him. just suggestions.
    :3

  7. #7

    Re: Looking for advices on faction champions hard mode 10man

    We had exactly your setup against us last week.
    Our raid: Holy paladin (me) , holy priest, resto shaman, feral druid, retri paladin, hunter, mage, warlock, DK (frost), rogue.
    Nuke order was: priest->rogue->ench sham->warlock->mage->druid/
    Rogue respecced PVP with Throwing specialisation.
    Our lock controlled druid. Rogue interrupted mage and warlock pretty much (170 interrupts). Dk kited shaman.
    So burst priest down very fast under BL the go on rogue. Use all your saving abilities. Thats it.
    We werer so happy affter we killed them )))

    P.S. This week we got owned by Hunter, holy pal, resto druid, ench shaman, shadow priest, DK. TT (((

  8. #8

    Re: Looking for advices on faction champions hard mode 10man

    Quote Originally Posted by Qierol
    Our team:
    Paladin tank, warrior tank, warrior arms, dk blood, 2 mages, ele shaman, resto shaman, resto druid, holy paladin.
    Bring players, not class. Really.

    If your team is not experienced in pvp in any way: form two 5-man arena team and practise till next reset. It should give your a chance to look and feel the pvp aspect of this game.

  9. #9

    Re: Looking for advices on faction champions hard mode 10man

    Quote Originally Posted by Qierol
    So, we started today our way to complete trial of the grand crusade. We killed 2 first bosses pretty easy. Problems started on faction champions. Our team:
    Paladin tank, warrior tank, warrior arms, dk blood, 2 mages, ele shaman, resto shaman, resto druid, holy paladin.
    The faction champions which spawned: disc priest, resto druid, enh shaman, mage, warlock, rogue.
    We were trying to kill priest first, but he is healing pretty hard himself. We were interrupting, purging, etc everything what we could, but he still could heal himself like 50% in 3 secs. We also tried nuking rogue but it was impossible, he had almost always 100% hp. That rogue is also pain in the ass, nuking ppl really hard.
    Any player who is experienced in this fight has any advice for us? Thanks in advance
    Qierol of Vashj
    the easiest way we do FC (and granted not done heroic yet though) put your elmental shamen on the priest for interupts, and nuke the resto druid.

    The thing wiht having a resto druid in the fight is the fact that his hots are awesome and i can imagine they only get better on heroic. CCing the resto druid isnt he best idea imo due to the fact that if he's out of it for 1-2 seconds he hots a lot up, you're better nuking him first

    with a shamen on interupt duties for the priest you should find that he doesnt get many heals off ( have the mages focus CS him if needed a few extra interupts imp CS works good too)

    as you'll be nuking the resto druid, your arms warrior / dk should be good to interupt his longer casts and if you drop a nicely times stun on him at about 20% health he's not likely to recover.

    once the resto druid s dead we ignore any other healers and move to dps (elemental shamen should stay on priest for interupts)

    while your dps is nuking the resto druid, you should have your tanks taunting the rogue and the enhancement shamen (i know not tankable, but can still make them taunted for 6 seconds for agro - enough time to drag them away from your dps / healers)

    another good thing we found is that with the druid dead, if there is any damage done to pet (warlocks / hunters ) then the priest will heal them up a lot more than the other champions.

    anwyays back to killing, once the druid dies, I'd say take the rogue next keeping him disaarmed as much as possible and slowed.

    3rd target is a choice between shamen (although i dont think he's that much of a problem tbh) and lock. I'd personally take the shamen

    as you kill people you're inevitably going to free dps / tanks up, as your prot pala is ggoing to be mainly taunting / stunning / slowing the rogue or shamen, he should also try to focus on cleansing, it will take a massive load off the healers if he can cover this too.

    once the shamen is dead take the lock next and thenthe mage then the priest (if the priest isnta already dead from the elemntal shamen)

    we use the same tactics on both 10 and 25 - kill one healer then lock down any others, its really simple and usually ends up the other healers dyign from being interupted

    so to recap

    Druid > rogue > shamen > Lock > Mage > priest

    hope this helps a little and goodluck

    P.S sorry for he wall of text

    Quote Originally Posted by zahoan
    about what class to play, i see players here are giving advices:
    mage - i donno how it's high lvl but my mage of lvl 30 is with a lot of downtime for mana(mages are like irish warriors, drink fight and drink and fight)

  10. #10

    Re: Looking for advices on faction champions hard mode 10man

    Quote Originally Posted by volrathy
    Bang your head on your keyboard a few times mash those keys and stuff im sure all encounters are a faceroll ask anyone on these forums
    You do a great job at making yourself look like an idiot.

    Onto the OP... definitely burn the Resto Druid first, with a ton of interrupts on the Priest. Either go for Priest or Rogue next, personally I'd lean towards Priest if your healers are doing well, if not I'd keep the interrupts flowing on the Priest and burn the Rogue. It can really be done either way. After that, if your raid is relatively healthy, it should be GG and you can pick who to kill next.
    Ephemera - Grievance - Thrall [H]
    Sybilfawlty - We Have Cookies - Stormrage [A]

  11. #11

    Re: Looking for advices on faction champions hard mode 10man

    It doesn't fit your setup but this is how we 1 shot on 10 man hard mode twice:

    Kill a cloth DPS first, using bloodlust from the first second.
    Use a warlock to banish/fear resto Druid.
    Use prot warrior to take 1 melée completely out of the fight.
    Have a DK pull a melée away from the group using chains of ice all fight.
    Put MS on the one your killing and have the shaman spamming purge.
    Use someone who can interupt on the 2nd healer.
    Only use 2 healers. It's enough.
    If there's a warlock pet have a paladin fear it.
    Be rdy for BOPs on healers and intevene if the warrior bladestorms near them.
    On the pull have prot warrior to the right, Druid to the left, raid in the middle. Middle pull to them, Druid and warrior instant cast their targets and pull them far away, cyclone, stuns, roots, it's best they take melée away.


    Good luck

  12. #12
    Deleted

    Re: Looking for advices on faction champions hard mode 10man

    We banged our head against the FC10man Heroic yesterday for like 2 hours, morale went waaaaay down, we were all pissed.

    We had

    Warlock (+ his f*cking pet)
    Boomkin
    Holy Priest
    Resto Shaman
    DPS Warrior
    DPS Paladin

    Our raid:

    Prot Warrior

    2 Resto Shamans

    DPS Paladin
    2 Cat Druids
    Mage
    Hunter
    Elemental Shaman
    Shadow Priest (or he went Holy, not sure)

    We tried CCing several mobs, Mage and 1 Cat Druid CCed ... or tried (stupid CC by the mobs) the Heal Shaman while nuking down the Holy Priest (or vice versa, tried switching it around).

    We barely got the first healer down couple times before the DPS mobs killed us. Also, the paladin was a real pain in the ass, around 20% hp he shielded the healer we tried to nuke, making the already hard task even harder.

    Any tips how to do that setup?

  13. #13

    Re: Looking for advices on faction champions hard mode 10man

    The difference between hardmode and normal mode is that in normal mode, you can just faceroll burn the targets and attempt to CC as many as you can.

    In hardmode, survivability is more important than the burn, you have to abuse the mechanics of your class to your best ability (E.G. Chains of Ice).

    Use everything you have.

  14. #14

    Re: Looking for advices on faction champions hard mode 10man

    Burn the healers down, keep interupts up and kite the melee through frost traps if you get chased

  15. #15

    Re: Looking for advices on faction champions hard mode 10man

    kill the resto druid first, stick interrupters on the other healer (rogues and prot warriors are great). burn lust off the bat, blow army of the dead, deathgrip the druid to the group. after the druid dies, split off a melee (dk's are great with chains and grips) to CC the enhance shaman. kill the rogue second, leave your prot war on the priest so he doesnt get much healing off. kill the enhance shaman third, kill the disc priest, kill whatever you like next.

    honestly, order is of less importance than raid awareness. if the rogue shadowsteps you, healers need to be ontop of it andd the person who got shadowstepped needs to MOVE. the fight really comes down to individuals more than any other fight. we sometimes kill all the healers, sometimes we kill 1 healer and a melee, it all works, but if you're killing both healers off the bat, people really need to avoid the rogue / shaman / hunter / warrior chains. melee will tear people apart.

  16. #16

    Re: Looking for advices on faction champions hard mode 10man

    Also you should take note that your setup is really bad. Get your shaman to go enhancement, bring another melee dps. Other than that, the encounter is pretty much faceroll on anything other than 25m HM.

  17. #17

    Re: Looking for advices on faction champions hard mode 10man

    Quote Originally Posted by Kebbaz
    It doesn't fit your setup but this is how we 1 shot on 10 man hard mode twice:

    On the pull have prot warrior to the right, Druid to the left, raid in the middle. Middle pull to them, Druid and warrior instant cast their targets and pull them far away, cyclone, stuns, roots, it's best they take melée away.
    OP has a DK in his team, and I must say that from what i've seen theyre really great for this. Like Kebs said, one of the dangerous melee (Warr,Dk,rogue,enh,ret) should be gripped all the way to the edge (where no one else is standing). The DKs i've seen doing it do a really good job. Whenever the faction champions select someone to focus down, they try to walk back into your main group but just get stuck in a loop of gripchains.

    Personally IMO the caster dps (lock,moonkin,spriest,mage) are the least dangerous and should be killed last

    If your fellow raid members getting bursted down is a problem, you might want to consider calling out (in vent or whatever) who is getting focused down. This is fairly obvious by observing (with a focusframe or whatever) any nonhealer who isnt getting CCd. This way your trees can prep hots, and everyone can also prepare to help out to let him survive

  18. #18

    Re: Looking for advices on faction champions hard mode 10man

    Here is a link to a suggested strategy http://www.wowwiki.com/Faction_Champions

    Yesterday we managed to defeat Jaraxxus HC 10man (took us 3 days of trying) and afterwards killed the champions HC 10 man on third try!

    Healpriest>healdruid>rouge>hunter>enhanceshaman>mage - that´s how we managed it

    1. We used Heroism at the beginnig to burst down the priest!
    2. Get somebody with good interruption-skills (like rouge) on the druid while that, then quickly burn the druid!
    3. When both healers are down, the critical phase is pretty over!
    4. Our dk tank was on the rouge the whole time
    Tank pally was on shaman the whole time, keeping them away from grp!
    5. dispell whenever possible & keep an eye on your healers!
    6. yeah you should have seen a battleground before that fight, it´s pretty tough not getting pwnd

    p.s.: i switched from arcane 2 ice (mage) after the second try, which helped A LOT with kiting & cc'ing the melees!!

  19. #19

    Re: Looking for advices on faction champions hard mode 10man

    The fight is barely harder than normal mode. Have vigilance on a healer that is prone to dying. Advisable to have a prot warr/rogue on healers, just forget about dps from them, interrupts are key. Key the first healer permanently stunned/interrupted and it's no trouble. Blow BL for your first target and it should be easy.

    Word of warning, the bosses REALLY know how to find a healer in this encounter so communication is important. Just make sure cc'ers know what's going on.

  20. #20

    Re: Looking for advices on faction champions hard mode 10man

    Quote Originally Posted by Qierol
    Paladin tank, warrior tank, warrior arms, dk blood, 2 mages, ele shaman, resto shaman, resto druid, holy paladin.
    Your people probably aren't interrupting/purging as fast as you need them to. If you're on the Priest first chances are the Druid was still getting heals off on the Priest.

    Our tanks are usually DPS spec at this point (at least 1), DPS is huge for this fight. Also don't use PVP gear and most classes shouldn't use PVP specs. CC is nice but some people focus on it too much and forget to actually kill stuff. Keep that in mind. Can't have too many people "locking stuff down" because then your target won't die on Heroic.

    So, have the Death Knight start by Death Gripping the Druid into your kill squad and just blow him up with everyone (with FAST purging/stuns/etc), pick 1 person to lock the Priest.

    I would keep the Ele Shaman also. ToW is nice for everyone in some way, crit or SP, allows you to have Wrath of Air still from the resto.

    The faction champions which spawned: disc priest, resto druid, enh shaman, mage, warlock, rogue.
    Without a Warlock to lock the Druid down my group would go -

    #1 Druid, #2 Rogue, #3 Priest, #4 Mage, #5 Shaman, #6 Warlock

    Variation could be killing Shaman before the Mage since his totems help his group out VERY much.

    Here's the breakdown behind that, my group kills them all the time like this.

    We usually kill a healer, (Squishiest one, or one that can't be locked the best)
    then a DPS to increase our survival, (The one kicking the most ass that isn't Plate)
    then go back for another healer,
    then kill a squishy DPS, (Clothy, if no clothy then Shaman/Rogue/Hunter)
    then kill whatever isn't the Warlock or Shadow Priest (Hellfire easily avoidable, SPriest not as killer as other DPS)
    then kill Warlock or Shadow Priest


    EX - <PIE CHART> US TOP 10 Check 'em out http://piechart-guild.com/

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •