Its more a mocking blowOriginally Posted by Chenz
Its more a mocking blowOriginally Posted by Chenz
The only reason you would be QQing is if you were trying to run away from a dk.Originally Posted by Bravehearth
As a pally the dk would be doing you a favor by using death grip he would put you in melee range.(unless holy ofc)
It is not a taunt in pvp as it does not force you to attack the dk. So as everyone else pointed out there it is just a reverse of charge in pvp.
Edit: Reverse of charge without the stun effect.
Just because you got your ass handed to you does not mean paladins are op, quite the opposite in fact when a paldin faces a warlock, mage, hunter, priest, or druid. Paladins are the weekest class when it comes to being CC"d atm because they have no real snares or gap closers. If anything paladins could use a small snare (say 25%) applied to their judgment of justice & a 2 second interrupt applied by their exorcism to help combat these classes.Originally Posted by K4ge
I would also say that paladins could use some sort of small stackable dispellible healing debuff similar to what frost mages have as well but frankly they would not be balanced unless it came with us loosing some of our healing ability as well.
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
charge is more acceptable to me because the dk clearly takes me off his teamate where as charge is a minor stun. but what im trying to say is some taunts have a special ability behind them and only dks get the benifit from theres. i dont see the logic behind it. Tbh i rather them not give taunt more dmg i would love for death grib to be goneOriginally Posted by reac
lolwut again ? .. just .. WOWOriginally Posted by zcks
@ poeple that suggest taunts useable in PvP (change enemies targets)
No, I think there is enough interrupts in arena.
Yeah I pretty much suck against ret pallies all the time.. Can't do much to one as feral, now can I?
I had the same experience in Wintergrasp and AB a few times recently, when fighting a DK nearOriginally Posted by Chronalis
those small cliffs/plateau outsite the keep in WG or some cliffs in AB, if i slipped down from them
or i was below him and out of range, he just put me back in range to kill him off (usually, unless they
are wearing just furious+relentless), so far it´s been to my advantage and giggle.
Gotta love when they serve themselves on a platter!
p.s. i would love it hand of reckoning would work better in pvp, just the damage is
fine, or make it into an interrupt in pvp with no damage.
there are tons of snares, stuns, CC, feins, etc etc taunts in pvp would be annoying overkillOriginally Posted by Exorte
ok let me explane
death knight has 2 taunts. 1 that just tuants and 1 pulls and forces the enemy to attack you. ( not realy a tuant but ill list it anyway )
paladin has 2 taunts. 1 that taunts 3 people 1 that deals holy damage + a taunt. let me explane this a little better
a tuant affect is removed from the global cooldown. this was dun to help tanks grab threat the second they tuant so they can get the mobs back. just think if the tank taunted and had to wait 1.5 seconds to gain any threat. now that wouldnt be good would it. now in the way all these other taunts work is simply by geting the mob on them or somthing OTHER than damage. ONLY ONE TAUNT DEALS DAMAGE - thats right you guest it ( the pally one )
so since its off the cooldown and has ( 0.5 points of holy damage per 1 point of ap ) that means you can tie that into any other spell that is instant cast you want. now i tested this myself beffor i made this post. here is the example
paladin wants higher burst ( an i win button if you will )... the pally makes the following macro
#showtooltip exorcism
/cast exorcism
/cast ( taunt here - forgot the name )
the pally waits for an AW prock for instant exorcism he casts it with the taunt off cooldown. this will cause bothe to hit the target at the same time. now i wanted to see the amount of damage i got over 10 casts
_______________________________________________________
test 1 - 2,250( hit ) - 2,007 ( hit )
total damage delt - 4,257
________________________________________________________
test 2 - 3,940 ( crit ) - 2,114 ( hit )
total damage delt - 6,054
________________________________________________________
test 3 - 3,806 ( crit ) - 2,076 ( hit )
total damage delt - 5,882
________________________________________________________
test 4 - 2,486 ( hit ) - 1,903 ( hit )
total damage delt - 4,389
________________________________________________________
test 5 - 2,357 ( hit ) - 1,904 ( hit )
total damage delt - 4,451
________________________________________________________
test 6 - 2,370 ( hit ) - 1,903 ( hit )
total damage delt - 4,273
_________________________________________________________
test 7 - 2,396 ( hit ) - 1,903 ( hit )
total damage delt - 4,229
__________________________________________________________
test 8 - 2,355 ( hit ) - 2,855 ( crit )
total damage delt - 5,221
___________________________________________________________
test 9 - 3,628 ( crit ) -2,017 ( hit )
total damage delt - 5,645
____________________________________________________________
test 10- 2,303 ( hit ) - 2,018 ( hit )
total damage delt - 4,321
_____________________________________________________________
taking the information i have gotten i put a posible double crit as well
double crit - 3,628 ( crit ) - 2,855 ( crit )
total damage - 6,483
_____________________________________________________________
as you can see - for paladins having the taunt do damage to will be way to much damage going out and this could happen posibly every 15 seconds with a very very low mana cost...
the short answer is no....
and on a more personal note --- the op said it wouldnt be OP ( excuse the pun ) because prollys do not have much ap ( does anyone els see the irony in that statment? )
1) Paladins had to deal with ppl beating on there target while taunting and waiting for the mob to run back for a long time. Not until patch 3.2 i think did it begin to do damage. Half you people are getting the point of this thread. Its not to allow taunts to actually taunt, its to gain the extra ability that follows with it
Because 1v1 is balanced.Originally Posted by zcks
OH HAI LETS JUST GIVE PALLIES A WAY TO NEVER DIE IN 1V1 PVP.
Oh wait, bubble hearth. GG