Anyone else getting 3-4 resists in a row? It's reliably hurting rating.
EDIT: This is with 5.98% melee/7.47% spell hit and the +4% trap hit talent in sv.
Anyone else getting 3-4 resists in a row? It's reliably hurting rating.
EDIT: This is with 5.98% melee/7.47% spell hit and the +4% trap hit talent in sv.
"Why do all supposed 'centrists' just sound like right wingers?"
"Also, can I just say that I think AOC would absolutely fucking annihilate Greene if Greene ever dared take an actual swing at her?" -- The state of the MMO-C circlejerk.
get spell pen and your resists will go away
Wearing 75 spell pen.Originally Posted by doibhinn
"Why do all supposed 'centrists' just sound like right wingers?"
"Also, can I just say that I think AOC would absolutely fucking annihilate Greene if Greene ever dared take an actual swing at her?" -- The state of the MMO-C circlejerk.
Does spell penetration effect traps now?
I thought we were still in the most illogical state of things where traps work on spellhit numbers instead of ranged hit numbers, but do NOT benefit at all from spell penetration.
Not in triggering or in damage.
I could be wrong. More even: I SHOULD be wrong.
Actually im pretty sure i know what your talking about, in arena more often than it should happen ill shoot a freezing trap under someone, it'll disappear and theres no trace of what happened to it.
Is this what you get? Doesn't say immune, resisted, or anything... it just disappears.
I've been noticing this on Faction Champions too. Absolutely exasperating, and there's no combat log entry or anything.Originally Posted by Stoute
I can only surmise that it's an issue with firing the trap under people's feet? *shrug*
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What ive been seeing with frost or ice traps is my scrolling combat text will display "missed",not sure how a trap could actually miss,be immune or resisted is understandable,so does this mean traps are affected by hit rating?Originally Posted by Stoute
Here come the Irish.
Every ability (that isn't a healing spell) is affected by hit rating. Traps count as spells, and thusly obey spell hit ratings - for level 80 (PVP) targets, you need 8% spellhit to ensure no "misses".Originally Posted by WillFeral
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I will have to disagree,spell hit for a hunter is the same as a hunters normal hit rating,open character tab and look at hit,then look under spell,that hit is always the same as normal hit,so your theory i think is wrong,there is 0,and i repeat 0 chance in hell a hunter can get 8% hit in pvp gear,since the gear itself has no hit on it.Originally Posted by Rilgon
Here come the Irish.
Iv got, and most other i hope, 5% hit to get capped in PvP, and with the trap talent which is 4%, aint that 5+4=9%? or am i wrong?Originally Posted by WillFeral
resist != miss
normal spellhitcap in pvp is 4%. you need 6% to cap racials like b11 or dwarf and 8% on b11 retardins (olol), then you won't get misses. with the talent 4% from hitrating should be enough for traps, don't know about range attacks.
resists are only possible if your target has resistances, like frostaura, totem, magearmor. they will have 120-130 frost resi so its indeed possible that they will resist bcause with your 75 spellpen they will still have 55 resi against your traps. but 4 in a row seems quiet odd and you shouldn't get it in every match.
wtf is b11
bloodelf,
it's blutelf on german and 11 is spoken "elf" in german.
Bingo! woot i just won $500!Originally Posted by Chaosorb
Here come the Irish.
Incorrect. Hit Rating translates to Spell Hit at a different ratio than it translates to Physical Hit.Originally Posted by WillFeral
http://www.wowwiki.com/Hit_Rating
http://www.wowwiki.com/Spell_Hit_Rating
Although it seems I was wrong and it's only a 4% spell miss rating at even level in PVP, meaning 5% physical hit (to cap shots) will cap spells too. Oops. :-[
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whoops I shouldn't post in two forums with a different language at the same timeOriginally Posted by kratos23
sorry for that. but yes he's right