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  1. #1

    Yogg-Saron 10 man One Light - Tentacles?

    Last achievement til our Drakes and I am curious on the tentacles in Phase 2.
    We've had a few attempts at this after Firefighter but we were not really focused as it was dam late.

    I have watched a few videos where after the melee come out of the brain room, the ranged and Healers are all waiting for them, and do not even have to worry about Tentacles because they've killed them all.
    When we attempted it, the melee would come out with a Crusher dead, and at least 2 or 3 Corruptors up.

    Are we doing something wrong?
    Events usually unfold like this:

    - *Phase 2 starts*
    -Crusher/Corruptor spawn.
    Melee on Corruptor, Ranged on Crusher.
    Both die.
    *Portals soon*
    Crusher spawns as well as some Corruptors.
    They open the brain and the tentacles freeze, we kill the Crusher with usually time to kill maybe one or two Corruptors.

    So what's wrong here, how come in the videos I see the ranged and that sitting out in front of Yogg's Mouth for a long time waiting on more Tentacles and the melee to be spat out, is our Ranged DPS too slow? Are the melee not opening the Brain quick enough?
    Is there a way to lock out some spawning?

    Any tips and tricks for this fight is appreciated.

  2. #2

    Re: Yogg-Saron 10 man One Light - Tentacles?

    I can't say for sure, but they might be waiting on a corruptor tentacle spawn before they spread out so that a melee doesn't get stuck and die away from the group. I know this is a tactic used in 25-man, but I've only heard of melee staying by the mouth until a corruptor spawns.

  3. #3

    Re: Yogg-Saron 10 man One Light - Tentacles?

    Melees are slow if you are not getting them down fast enough outside before the melee come out. Make sure they have at least 40-45 seconds on the brain. That should leave you waiting. Also I'm curious, how many melee / range do you have, are you running with 4 melees inside the brain or 1 healer 3 dps?

  4. #4

    Re: Yogg-Saron 10 man One Light - Tentacles?

    2 Heals 1 Tank and well 7 DDs :P
    Ur meeles need to do more dmg down there so the tentacles stop to spawn.
    It should be no problem if the meeles have like 40 sec on the brain
    (This signature was removed for violation of the Avatar & Signature Guidelines)

  5. #5

    Re: Yogg-Saron 10 man One Light - Tentacles?

    Our setup is:

    Tank - Paladin.

    Healers - Resto Shaman / Resto Druid

    Damage Dealers - Ranged : Shadow Priest / Elemental Shaman / Afflic Warlock (Especially for this fight)

    Melee(Portal) : Enhance Shaman / Combat Rogue / Frost Death Knight / Feral Druid.

    We've had attempts where we get it in two brains with bad RNG, and with no Icecrown room, we've gotten it to 40%.
    Pretty confident that if the melee don't get Cursed/Poisoned/Constricted right before entering the room like they have, we would get it in 2 Portals.

  6. #6

    Re: Yogg-Saron 10 man One Light - Tentacles?

    The actual number of portals that it takes you shouldn't really matter, the enrage shouldn't be an issue.

    Your problem with tentacles just sounds like the melee are being slow with the stuns, in which case assigning them their own portal and area to clear inside the different rooms can help. Having the dk respec blood could also help if he has suitable gear for it.

    If you are getting overrun by tentacles and don't get the tortured champion room as one of the first two it could be beneficial to extend phase two and wait for it, with your melee it should be easy to get a stun in under ten seconds there, leaving your ranged with loads of time to clean up the tentacles.

    Also have your shaman drop a cleansing totem immediatly after taking a portal, you don't want melee running around in there with the disease or the poison.

    Edit: Your priest will need to be on the ball with dispelling apathy from the melee or they will take significantly longer to get the stun, and it may also be beneficial to have your warlock use a felhunter for phase two to assist with that. They can mitigate this by just killing the corruptors quickly before taking portals, if this isn't possible then you shouldn't have more than one up when the portals spawn anyway in which case the death knight can just strangulate it.

    As for the constrictor tentacles you just need to free people quickly.

    You could also have your warlock and priest dot up all of the corruptors while dpsing the crusher if they can still get the crusher down quickly enough while doing so.

  7. #7

    Re: Yogg-Saron 10 man One Light - Tentacles?

    The problem you have is all down to how fast you kill the tentacles to get into the brain room

    Idealy it should go something like this

    P2 starts...1 crusher and 1 corruptor
    Range on crusher melee corruptor
    Portals come...another crusher and corruptor spawn
    Range outside portal kill the crusher...inside the brain melee break through the start bit in 20s ish (preventing another crusher spawning)
    Melee dps brain...and then the outside dps will have only had to dps 1 crusher and 1 maybe 2 corruptors (easily done in a minute) and can move round to the mouth ready to repeat the process


    The main point is getting into that brain room fast to prevent a 3rd crusher spawning, do that and the fight gets a lot easier

  8. #8

    Re: Yogg-Saron 10 man One Light - Tentacles?

    could tell your frost DK to go blood, as it's more superior with healing etc. other than that, I don't really see any problems

  9. #9

    Re: Yogg-Saron 10 man One Light - Tentacles?

    Thanks everyone, and especially Shiira, should be a big help.

    Our Priest is prioritizing in dispels and is bubbling as many melee as he can prior to portals, and staying in range of melee in case they get a bad curse before entering.

    Anymore information would still help!
    Post how you guys did it.



  10. #10

    Re: Yogg-Saron 10 man One Light - Tentacles?

    p1 and p3 is cake, so lets focus on p2 here

    we assigned each melee to go a certain way to burn down tentacles in the brain room. have your 2 fastest runners (cat, sham, warrior, hunter is okay here too) go through the middle to kill the adds there. one of them then heads down the left side. the other down to the right side. remaining 2 melees should be able to kill 3 tentacles on each side.

    make sure each melee is standing infront of a portal spawn point beforehand. if a melee cant make it into a portal due to constrictors, send down your elemental sham. this guy has to know the job of each melee in the brain.

    keep your sprint cooldowns for the icecrown room. pop bloodlust here too. you should have atleast 40 secs for the brain. shaman pulls out fire elemental here before popping lust.

    have your rogue put a 3 or 4 point expose armor onto the brain as the first finisher. redot everthing when you are about to move to the exit portal


    as for the upper room: let the prot paladin dispel. priests dispel cost a shitload of mana and 2 global cooldowns for dispelling equals a full mindflay.
    assign one player to announce what direction to head
    shadow priest and affl warlack dot up the corruptors. focus fire the crusher tentacles


  11. #11

    Re: Yogg-Saron 10 man One Light - Tentacles?

    p3 might actually take you a bit, People have to turn when CD for laugh is up and watch their sanity. A good player will not lose any sanity in p3 if trying.

    For p2. We had 2 wars, hunter, and druid healer go for portals. Assign portals, but talk in vent and switch if one person gets behind due to constrictor or whatnot. Once your portal group gets good at killing the guys inside, you should be getting 30-45% down per portal phase w/o bloodlust if all goes well. We've gotten in p3 in 2 phases before and also in 5. Gets a bit easier once everyone's sanity is below 30 or w/e because then he does not fear, etc.

    For phase 2 the ranged group goes around in a circle, either clockwise or counter, killing tentacles. Usually we have 10-15 seconds of sitting around doing nothing (if your portal group is good). Always run around to the mouth where they pop out after you are done with tentacles. Everyone needs to dispel. I don't care what spec you are, if someone is sitting there with a debuff and it is not getting removed, it is YOUR job to dispel. You will have plenty of time to regen mana while waiting on melee to pop out. If you are still having tentacles up, your melee group is probably a bit slow or someone got left out.

    We save our bloodlust for phase 3. Since p1 and p2 we get through easily now and lusting on a portal phase doesn't help THAT much once your group gets used to the fight.

    Phase 3 your tank needs to be pro at picking up adds because they will 1 shot healers/ranged with a 50k hit. Need misdirects, taunts, DnD, w/e. Put em near boss and have melee cleave etc. Get them down fast. Phase 3 takes a while so you have to do it smoothly.

    For phase 3, on transition we all ran to the far side of the room to set up, all the ranged grouped like 30 yards behind tank, with the 2 healers sometimes further (1 disc priest 1 resto druid). As long as no one does something stupid like get themselves MC'd (and tank picks up adds), you should be fine.
    100 Subtlety Rogue - Barthilas
    100 Disc Priest - Barthilas

  12. #12

    Re: Yogg-Saron 10 man One Light - Tentacles?

    This is pretty simple - 3 enters ar enought and on third one you should hav waaaay to much time to finish him, so basicly in third enter just try to open brain ASAP and then get him to ~32% and wait - this will give tentacle team a lot of time with stunned tentacles(if they ar stunned there wont be more tentacles) so when you got like 5-6s left just finish brain and turn into p3 so basicly there shouldnt be any probles with tentacles anymore unless you hav horrible dps

  13. #13

    Re: Yogg-Saron 10 man One Light - Tentacles?

    We just got our drakes a few days ago ;D

    Our strat for one light was this

    Phase 1: All in the center dodging, make sure melee don't get hit by nova.

    Phase 2: All 4 melee go in the portal (Me as a ret pally doing spotheals)

    We all had portal assignments, N, E, S, W And head to your right if there are multiple portals. We also had it so, when we went in, 2 melee would run left, two melee would run right, this helps the outside dps ALOT, when you get him down with 45 seconds left instead of 40, and hopefully stop an extra corruptor spawn (If you ever get another crusher your melee is doing something wrong)

    Usually this gives ranged enough leeway to finish off anything outside, rinse and repeat. Shoot for two brain phases at the most (One is awesome if you have a shaman inside :P) And then take phase 3 reaaaaally slow.

    Phase 3: We had 3 melee on adds, just to be extra sure we'd get the damn fight, and all ranged on boss, healers stand ~30 yards away from yogg so that they pull healing aggro on far guardians, once they start running to the healer and past the tank, the tank can taunt and never have to turn around to face yogg, risking sanity.

    Also make sure that your ranged are turning EARLY if they are low sanity, anything less than 30.

    Once the cooldown is up, turn, and wait for sanity to pass. Warlock can drain soul, mages can get lucky by starting a pyroblast, turning around, and (If lucky) turn back as the cast finishes.

    Basically just take this realllly slow, think it took us 3-4 minutes. And grats on your drakes!


    IMO, phase 1 was actually the hardest for us, so, I think once you get to phase 3, you should be fine.

  14. #14

    Re: Yogg-Saron 10 man One Light - Tentacles?

    We had a setup of 1tank/2heal/2ranged/5melee.
    We used a Death Knight Tank, worked fine.
    In phase 1, we had our druid healer stick with our mage and our discipline priest stick with our hunter. this way ranged could be out of explosions(to reduce healing) but still always be in range of a healer if they got a debuff.

    In phase 2, we had our Mutilate Rogue, Combat Rogue, fury Warrior, and Ret Paladin take portals. they split up 2Left, 2 Right and got to portals fast. Judgement of Light really helps on the brain.

    Meanwhile, outside the portals, we had our hunter and mage take down crushers(with more than enough time before the next would spawn) while our Unholy Deathknight took down the corruptors. You only need 2 ranged on the crushers if they have skill, just move the other one to the corruptors. Corruptors have less health and only need one dps. Our healers healed and tanks tanked (Duh).

    In phase 3, we had all of our melee aoeing to get splash damage on the Boss. This especially helped when our silly mage (me) got down to 7 sanity and had to be permanently faced away or risk MC. (Go Go Living Bomb lolz). The splash melee damage along with some direct damage along with our hunter's dps was more than enough to destroy Yogg-Saron.


    We're still one achievement away from Rusteds ( I hate you, Mimiron), but we found this one to be a breeze.

  15. #15

    Re: Yogg-Saron 10 man One Light - Tentacles?

    Phase one melee can tank nova explosions as long as they don't have sarah's fervor. It's not that hard to heal.
    100 Subtlety Rogue - Barthilas
    100 Disc Priest - Barthilas

  16. #16

    Re: Yogg-Saron 10 man One Light - Tentacles?

    Quote Originally Posted by Bainz
    Thanks everyone, and especially Shiira, should be a big help.

    Our Priest is prioritizing in dispels and is bubbling as many melee as he can prior to portals, and staying in range of melee in case they get a bad curse before entering.

    Anymore information would still help!
    Post how you guys did it.
    You have a prot paladin and a resto druid. Priest shouldnt need to bubble or dispel. The druid can toss hots on the melee before they go in and the prot paladin should be able to solo dispel outside.

    Phase 1: Do what you normally do, since it should be easy if you are working on 1 light
    Phase 2: Keep doing what you are doing, melee needs to be quick inside. Assign sides if need be. You need to be done with this phase after 2 brain phases or you will probably get an MC or two. You have an enhance shaman and a druid going in, so you can remove diseases (the stun) and poisons pretty easily (the only two that can cause an issue, the snare is problematic but you can just have the snared person hit the ones closest while others work on the back).
    Phase 3: Like normal, melee on adds ranged on boss. You should have plenty of time. Ranged should all turn away from yogg early to not lose sanity. Warlocks and shadow priests can dps through most of the fight since mind flay and drain soul can both be casted then they can turn away to not lose sanity.

  17. #17

    Re: Yogg-Saron 10 man One Light - Tentacles?

    Oo.
    Lots of tips.

    So say one of our Melee gets Constricted prior to the Portals and I go in (Elemental Shaman), is there anything I should know, being a Ranged in the portal rooms?
    I think I've seen on a video where a Hunter was shooting the adds from the Platform rather than running around killing them in the Dragon room.
    Any tips is appreciated.

  18. #18

    Re: Yogg-Saron 10 man One Light - Tentacles?

    they only have 20k health. bop them or kill it fast. The person trapped can still cast/dps the tentacle.
    100 Subtlety Rogue - Barthilas
    100 Disc Priest - Barthilas

  19. #19

    Re: Yogg-Saron 10 man One Light - Tentacles?

    Phase 2.

    When the 1st crusher comes up all ranged nuke that down while melee kill the corrupters.

    After the 1st crusher is dead ranged prioritise corrupters UNLESS the crusher gets the stun and then all range should nuke the crusher. You still need a tank to tank the crusher the whole time or the crusher will give everyone the debuff that reduces damage done by 10%....

    The bonus to doing it this way is that the raid is getting hit by far less poisons and curses because the corrupters are alive for a much shorter time and the crusher tank is taking less damage because the crusher isn't getting buffed from all the direct damage hitting it. Dot classes can still put up dots because dots dont stack the buff on the crushers.


    We used to have ranged priority always on crushers.... but because of all the debuffs from the corrupters it is definitely better to do as I say above.

  20. #20

    Re: Yogg-Saron 10 man One Light - Tentacles?

    Quote Originally Posted by Bainz
    Oo.
    Lots of tips.

    So say one of our Melee gets Constricted prior to the Portals and I go in (Elemental Shaman), is there anything I should know, being a Ranged in the portal rooms?
    I think I've seen on a video where a Hunter was shooting the adds from the Platform rather than running around killing them in the Dragon room.
    Any tips is appreciated.
    Melee should almost always be able to break eachother out nearly instantly. Caster DPS is also extremely poor inside since the first hit on the mobs basically does 0 damage (it turns into a different mob after the first hit). So you lose a ton of DPS time, and are more likely to not get to the brain in time. Hunters sometimes go in because they fire a lot of small dmg shots with no cast time (less dps loss on first hit, less pushback) and bring aspect of the pack to speed melee from the back of the room to the brain room.

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