Originally Posted by Azyoulike
Hey guys, lack of clarity has been clarified by this thread.
/thread
Originally Posted by Azyoulike
Hey guys, lack of clarity has been clarified by this thread.
/thread
Fire/Arcane Mage
http://us.battle.net/wow/en/characte.../Prtzls/simple
Shadow Priest
http://us.battle.net/wow/en/characte...s/Vyrle/simple
Doesn't sound like a bug to me.Originally Posted by nevermore
No it isn't. The "In addition" is both the cheat death+heal, those two are definitely dependent on one another. The -20% damage part of the spell is the separate part and it still occurs.Originally Posted by Mindark
Well, the truth is that Blizzard's intentions are often limited by the game engine. We've heard the excuse that the tech is insufficient or too complex for certain fixes many times in the past.Originally Posted by Oystersauce
Anyway, we seem to agree that Blizzard needs to decide whether this should be an absorb or not. If it is a bug, Blizzard will then have to decide whether it is worth fixing now or later.
The mechanics of Ardent Defender works like this:
*apart from the fact that it reduces dmg taken by 20% if you are under 35% of your
total life
*The part of the tooltip that says "In addition, attacks which would otherwise kill you cause you to be healed by up to 30% of your maximum health" actually works like a shield that absorbs the dmg that would otherwise kill you and, when the absorption occurs, it heals you for 30% of your max HP. CB ignores the absorption effect, the absorption never happens so the paladin dies instead of surviving the dmg and get to 30% hp. The paladin dies before the heal procs.
Excactly the same way is the Guardian spirit's death-preventing mechanic works. If the CB dmg can kill a player that has guardian spirit then the problem is quite obvious.
Howerver, instead of QQing because a warlock can abuse a survivability talent you use in PvP, that is meant to be used ONLY in "oh-shit" situations in PvE, go PvP with a normal spec.
http://www.viddler.com/explore/failblog/videos/288/26.926/Originally Posted by Raptorg
who says you can't PVP as prot? Warriors do it all the time so why can't I? your argument makes no sense.Originally Posted by Lakerdas
Blizzard even said they want to make Prots viable in PVP which is why they gave us a silence on Avenger Shield, and the stun features on Judgement of the Just. The whole point of a Prot in PVP is to outlive your opponents since your damage is not as great so if talents that are meant for you to do this don't work properly then it's a problem.
if blizzard can actually say it's intended then let it be. until then i say it's a bug or bad programming.
Indeed - I'd have to question your assumption that AD & GS are only intended for PvE. By that argument Pain Suppression shouldn't work in PvE since it was intended for PvP right?Originally Posted by Lakerdas
Blizz wants holy priests in PvP, which is why the tree contains PvP only talents. Some of which (hello Body & Soul) are seeing use in PvE.
It is quite possible that blizz needed to implement GS and AD as absorptions in order to track when they'd procced - since the way that immunity effects and damage reduction effects work may not allow them to be so easily tracked. All immunity's and reductions seem to run for a fixed amount of time whereas shields are capped - thus easier to use for these 'cheat death' effects. If that's the case they might reimplement DA & GS in future if they ever get the tech.
Finally, Ardent Defender not cheating death against Chaos Bolt has nothing whatsoever to do with
that's clearly the base 20% absorption and abilities with multiple effects don't result in effect #2 fizzling simply because effect #1 was ineffective. If they did then Frost Shock would do no damage to bosses, since they're immune to the snare.Effect #1 Apply Aura: School Absorb (Arcane, Fire, Frost, Holy, Nature, Physical, Shadow)
Value: 20
The key information is
Which doesn't mention absorption. Still doesn't mean it's necessarily a bug of course.Effect #2 Apply Aura: Dummy
Value: 30
Server-side script
You didnt even understand my post.Originally Posted by Gahouf!
"Im not a paladin, clearly this is working as intended, prot shouldnt be in pvp anyway!"
F**king Retards.
/Salute to you Oystersauce for actually thinking this through. This is basically the issue tbh, something is off - it should be looked into.Originally Posted by Oystersauce
That said, coming here posting crap about it being a PvE ability, throwing around general hate towards prot or prot/holy palas in PvP isn't helpful at all.
I've a gut feeling that it is a bug seeing as the devs probably didn't foresee prot becoming a popular PvP spec and they may have just overlooked this in their testing of the talent. Correct me if I'm wrong, but as far as I'm aware Chaos Bolt is currently the only spell that ignores absorb effects so I wouldn't be surprised if a potential bug of this nature has slipped by. Don't get me wrong, I'd love it if this is the intended design, but it just doesn't seem likely.
I did a quick google search for Chaos Bolt+Cheat Death and I found this blue post: http://forums.worldofwarcraft.com/th...&pageNo=13#253
Ghostcrawler specifically states that Cheat Death is an absorb (even though the tooltip does not say it is). That means AD and Gs are probably working as intended since they are the same mechanic as cheat death.
Mmmm paladin tears again!
I love how exquisite and tasty paladin tears are--what a delicacy.
And who cares, l2lolskillbubble
This post is new and interesting and it is On Topic thank you for sharing your mind.Originally Posted by necrozo
I started the Book of Faces moving
Was involved in the RP Invasion
/Brofisting Vol'Jin
Quote for truth....Originally Posted by necrozo
Prot palas are good enough in PvP now >_> One class can break this cooldown... like priests/warriors can bubble... And for 78% its working as intended soooo have fun paladins!
Wait a min. Whats the point of this thread =?
About duells ? Nobody cears about duells, no your not gona tell me that you play Arena with full deff gear -.- and omg it happens ones in a while in Bgs there is allways a rogue around to jump the warlock for you.
Btw it´s a absorb all effekts that work like AD get canceled by Chaos Bolt remember holy Priest flaming about there 51 talent, same story
Pity Heal
Unlimited range
Channeled
Baron Ashbury has pity on you, but only so he can continue inflicting pain! Heals all nearby enemies and allies for 5% health every 1 sec.
Spellid 93705
If you're pvping as a protadin, you're a faggot. You deserve to die. I'm gonna fuck you with a fork irl.
Proud Bear/Kitty Lover for 8 Years.
>Armory
In order for effect #2 to trigger, effect 1 needs to be triggered too. Say fireball hits you, goes through effect one and reduces damage, but still not enough to save your life; so effect two triggers as well, healing you and saving your life. Chaos bolt ignores effect 1 and kills you outright, making effect 2 not even trigger.that's clearly the base 20% absorption and abilities with multiple effects don't result in effect #2 fizzling simply because effect #1 was ineffective.
Long stretch relation? Fall damage. You fall, take damage, ignores effect one, effect two never triggers.
i see you've been owned by them a few times :POriginally Posted by Blackdeadcow
It seems obvious to me that the spells are working as "designed", though who knows whether its as "intended." The heal does proc but since CB already went through the absorb and killed you the heal does nothing. Heals that land right after death dont resurrect you. Just like how I can cast a Gheal crit for 16k on the tank and lose the mana for it but the tank still dies because he was actually dead right before the heal went off and latency still let me cast it. CB vs AD isn't latency related but its still a heal going off after death and having no effect.
Just because the devs may or may not have thought about this particular scenario doesn't mean its intended or not intended. If they dont want to change the mechanics to prevent this scenario then the wording of the tool tip obviously needs to be changed to something like "Attempts to absorb the damage of any blow that would normally kill you. If the absorb is successful your health is raised by up to 30% of you max health. 2 min CD"
Poor wording of tooltip does not necessarily imply what was or was not "intended." Technically speaking the spells are working exactly as mechanically designed. There is no "bug" in the code.
Drunk toddlers in a dryer